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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1285
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Re: Public Design Post
while I hope that the C3G Apocalypse will be human sized, that IS one cool figure!
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#1287
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Re: Public Design Post
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1289
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Re: Public Design Post
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#1290
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Re: Public Design Post
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I have other plans too, Grenades then Power Pack. I like this more that the Sentinel Trooper though. |
#1291
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Re: Public Design Post
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1 - Isn't there a limit on how many duplicates Madrox has? A common hero would give him limitless duplicates. 2 - MULTIPLY AND DIVIDE could be extremely boring and long if you have dozens of these guys, also, it could be extremely overpowered for the game because near the end of a game where you have a LOT of these guys destroyed, you should end up bringing back at least 25% of your army. And that 25% of destroyed units is gonna come back at the end of each round. 3 - He is notorious for splitting up on impact or stress, so I think that he should divide much more similar to the Marro Dividers, instead of your idea where he just has a chance to divide based on time (end of a round equates to time in Heroscape). |
#1292
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Re: Public Design Post
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I agree with the Multiply and Divide comments. How about: Multiply and Divide When a Multiple Man you control receives one or more wounds from a normal attack by an opponent’s figure, you may roll the 20-sided die before removing that figure. If you roll a 16 or higher, ignore any wounds that figure just received and, if possible, place one of your previously destroyed Multiple Men adjacent to the defending Multiple Man. |
#1293
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Re: Public Design Post
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#1295
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Re: Public Design Post
I once came up with a design for this guy, where you start with a core Unique Hero with a few lives, who could summon "Dopplegangers" (Common Hero with the Clone species versions of himself), not unlike the Retchets.
In my version, he could move and attack with every Doppleganger on the board each turn, and adjacent Dopplegangers could take wounds in his stead. He was kind of a steamroller... given the right circumstances he could be absolutely devastating, but the low stats/life of each figure involved meant that he wasn't unstoppable. You just had to separate and conquer. For what it's worth. |
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