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  #421  
Old May 31st, 2010, 09:37 AM
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Re: evil beagle's custom dinosaurs

Very nice V. Rex. True to life, but with an accurate point cost.

If pro is the opposite of con, is progress the opposite of congress?
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  #422  
Old June 25th, 2010, 07:46 PM
evil beagle 111 evil beagle 111 is offline
 
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Re: evil beagle's custom dinosaurs

Venatosaurus: life: 3, attack: 5, defence: 3, move: 8, range:1
Venatosaurus, predator,
Ferocious, large uncommon hero.
Specials:
Pack cooperation:
After revealing an order marker on a venatosaurus, you may take a turn with 2 additional venatosaurus before taking a turn with venatosaurus the order marker was revealed on.
Drag backwards:
Before moving with a venatosaurus, you may choose one adjacent small or medium figure. Roll the d20. On a 14 or higher, remove the figure from the board. When the venatosaurus ends it movement, place the removed figure adjacent to it.
Panic herbivores:
When you successfully wound a herbivore with the venatosaurus, you may immediately move that herbivore 4 spaces in any direction.
80 points, carnivore.

stats for dinosaurs:http://www.heroscapers.com/community...ad.php?t=22638
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  #423  
Old July 16th, 2010, 04:10 AM
evil beagle 111 evil beagle 111 is offline
 
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Re: evil beagle's custom dinosaurs

Carnotaurus: life: 6 attack: 4 defence: 3 move: 5 range:1
Carnotaur, ferocious,
Predator, huge uncommon hero.
Specials:
Lockjaw: when a carnotaurus successfully wounds an adjacent figure with a normal attack, that figure cannot disengage for the remainder of theround.
Tail slam special attack: attack:3 range:1
Any figure successfully wounded by tail slam must remove an order marker from its army card.
Tough hide: same as shields of valor.
150 points, carnivore.

stats for dinosaurs:http://www.heroscapers.com/community...ad.php?t=22638
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  #424  
Old July 17th, 2010, 10:25 AM
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Re: evil beagle's custom dinosaurs

Very nice. He would be a good "Glyph-Guard", since no one can disengage to go get the glyph, and his Tough Hide would prevent dying quickly.

If pro is the opposite of con, is progress the opposite of congress?
America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance.
--NightSwipe--
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  #425  
Old August 3rd, 2010, 03:25 AM
evil beagle 111 evil beagle 111 is offline
 
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Re: evil beagle's custom dinosaurs

Terupusmordax drone: squad:3 attack:3 defence:3 move:7 range:1
Terupusmordax, territorial,
Hunter, medium common squad.
Special powers:
Flying
Pheromones: all terupusmordax queens and warriors within 6 spaces of terupusmordax drone gain an extra attack and defense dice. This bonus may stack.
Territorial: If a terupusmordax drone ends its turn adjacent to another terupusmordax drone and does not have any other targets to attack, it must attack the other terupusmordax drone.
50 points, omnivore.

Teruspusmordax warrior: squad:3 attack:4 defence:3 move:6 range:1
Terupusmordax, ferocious,
Hunter, medium common squad.
Special powers:
Flying
Horrifying scent: all figures adjacent to a terupusmordax warrior roll one less attack and defence dice.
Queen bonding: before taking a turn with a terupusmordax warrior squad you may take a turn with a terupusmordax queen you control.
80 points, omnivore.

Terupusmordax queen: life:6 attack:5 defence:4 move:8 range:1
Terupusmordax, terrifying,
Queen, huge uncommon hero.
Special powers: flying
Swoop: terupusmordax queen rolls an extra 2 attack dice against figures that were at least 4 spaces away at the beginning of its turn.
Kipnap: at the beginning of the turn, select an adjacent small or medium figure and roll d20. On a 10+ remove the figure then place it adjacent to the terupusmordax queen at the end of its move.
150 points, omnivore.

stats for dinosaurs:http://www.heroscapers.com/community...ad.php?t=22638
the beagles are coming to eat us all!
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  #426  
Old August 4th, 2010, 10:22 AM
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NightSwipe NightSwipe is offline
 
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Re: evil beagle's custom dinosaurs

Nice. I like how you allow it to stack, but if they are left alone, they are forced to attack each other. Cool ability.

If pro is the opposite of con, is progress the opposite of congress?
America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance.
--NightSwipe--
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  #427  
Old October 2nd, 2010, 08:26 PM
evil beagle 111 evil beagle 111 is offline
 
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Re: evil beagle's custom dinosaurs

a D&D custom, the skullcleaver:
goblin skullcleaver: 1 wound, 2 attack, 3 defence, 5 move, 1 range.
goblin, wild,
warrior, medium common hero.
special abilities:
deadly strike: same as always
caved-in skull: if a goblin skullcleaver gets all dice to come up as skulls, add another skull to the roll(this counts towards deadly strike).
cutter bonding: before taking a turn with a goblin skullcleaver you control, you may take a turn with a squad of goblin cutters you control.
50 points, utgar.
sorry there have been no customs lately- I have been working on a miniture game adaption of age of mythology and an RPG set in a setting of my own creation (prominently featuring dinosaurs, naturally).

stats for dinosaurs:http://www.heroscapers.com/community...ad.php?t=22638
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  #428  
Old October 3rd, 2010, 10:47 AM
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NightSwipe NightSwipe is offline
 
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Re: evil beagle's custom dinosaurs

Sounds cool. It's funny, I was browsing this thread yesterday night and was wondering when a new custom would appear.

If pro is the opposite of con, is progress the opposite of congress?
America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance.
--NightSwipe--
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  #429  
Old October 26th, 2010, 01:53 AM
evil beagle 111 evil beagle 111 is offline
 
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Re: evil beagle's custom dinosaurs

Nazgul fellbeast: HP:7 attack:5 defence:3 move:7 range: 1
Undead, terrifying,
Hunter, huge uncommon hero.
Specials:
Flying
Aura of fear: all figures within 4 spaces of the nazgul fellbeast roll one less attack and defence dice.
Paralysing scream: after moving and instead of attacking, the nazgul fellbeast may force all figures within 2 spaces to roll the d20. on a 15 or higher, that figure must remove all order markers from its card.
Diving slam special attack: attack: 3 range:1 this power hits all adjacent to the targeted figure. It can only be used if the nazgul moved at least 4 spaces this turn.
190 points, utgar.

And some of the creatures for my RPG setting: Ecology of the tarasque(tutelasaurus draco):
Dimensions: a typical full grown female is 13 metres long, 3 wide and high, and weighs 6 tons. Males are up to 25% larger.
The tarasque is a massive, highly aggressive herbivore descended from late cretaceous ankylosaurs. Notorious for a rampage in southern france in the early middle ages, tarasques are covered in insanely tough scales and have a huge plated mace on its tail. They mostly eat low-growing and soft plants, somewhat ironic considering their savage nature. When defending themselves against predators, tarasque swing their tail like a club while trying to keep their head-practically the only vulnerable part of the body-away from the attacker. This defence is rounded out by rows of thorny spikes on its hide, used to make grabbing it a painful experience. The only predator that poses a serious threat to an adult tarasque is an adult dragon, who can wear down the dragon with their fire breath. The tarasque is distantly related to the peluda, a much smaller lemurian dinosaur.

Manticore (venatotherium dolosius):
Dimensions: manticores are 4 metres long counting the tail, about 1.5 metres tall, and have a body 2 metres long. The largest specimen on record weighed 250 kg.
Manticores are yet another species of alfhiem predator, and are closely related to the sphinx. In terms of appearance, manticores resemble a big cat, but have a humanoid face on the end of a long neck, and a huge tail tipped in a cluster of spines. The manticores mane and tail are covered in venomous barbs amount 25cm long, used to discourage attacks to the throat. The tail spines, however, can be loosened at will. This ability is used in combination with the manticore snapping its tail forwards to toss these barbs up to 20 metres. Each barb contains deadly poison which prevents the blood from scabbing, causing the target to bleed to death.

Manticores primarily hunt deer and large birds, but also attack whistlers and young tarasque. The manticore has a unique hunting strategy. Creeping to within striking distance, it quickly hurls a volley of spines. Depending on the preys reaction, the manticore will then either flee(it is surprisingly agile for its size) or attempt a kill by ripping its victims throat out. Manticores are monogamous and mate for life, taking care of the young-called spinelings- as well as teaching them to hunt using captured rabbits, rokkas or birds. They are sometimes kept as pets by the dark or wood elves.

stats for dinosaurs:http://www.heroscapers.com/community...ad.php?t=22638
the beagles are coming to eat us all!
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  #430  
Old November 15th, 2010, 01:54 AM
evil beagle 111 evil beagle 111 is offline
 
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Re: evil beagle's custom dinosaurs

Ugluk: HP: 6 attack: 4 defence: 4 move: 6 range: 1
Uruk-hai, relentless
Tracker, medium unique hero
Specials:

Take the hobbits alive: ugluk has one less attack dice against hobbits, but remove an order marker from the targeted hobbits card for every wound ugluk inflicts on a hobbit.

Make an example: when ugluk destroys an orc his player controls, all uruk-hai and orcs you control gain 1 attack and defence until the end of the round.

Furious march: instead of attacking, ugluk may move up to 2 additional spaces.
120 points, utgar


Uruk-hai raiders: squad: 3 attack: 2 defence: 3 move: 6 range: 7
Uruk-hai, relentless,
Trackers, medium common squad.

Specials:
uruk hero bonding: before taking a turn with the uruk-hai raiders, you may take a turn with any one uruk-hai hero you control.

Pierced by many arrows special attack: attack: 6 range: 7 up to 3 uruk-hai raiders may combine their attacks against a single target that is within all of their range and LOS.

Blades of isengard: uruk-hai raiders roll an additional attack dice against adjacent figures.
80 points, utgar
I may also be redesigning some of the old dinosaurs, using the new uncommon hero mechanic. also, where did cod get to?

stats for dinosaurs:http://www.heroscapers.com/community...ad.php?t=22638
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  #431  
Old November 16th, 2010, 04:51 PM
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NightSwipe NightSwipe is offline
 
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Re: evil beagle's custom dinosaurs

Nice. I like the "Make an Example" ability. CoD's around here somewhere...

If pro is the opposite of con, is progress the opposite of congress?
America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance.
--NightSwipe--
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  #432  
Old December 4th, 2010, 06:12 PM
evil beagle 111 evil beagle 111 is offline
 
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Re: evil beagle's custom dinosaurs

Isengard warriors: squad: 4 attack: 2 defence: 2 move: 5 range: 1
Uruk-hai, disciplined,
Soldiers, medium common squad.
Specials:
phalanx of spears: isengard warriors add 1 to their attack and defence for every adjacent isengard warrior, up to a maximum of +2 dice.
Siege fighters: isengard soldiers add 1 to their attack against figures on castle wall spaces.
Thunderous march: instead of attacking with the isengard warriors, you may move 4 isengard soldiers up to 5 spaces each.
100 points, utgar


Dunlending warriors: squad: 3 attack: 2 defence:2 move: 5 range: 1
Humans, wild,
Warriors, medium common squad.
Specials:
Death to the horse people: dunlending warriors add 1 to their attack against humans who follow ullar.
Deadly strike: same as always
Hill fighters: dunlending warriors ignore the first elevation of terrain when climbing.
110 points, utgar

also, some more of the fluff I have been writing for my setting(it is based on dungeons and dragons 4e rules but will have its own monsters, races weapons and classes.
Ecology of the cave troll(troll troglodytes):
Size: adult male cave trolls are about 3 metres tall at full stretch, and weigh up to 1.5 tons. Females are about 10% smaller.

Appearance: the cave troll is a large, humanoid creature believed to be descended from permainscutosaurs. The creatures are exceptionally tough, with 2 short legs possessing only 2 claws. The arms, however, are much longer, and tipped in a pair of huge, armoured fingers. These are easily tough enough to tear through rock, and also make formidable weapons for defending the cave troll against tunnel rippers. The trolls head is also armoured and quite short, with a rack of razor sharp fangs. In addition, 2 tusks are possessed by the males, which are used for tearing at grabbed prey. Another unusual feature is its regeneration- trolls are capable of shrugging off devastating injuries. Case studies by the imperial slayers demonstrated examples of a cave troll surviving over 200 gatling gun rounds at close range, and recovering in less than a week. Another example was of a cave troll that simply ripped out a scorpion dart impaled in its gut. The exact method of this is unknown.

Behavior: cave trolls are notoriously aggressive, reacting violently to anything in their territory. Males, especially during mating season, are particularly prone to the this. Trolls are polygamous, with the bulls trying to mate with as many females as possible and hunting down any other males. However, bull trolls unable to attack other males will often attack nearby goblin, kobold or dwarf settlements, resulting in most of their settlements containing heavily armed militia using weapons such as 15mm rifles and spiked pits to keep out rogue trolls. Once the females lay their eggs, the bull troll will systemically patrol between its mates nests, guarding them from rival bulls. However, once the eggs hatch the cave troll will simply leave. The mother, however, stays with her young until they are 1, then abandons them.

The cave troll juveniles are only the size of a human at this point, and are highly vulnerable to packs of cave rippers and being captured by goblins. In terms of diet, the cave trolls are carnivorous foragers, capable of digesting practically anything organic. The trolls toolset, as described above, is well suited to this. The powerful arms and claws are used for smashing through rock falls, enlarging tunnels, and killing prey. When hunting, the cave troll normally attacks wounded or trapped prey, due to its bulky size and inability to run quickly. When hunting healthy prey, cave trolls will use anything at hand as a weapon. A common method for weakening creatures like cave claws which are too dangerous to assault head on is to hurl boulders at it, or even use an improvised club.

Intelligence: a commonly debated aspect of the cave troll is it’s intelligence. Although the creatures are vicious and aggressive, they can be easily trained, and are capable of using simple tools like clubs and rock when hunting. However, others have pointed out many animals are intelligent enough to use tools, but cannot since they lack the necessary limbs, and that the proponents of sentient trolls also claimed all dragons and wyverns were nonsentient simply because they lacked a humanoid appearance. However, cave trolls can still be taught to obey simple commands. Others take a middle ground, believing they have about the level of intelligence of a dog.

Training: cave trolls can be domesticated if captured young. They make valuable heavy labourers and shock troops, since they can be taught to use simple weapons like clubs, spears, hammers or weighted chains. Many goblin tribes use these as their first line of attack, smashing open shieldwalls and phalanxes that would prove invulnerable to infantry assault or volley fire from archers. Trolls can also be used for breaking down barricades.

stats for dinosaurs:http://www.heroscapers.com/community...ad.php?t=22638
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