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  #1021  
Old December 4th, 2014, 11:39 PM
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Re: The Pre-SoV Workshop

I suggest slowing your roll here and make a separate thread to discuss this guy.
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  #1022  
Old December 5th, 2014, 12:07 AM
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Re: The Pre-SoV Workshop

How big of a no-no would it be to make the Walking Turret special attack activate on a Gorillinator's turn (or some variant, such as Primadon)? I realize now that the current version permits a champion pod that would mean all 4 turrets using the special attack fairly easily, and I want to remedy that.

"Instead of attacking normally with a Gorillinator adjacent to a Gorriliturret, that Gorillinator may use the Walking Turret Special attack". I'd have to test Zaeus out the wazoo, might be too complicated.

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  #1023  
Old December 5th, 2014, 01:22 AM
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Re: The Pre-SoV Workshop

I like the idea of the Walking Turret ... really creative.

I also like the idea of breaking this out to its own thread.
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  #1024  
Old December 5th, 2014, 02:57 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Sir Dendrik View Post
How big of a no-no would it be to make the Walking Turret special attack activate on a Gorillinator's turn (or some variant, such as Primadon)? I realize now that the current version permits a champion pod that would mean all 4 turrets using the special attack fairly easily, and I want to remedy that.

"Instead of attacking normally with a Gorillinator adjacent to a Gorriliturret, that Gorillinator may use the Walking Turret Special attack". I'd have to test Zaeus out the wazoo, might be too complicated.
It does sound a little complicated.

Either way, I agree with Mega. This thread should be used for designs that are a little more clearly defined.

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  #1025  
Old December 5th, 2014, 07:58 PM
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Re: The Pre-SoV Workshop

Throw this question here. How would the judges look upon an ability that referenced start zone spaces on a card? Is that a valid reference consideration?

(For example: +2 attack when attacking a figure in a start zone space, or +3 move when starting movement in a starting zone space)

Last edited by kevindola; December 5th, 2014 at 08:00 PM. Reason: or does something already exist that I missed?
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  #1026  
Old December 5th, 2014, 08:16 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by kevindola View Post
Throw this question here. How would the judges look upon an ability that referenced start zone spaces on a card? Is that a valid reference consideration?

(For example: +2 attack when attacking a figure in a start zone space, or +3 move when starting movement in a starting zone space)
The Glyph of Sturla references startzones, so it has technically been officially referenced, but I imagine some people might still take issue with it given that sometimes there aren't any.


Last edited by awesomeunleashed; December 5th, 2014 at 08:19 PM. Reason: I think a boost power like that could be cool, though
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  #1027  
Old December 5th, 2014, 08:21 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by awesomeunleashed View Post
Quote:
Originally Posted by kevindola View Post
Throw this question here. How would the judges look upon an ability that referenced start zone spaces on a card? Is that a valid reference consideration?

(For example: +2 attack when attacking a figure in a start zone space, or +3 move when starting movement in a starting zone space)
The Glyph of Sturla references startzones, so it has technically been officially referenced, but I imagine some people might still take issue with it given that sometimes there aren't any.
I'd think that since some army cards reference specific types of land spaces, start zone spaces wouldn't be any different.
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  #1028  
Old December 5th, 2014, 09:28 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Evar-Scarcarver View Post
Quote:
Originally Posted by awesomeunleashed View Post
Quote:
Originally Posted by kevindola View Post
Throw this question here. How would the judges look upon an ability that referenced start zone spaces on a card? Is that a valid reference consideration?

(For example: +2 attack when attacking a figure in a start zone space, or +3 move when starting movement in a starting zone space)
The Glyph of Sturla references startzones, so it has technically been officially referenced, but I imagine some people might still take issue with it given that sometimes there aren't any.
I'd think that since some army cards reference specific types of land spaces, start zone spaces wouldn't be any different.
Evar must not remember this big discussion that started from one of T-mac's customs he submitted to SOV: http://www.heroscapers.com/community...ck#post1607752. His custom has been deleted, but the discussion about it hasn't, and start zone spaces being on no previous cards was one of the discussion points against it and the possible problems it causes.

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  #1029  
Old December 6th, 2014, 12:00 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Heroscaper Guy View Post

Evar must not remember this big discussion that started from one of T-mac's customs he submitted to SOV: http://www.heroscapers.com/community...ck#post1607752. His custom has been deleted, but the discussion about it hasn't, and start zone spaces being on no previous cards was one of the discussion points against it and the possible problems it causes.
Wow... a great debate too.

Anyway, referencing start zones... if there aren't any starting zones, then don't draft him.

It is worth noting that kevindola is suggesting a power that appears to be
very different from the T-mac's. In part it is hard to tell because the custom is gone, but it appears to be regarding special movement/placing of the custom?

Regardless, kevindola's power looks to be basic enough that it would work.
Of course, this then brings up the issue of if you can reference it for basic powers, then you have acknowledged its existence must then accept more complicated ones, unless a line is drawn. However, that line will inevitably be pushed around, turning it into a constant debate that will quickly get old, but will probably always have someone ready to take up arms.

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  #1030  
Old December 6th, 2014, 12:15 AM
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Re: The Pre-SoV Workshop

Heat of Battle. What do you do?

My opinion would be that "in a start zone" at least according to Sturla rules, would be any valid position according to the start rules.

Unfortunately, that would mean that figures would be "in a start zone" much of the time, unless they were engaged, in which case they'd be never really in one.

My (tentative) position is that start zones should only be referenced when you place a figure in them (either a previously destroyed figure or moving a figure).
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  #1031  
Old December 6th, 2014, 05:48 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by superfrog View Post
Heat of Battle. What do you do?

My opinion would be that "in a start zone" at least according to Sturla rules, would be any valid position according to the start rules.

Unfortunately, that would mean that figures would be "in a start zone" much of the time, unless they were engaged, in which case they'd be never really in one.

My (tentative) position is that start zones should only be referenced when you place a figure in them (either a previously destroyed figure or moving a figure).
Iirc, Heat of Battle was designed as a game format not really as a Scenario Format. That being said, this startzone special power could technically work under the assumption that Heat of Battle ~does not~ have any technical starting spaces. It would only affect the custom in question by simply not giving the bonuses at all, making them weaker in this format overall.

As far as Sturla/Thanos is concerned with HoB starting zones, that's an ugly question in the first place and I can only legitimatly turn to my above thought as to why it shouldn't be applicable.

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  #1032  
Old December 6th, 2014, 01:08 PM
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Re: The Pre-SoV Workshop

I don't think I would vote yes to review such a power.

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