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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Beyonder
The Book of Beyonder C3G MARVEL SUPER SECRET EXCLUSIVE 9 SECRET WARS The figure used for this unit is a Repainted HeroClix figure from the Avengers set. Its model number and name are #008 / Wonder Man. _________________________________________________________________ Character Bio - Originally a being from an infinite realm beyond the Marvel multiverse called the Beyond Realm, which was the sum of everything outside the multiverse (our multiverse was a drop in the sea that was the beyond realm), it became self aware and formed a being of immeasurable power. (He was originally described as millions of times more powerful than the entire multiverse.) The Beyonder first found our multiverse and used his firs hours to observe the actions of Steve Rogers. He found this to be an appropriate initial human form to take as he learned about this simple reality of limited dimension, which he, as a being of infinite dimensions, was planning on observing. He later found what he thought to be a more suitable form. The Beyonder proved to be possibly the most powerful being created in the Marvel Universe. He seemed to have immense telepathic and telekinetic powers and could shapeshift and teleport (although he seemed somewhat omnipresent). The Beyonder appeared to have knowledge of all things past and present. Early on, he seemed nothing more than an observer but as time went on he did influence those around him more and more. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
-Heroscapers Community Contributions-
Customs: Superhero Sci-Fi Classic Terrain Tactical Meeples (My Game Blog) Customizing Tools Star Wars Campaign Last edited by Splash; August 5th, 2022 at 03:41 PM. Reason: png |
#2
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Re: The Book of Beyonder - Design Phase
NAME = BEYONDER
SPECIES = ENTITY UNIQUENESS = EVENT HERO CLASS = DEITY PERSONALITY = INQUISITIVE SIZE/HEIGHT = MEDIUM 5 LIFE = 40 MOVE = 5 RANGE = 1 ATTACK = 7 DEFENSE = 6 POINTS = 2500 MERE PAWNS After revealing an Order Marker on this card, and instead of taking a turn with Beyonder, you may roll the 20-sided die. • If you roll 1-9, your turn immediately ends. • If you roll 10-17, choose one Unique Hero within 10 clear sight spaces. • If you roll 18 or higher, choose up to two Unique Heroes within 10 clear sight spaces. Take temporary control of each figure and immediately take a turn with each chosen figure. At the end of the turn, control of each chosen figure returns to the player who controlled the figure before Mere Pawns was used. SUPREME SUMMONING After moving and before attacking, you may choose one figure within clear sight of Beyonder. You may either place the chosen figure on any empty space adjacent to Beyonder or choose another figure within clear sight of Beyonder and switch the chosen figures. Figures moved by Supreme Summoning never take any leaving engagement attacks. NEVER-ENDING BATTLE Any figure within clear sight of Beyonder that would be automatically destroyed instead receives four wounds. SUPER STRENGTH FLYING Customs: Superhero Sci-Fi Classic Terrain Tactical Meeples (My Game Blog) Customizing Tools Star Wars Campaign Last edited by tcglkn; February 22nd, 2021 at 12:04 AM. |
#3
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Re: The Book of Beyonder - Design Phase
Wow! This one's going to need about 500 playtests.
He can take turns with anywhere from 3-9 opponent's figures per round. Automatically! I'll have to think on this puppy later. My mind is kind of fried after messing with some of the recent designs. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#4
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Re: The Book of Beyonder - Design Phase
I'm sure the power level will need to be tweaked. Parts of this were pretty much a guess - it's hard to theoryscape at these power levels.
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#5
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Re: The Book of Beyonder - Design Phase
I don't know what to say. Good write up. Supremely powerful. & OMG 35 lives .
I don't know the character but on wiki it says: Quote:
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#6
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Re: The Book of Beyonder - Design Phase
Yeah, I know. Sadly, I don't have anything better to offer at the moment.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#7
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Re: The Book of Beyonder - Design Phase
Quote:
And if you don't know the character, you should absolutely read Secret Wars and Secret Wars II. Fun stuff! But I'm glad I'm not the only one that doesn't recognize characters. I'd say about a third or more of the characters you guys pick are completely foreign to me...maybe someone should post a list of essential reading to catch up on each character? I nominate Spidey! |
#8
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Re: The Book of Beyonder - Design Phase
My shot at some power tweaks here ... or language tweaks at the very least:
Quote:
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#9
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Re: The Book of Beyonder - Design Phase
Hmmm...on Supreme Summoning, I'm not sure the 10 space limitation will mean that much. That's pretty far, and most cases will fall into it anyway, right? Plus thematicallly, he moved people across mutliverses...
On Mere Pawns, I don't like that he has a chance of failure. He's all-powerful and omnipotent, so it doesn't make sense to me. Plus if he has a 40% chance of failure, they don't seem like "mere pawns" anymore. But I can see getting rid of the option to move 3 unique heroes. Perhaps 1-16, choose one unique hero, and 17+ choose two? |
#10
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Re: The Book of Beyonder - Design Phase
I don't think he'd pass a competitive fun test (is he fun to play against) if there weren't some restrictions on those powers. I just don't want to play against a guy when there's absolutely zero way I can avoid him moving me pretty much wherever he wants or controlling me whenever he wants.
Anti-Monitor in the comics erased entire universes without a thought. In Heroscape, our version can destroy a bunch of Unique Heroes on his turn if he rolls a 20 for each. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#11
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Re: The Book of Beyonder - Design Phase
Okay, how about something like this then?
* If you roll 1-8, choose one Unique Hero you control. * If you roll 9-16, choose any one Unique Hero. * If you roll 17 or higher, choose any two Unique Heroes. |
#12
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Re: The Book of Beyonder - Design Phase
Yeah, that's workable. Especially since, in under 2510 point games, it's essentially the same thing as what I posted.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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