|
Official Units Discussion of official HeroScape units |
|
Thread Tools | Search this Thread | Display Modes |
#37
|
||||
|
||||
Syvaris always gets his points back for me. (range with 3 attack is good, but when you factor in double attack it is great! Dead Eye Dan is the only character who can out-range him, without a glyph/Laglor boost. For me, he almost always has hight and can wreck a battlefeild.At 100 points he isn't that big of an investment either. My freinds and I usually play 800-1000 point games so he is really cheep. Even in the 500 point games we sometimes play he does well.
|
#38
|
|||
|
|||
Quote:
Fred Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, Self-induced illiteracy should be a crime!!! |
#39
|
||||
|
||||
How's this army:
syvarris-100 Marro Stingers-120 Sonlen-160 Izumi Samurai-60 Shiori-60 Haven't posted in 7 months,found out about PS3 and more recently WOWTBC |
#40
|
||||
|
||||
Not the most competitive army, but definitely should be solid and fun.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#41
|
||||
|
||||
You send Syvarris out in early game and take out his sleeping rangedd figures and moving back to your start zone while he advances.when you get behind the front line charde with stingers&samurai.sonlen and Syvarris are ranged support,Shiori melee/ranged.After the big battle send Sonlen to clean up.
Haven't posted in 7 months,found out about PS3 and more recently WOWTBC |
#42
|
||||
|
||||
Re: The Book of Syvarris
This is an army I'm going to bring to a tournament.
Q10-150 Syvarris-250 Theracus-290 Krav Maga-390 Raelin-470 Eldgrim-500 This army playtests extremly well all because Syvarris gets height advantage right off the bat and can outrange everyone with his 9 range. Theracus works the best with this guy. Very much worth his 40 points. "When my time comes, and I pass away, I only ask for one thing. That in my coffin, I am to be placed upside down, so if you never liked me, you can kiss my ***." -Red Foremen |
#43
|
|||
|
|||
Re: The Book of Syvarris
One of my friends got really annoyed with me during a game becuase of Syvarris. I had the castle, and was high enough to get 2 extra dice. He took Nilfheim up to the top and started attacking me. Both figures were untouched in terms of damage, but Syvarris took 2 damage from the attack. I didn't really need him anymore, since my army was retreating from the castle, so I jumped him over the side of the castle.
Magic. He lived. And then I decided to attack, and I managed to destroy 2 Marro Stingers that were approaching my retreating army. In the end, Syvarris managed to continue running away, and eventually he shot down the dragon. Now my friend calls Syvarris the chicken whenever I pick him. Chicken or not, he rocks. One of us will be dead by the time you can touch me. And trust me, the odds aren't in your favor. Last edited by DualReaver; July 14th, 2008 at 06:16 PM. |
#44
|
||||
|
||||
Re: The Book of Syvarris
Quote:
However, I will say that he can kill entire armies by himself (with proper support and height), and I will say that his role differs considerably from the Krav and AE even though they share the ~same point value. Since I'm not writing a Krav strategy guide, I will simply state that they have more mobility and greater durability against attacks (damage dealing) independent of support figures than does Syvarris, based upon their stealth dodge and move 6. The general consensus is that they are superior to Syvarris. They are also a very popular unit choice, so most opponents will anticipate facing/countering the Krav when building or drafting an army. They are also unique squad figures, which makes them vulnerable to auto-wound (i.e. Marro Plague) or auto-kill abilities (i.e. Braxas d20 > 8 ). In contrast Syvarris has low defense but moderate life, so he can withstand an auto-wound or low attacks. Likewise, Syvarris can disengage when it serves him. With the Krav, disengagement is a greater gamble. In other words, he's a different kind of animal. He's a hero who will fall to sustained fire, and his greatest virtue is his superior range of 9 matched with his respectable offensive firepower of 2x 4 from height. The AE are such radically different units that I hardly think the comparison is valid. I love the AE. That being said, they are (obviously) unpredictable when they will join the battle. Syvarris is not. Order markers from the very first round of the game can be spent maneuvring him into position and supporting him. Syvarris will never appear in an enemy's start zone on order marker 1 of the first round and ruin an opponent's chances single-handedly. He will, however, consistently and reliably position himself at the start of any game. The AE have broken games open for me when I had conceded strategic board position and it seemed like there was no hope. They are all-stars. They are shock troopers. They are, once again, squad figures with vulnerabilities based on having one life point. They are unpredictable. Syvarris is consistent and reliable. When you compare Syvarris' point cost to 2x 4th Mass., you are overlooking the tactical advantage of two attacks of 4 from height at 9 range. This kind of firepower can force an opponent to come to you and reduce approaching/attacking squads like the 4th Mass to less than a full squad's power when attacking (i.e. no Wait Then Fire; loss of squad members). This is where Syvarris really shines: in taking the first shot(s) and in providing support to melee units as they advance/screen for him. Perhaps some anecdotal evidence will help to illustrate my point and provide justification for using Syvarris. The first one-on-one game of Heroscape I played (as a new player vs. an experienced one) consisted of the following army: Syvarris - 100 Theracus - 40 Zetacron - 60 Zombies x2 - 120 Raelin - 80 I was facing Mimring, Kaemon Awa, and the Tarn Vikings (plus something else - I can't remember) in a 400 point game. Order marker 1: Raelin is placed behind a strategic hill so that she can see the top (she takes fire from an aggressive Mimring). Order marker 2: Theracus flies Syvarris to the highest point within Raelin's aura (Raelin gets shot by Kaemon Awa). At this point, most of my turns were spent unloading upon Mimring and the approaching Kaemon Awa. Raelin was reduced to one life before Awa fell, and meanwhile Syvarris and Theracus brushed off attacks by Mimring. Raelin died and so Theracus retreated Syvarris back to my starting zone. Mimring engaged Syvarris and was thus swarmed by zombies enabling Syvarris to disengage and finish the dragon off. The game ended with a zombie vs. Tarn Viking battle. Svyarris was still alive and well, albeit wounded. More recently, Syvarris has proved his worth in similar army setups. I find his value improves dramatically with the support of Raelin on height (this is when his 4 life becomes a true asset). From here Syvarris can provide wonderful cover fire for advancing melee armies (especially zombies) while staying safely out of reach (or at least able to return fire). Now, having said all this, I'll be the first one to suggest that the combination of zombies, Syvarris, Theracus, and Raelin doesn't necessarily sound like a tournament-winning army. Nonetheless, the synergy between Syvarris-Raelin cover fire and advancing melee troops is fantastic and will, more often than not, stop opponents in their tracks and force them to fight on your terms. This is the beauty of Syvarris: his ability to reach out and touch somebody at range 9 on height while sitting comfortably in Raelin's aura as zombies/deathreavers clog the battlefield. Syvarris was my first favourite unit of the game, and I often draft him for his ability to alter the flow and pacing by influencing the opponent's decisions with his range of 9. At times his 9 range doesn't even seem fair. Other times, however, when I've used Syvarris without Raelin, I've found him to be frail and to die quickly having done little damage. He requires support and height to function optimally. Last edited by mccombju; October 13th, 2008 at 02:36 AM. |
#45
|
||||
|
||||
Re: The Book of Syvarris
I have always used Syvarris right from the time I tore open ROTV Iv been using him ever since the range of 9 destroys most of my friends Utgar army and with realin by his side hes not going down.
|
#46
|
||||
|
||||
Re: The Book of Syvarris
My Ullar army dream team.
Aubrien Archers 70 Syvarris 240 Warriors of Ashrax2 340 Venoc Warlord 460 Acolarh 490 either Isamu, or Otonashi for the last 10 points. I usually prefer Isamu for his vanish 9 |
#47
|
||||
|
||||
Re: The Book of Syvarris
Quote:
AA x2 WoA x3 Syvarris Acolarh Isamu This looks more solid to me. EDIT: I think you meant to include 2 squads of AA? Anyways, the point still holds; sub in one of each squad for Mittens. |
#48
|
|||
|
|||
Re: The Book of Syvarris
Syvarris is my favorite archer.syvarris only has 2 defense but if you put them in a safe place up high he is hard to kill unless a opponent has alot of kyrie or people that can fly.He's one of my favorite people because of his double attack and his 9 range.
|