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  #37  
Old May 5th, 2014, 02:42 PM
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Re: Holocron of FX-7 (Public Design)

Quote:
Originally Posted by Porkins View Post
Medical Assistant would need language to address stacking: ...any Unique Hero adjacent to at least one FX-7 that is not a Droid...
And in the same way, if you want a cumulative bonus, you could come with something like :
"... any Unique Hero adjacent to at least one FX-7 that is not a Droid, Vehicle, or Weapon may roll the twenty sided die. On a roll of 8 or higher, remove 1 wound marker from that figures card.
For each other friendly medical, medic, or healer within 2 clear sight spaces of the Unique Hero, you may add 4 to your dice roll."


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  #38  
Old May 9th, 2014, 12:38 PM
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Re: Holocron of FX-7 (Public Design)

Where are we at on this? How about an informal poll:

1. Is "The Drop" style placement the way you would like FX-7's to be placed?


2. Should there be a limit to the number that can be placed on any given turn? What would that limit be?


3. Should FX-7 healing be limited to one wound per figure being healed or should it stack?
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  #39  
Old May 9th, 2014, 12:57 PM
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Re: Holocron of FX-7 (Public Design)

1. Yes, drop in at the start of a round.

2. No limit. If you draft 3 of them and want to drop all 3 at one time you can. You might need to heal multiple heroes in different parts on the board after a bad round of defense rolls.

3. No stacking, otherwise you could surround a figure with 6 of them and fully heal a Vader level character at one time.
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  #40  
Old May 9th, 2014, 01:01 PM
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Re: Holocron of FX-7 (Public Design)

Healing should not be limited, but stacking is probably not good. Probably need some wordsmithing here. I could see dropships dropping these guys off during the battle.

"They are too numerous to fight. What shall we do?" "Fight anyway."

"You can never defeat another if you know not how to defeat yourself."
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  #41  
Old May 9th, 2014, 07:08 PM
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Re: Holocron of FX-7 (Public Design)

Quote:
1. Is "The Drop" style placement the way you would like FX-7's to be placed?
That seems appropriate.

Quote:
2. Should there be a limit to the number that can be placed on any given turn? What would that limit be?
No limit - player's choice. Expands the strategy options.

Quote:
3. Should FX-7 healing be limited to one wound per figure being healed or should it stack?
One wound per figure.
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  #42  
Old May 15th, 2014, 03:50 PM
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Re: Holocron of FX-7 (Public Design)

Not much discussion going on here any more. Perhaps the LD should post where he sees the design at currently and we can go from there.
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  #43  
Old May 15th, 2014, 04:15 PM
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Re: Holocron of FX-7 (Public Design)

FX-7
Independent

Droid
Common Hero
Medical
Precise
MEDIUM 5

Life 1
Move 0
Range 1
Attack 0
Defense 4/5?
Points 30?

FORWARD POSITIONING
FX-7 does not start the game on the battlefield. At the start of each round, before rolling for initiative, you may place one or more FX-7's anywhere on the battlefield.

NAME OF POWER
After revealing an Order Marker on any Army Card you control, you must remove one wound marker from the Army Card of every Unique Hero adjacent to an FX-7. Droids and Vehicles may not remove wound markers using NAME OF POWER.

I believe this does "The Drop" power, and one wound per figure adjacent. It's common and I think goes with the consensus here. So it probably needs a little editing, but this is what I think. (And sorry, that I haven't been bumping this, Summer classes are a little faster).

"They are too numerous to fight. What shall we do?" "Fight anyway."

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Last edited by Heroscaper Guy; May 15th, 2014 at 04:39 PM. Reason: realised I forgot points
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  #44  
Old May 15th, 2014, 04:34 PM
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Re: Holocron of FX-7 (Public Design)

Quote:
Originally Posted by Heroscaper Guy View Post
FX-7
Independent

Droid
Common Hero
Medical
Precise
MEDIUM 5

Life 1
Move 0
Range 1
Attack 0
Defense 4/5?
Points 30?

FORWARD POSITIONING
FX-7 does not start the game on the battlefield. At the start of each round the game, before rolling for initiative, you may place this one or more FX-7's anywhere on the battlefield.

NAME OF POWER
After revealing an Order Marker on any Army Card you control, you must remove one wound marker from the Army Card of every Unique Hero adjacent to an this FX-7. that is not a Droids and Vehicles or Weapon, if possible may not remove wound markers using NAME OF POWER.
Made some edits.
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  #45  
Old May 15th, 2014, 09:45 PM
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Re: Holocron of FX-7 (Public Design)

Quote:
NAME OF POWER
Some thoughts:
FIXIT
EMERGENCY FIX
MOBILE MEDICAL BAY (may not quite fit its 0 Move)
TWENTY MEDICAL ARMS
DIAGNOSTIC PROGRAMMING
PARAMEDIC CARE
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  #46  
Old May 15th, 2014, 10:42 PM
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Re: Holocron of FX-7 (Public Design)

Seems like a lot of healing for 30 points. Every Order Marker revealed means on average 6 healing opportunities per turn. A few armies will be able to increase that by 1 or 2 if they have an X OM reveal power. When dropped in the open, all adjacent figures makes for 7 healing spots on the map per F-X7 droid. We can either raise the points or curtail the healing but I don't see having both.
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  #47  
Old May 23rd, 2014, 02:09 PM
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Re: Holocron of FX-7 (Public Design)

Looking back at this, we had the FX-7 performing the healing at the end of the round, but the latest version proposed by Heroscaper Guy on May 15th changes it to every time an OM is revealed. I prefer the healing at the end of the round. This mechanic gives the opponent a chance to either disrupt the healing, or get adjacent to an FX-7 to get in on the healing action. Much more intense gameplay.
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  #48  
Old May 23rd, 2014, 03:41 PM
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Re: Holocron of FX-7 (Public Design)

Quote:
I prefer the healing at the end of the round.
That makes more sense, and as you note adds more strategy.
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