|
HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
|
Thread Tools | Search this Thread | Display Modes |
#133
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
Why are there eleven molten lava tiles? Did nobody think that 10 or 12 would've made more sense?
Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
|
#134
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
Quote:
I'm not really brushed up on how the DnD scape lore affected things, but I could see that part being crude though. |
#135
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
Quote:
As I have said before, I stayed away from the custom forums while I worked at Hasbro, but now that I have spent sometime looking around... I think you guys did an awesome job creating these universes. The card powers are creative and different. And Heroscapers really enjoy your waves, all you have to do is look at the comments. IMO, the powers C3G and HOSS are putting on cards are every bit as creative as the official Heroscape cards! Well done. Craig |
#136
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
Quote:
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#137
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
Congrats C3G and HoSS! CVN stamp of approval! Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#138
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
First of all, even if you cant answer my questions- Thank you for the great game. Heroscape has ruined gaming for me in the best possible way, since now if a game doesn't have amazing, varied, pre-painted minis and strategic rules that are also extremely simple to grasp, and therefore teach- its hard for the game to hold up!
I read through the thread, and dont think you've answered these. If you cant answer or go into too much detail, I understand, of course. First, storywise, was there somewhere you're disappointed we didn't get? Marro uprising etc. ? Second, are there any specific units you are particularly disappointed we didn't get to? Something like Cyprien's Cavalry. Third, when designing units, how much did you account for multiplayer? A unit like Runa which is terrible in 1v1, but creates fun scenarios as soon as there are free for alls going on make me suspect it plays a factor. |
#139
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
Re-asking below.
Quote:
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
|
#140
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
Craig, did the Heroscape Design Team ever get a direct acknowledgement from Higher that shipping two Orm's Return for every Road to the Forgotten Forest was a mistake. I know that it was reversed in later printings and large expansions, but I was just wondering if you guys got a direct statement from someone that they understood what a mistake that turned out to be.
“Flores died on the way up." Robert Heinlein, "Starship Troopers" |
#141
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
Quote:
I have not looked at all the customs yet. There are so many. The ones I have looked at are impressive. As far as comparing where we were going as a Heroscape design team to where C3V went- that is a tough question to answer without a complete knowledge of your customs and any stories written about custom new cards. |
#142
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
Quote:
Thank you for the kind words. Creative energy keeps me going. This site is filled with creative talent. Order Markers- Good question! In war, leaders give orders, and often simultaneously to different groups. Sometimes things go according to the plan, but sometimes things fall apart. I think the order markers in Heroscape capture this element of decision making. The order markers allow you to plan, to take risks, to bluff. Robo Rally had some influence on the order marker's design. In that game you simultaneously make a plan with cards. Also, we wanted something different than the usual, I take a turn, you take a turn... Last edited by Craig Van Ness; December 4th, 2016 at 11:35 AM. |
#143
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
Quote:
Thanks for the kind words. I have been typing this sentence quite a bit. Hopefully, the many people that worked on this game and the Heroscape community who have made and continue to make creative contributions to this game are reading this thread. It warms your heart to read it. My family has grown up with Heroscape too. Stephen, my nephew, would have Heroscape tournaments for his birthdays. I would bring prizes and a car load of terrain. After the tourney, I would host a big game on a giant set up with simultaneous play and some new story element or surprise. Marvel Expansions- Once management decided to turn over Heroscape to WOTC my ability to control the line offering was gone. I could really only recommend direction. I don't know why they decided not to proceed with the Marvel expansions. It was a mistake. The sculpts were awesome, and Chris Nelson did a great job designing the army cards. |
#144
|
||||
|
||||
Re: Craig Van Ness Q&A Thread
Quote:
Unfortunately, there was so much "Evil" stuff in the D&D line that they had trouble picking generals for stuff, and the sculpts didn't match, but when I played them all with proxies I loved it! |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Craig Van Ness Leaves Hasbro | chas | AotP News | 5 | September 7th, 2016 06:03 PM |
Contact Craig Van Ness? | Owen1234 | Marvel Discussion | 9 | December 31st, 2015 10:26 AM |
Ask Craig Van Ness... | Huggable Zombie | HeroScape General Discussion | 38 | April 10th, 2009 11:05 AM |
How can I contact Craig Van Ness ? | legolasbaker | HeroScape General Discussion | 80 | November 14th, 2008 09:26 PM |
Other Craig Van Ness Games we like! | Jormi_Boced | Other Games | 50 | August 4th, 2007 04:13 PM |