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Official Units Discussion of official HeroScape units |
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#1
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The Book of Venoc Vipers
The Book of Venoc Vipers
Mallidon's Prophecy - Collection 1 - "Snipers and Vipers" Character Bio: Although fearsome to behold, Venoc Vipers are a passive, swamp-dwelling species. They will fight fiercely, however, when called upon to do so-especially with their lifelong enemies, the Marro warriors from their planet of Marr. Vipers and the Marros have a long history of war, so the Venoc Vipers were happy to join General Ullar in the battle against Utgar's army. Venoc Vipers are brave, fast moving (especially in water) and relentless, but they do not possess the intelligence to be cunning or highly tactical. (Hasbro) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Synergy Benefits Offered
Spoiler Alert!
-Strategy, Tactics and Tips- Strategy Notes:
Who is affected by the Venoc Vipers' Special Powers?
Who else could I draft with the Venoc Vipers?
Who do the Venoc Vipers work well against?
-Heroscapers Community Contributions- Power Ranking and Master Index [Power Ranking Venoc Vipers- Though devastating at times, Q9 and four member ranged squads make the Venocs hard to field. B- Venoc Vipers Markwars' Successive Frenzy Odds Overall Strategy http://www.heroscapers.com/community...ad.php?t=10769 Frenzy Clarifications http://www.heroscapers.com/community...ad.php?t=11019 Unit Strategy ReviewNote: These sculpts were used for the Elite Onyx Viper exclusive figures. Last edited by R˙chean; April 11th, 2015 at 02:25 PM. Reason: VC Synergy added |
#2
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These guys can be used as cruise missles to kill or engage high priority targets.....at forty points for 3 folks usually aren't worried about losing them.
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#4
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I don't know if anybody though about it, but there is one type of figure they work well against, though it seems almost like an oxymoron:
High attack power unique figures. Think about it, what is the strength of these figures? The ability to attack with lots of attack power, usually to take out a high-defence, high life enemy figure. Now, since Venocs have 0 Defence and only 1 life, you really only need 2 attack to take them out reliably, anything more is waisted. So what you do is use the Venocs to engage these powerful heroes. Then these heroes have to choose between risking a passing swipe, or wasting their attacks on such frail creatures. An added bonus is that because of their decent attack and Frenzy, while they wait for these heroes to take them out one at a time, they can slowly whitle down the heroes health. |
#5
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Good points, though if I want a harassment figure I'll go with the 4 defense, 40 point Deathreavers over the fragile Venocs.
Venocs are for one thing. You race them across the board and hope for frenzy and try not to get picked off a long the way. If you don't make frenzy they pretty much blow. If you do, they can be devestating. Sadly, if they trigger correclty, not even Raelin can help these guys. Your only hope at any D bonus is a Glyph or height advantage. Here's wishing EOV was a common squad... I think Deathreavers have made the vipers pretty much obsolete... Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, Self-induced illiteracy should be a crime!!! |
#6
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I do like Firemaster's point over the reavers in that the Vipers can attack. The reavers have a good defense but suck as attackers. With luck the very same vipers that are holding down the big attacker will chew him up as well.
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#7
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I'd rather have a live figure with a low attack engaging my opponent's beastie than a dead one with good attack power.
A lot of folks, including a good friend of mine are HUGE fans of the Vipers. I think they are fun...but as far as a competitive unit, I'm much more liable to select the Reavers. And if you want a "Cruise Missile" then I'd go with the Ninjas of the Northern Wind...more expensive and not common, but more apt to get the job done. Adam Good Traders: Maska, Fallen Templar, Punisher Fan, loborocket, Marduk, Brotharon 324 figures and counting! Check me out here: http://www.myspace.com/mksentinel And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION, Self-induced illiteracy should be a crime!!! |
#8
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I am extremely biased towards ullar so bear with me.
I send the venocs in with the armocs. This swarms the enemy. They must decide to take out the high movement venoc (always pick the warlord) or take a chance at the higher defense armoc. Helps the armocs survive longer. I usually take aubrian archers and sylvaris with them, as well as Acolarh (sp). Good at staling enemies. Destroys knights (most of the time). Protect deadeye. (60 points + 40 points = 100) Garet Jaxx's Home, the official Heroscape Storage Site. |
#9
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The Venocs love to play Initiative Switch. I really enjoy dropping order marker #3 on the Venocs and rushing them out. If I hit Frenzy, great - I'll attack you now. If I miss, I still have an initiative roll I can win and attack you again (with possible frenzy). 2-3 squads is a must, so when you lose that initiative roll, you can move in reinforcements. I've seen these guys take down Nilfheim, Jotun, Gilbert etc no problem with a couple of decent rolls. This is the reason they will always stay more competitive than say, Morsbane or Sudema. Those 2 cost over 100 points and require good D20 rolling to be effective. The Venocs only cost 40 points per squad, but could potentially take down way more than that with a decent roll or 2. And if they don't get those rolls, you've only lost 40 points.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#11
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Quote:
On a side note, I hope the Vipers are able to move over swamp terrain unhindered. Unlikely, but it seems very odd to have a swamp and not have snakes running free. |
#12
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These guys are great. With the added two from their warlord leader pal they have 9 move. I have no problem with the 0 defense as who can't you get the drop on with the 9 movement.
I do think though you need at least 2 squads to make them viable but with 2 and ideally 3 you would be amazed who you can plow through. I really like the vipers. They are fun fast and pretty inexpensive. The over all low defense to me is more then made up for in their high movement. I guess too it makes a difference then I often play maps with plenty of water and terrain elevations. No flat open fields hit my table. |
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