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  #4465  
Old April 25th, 2020, 03:54 PM
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Re: Heroes of Fiction: Design Thread

What if we lowered his range to 6. Most of the time as I recall (I need to rewatch the movies one of these days) he used a handgun more than anything else. I'm fine with lowering his defense to 3.
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  #4466  
Old April 26th, 2020, 09:21 AM
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by JC McMinis View Post
What if we lowered his range to 6. Most of the time as I recall (I need to rewatch the movies one of these days) he used a handgun more than anything else. I'm fine with lowering his defense to 3.
There are definitely scenes where he takes out people through windows with sniper rifles


Upping the Points and lowering his Defense may be enough. After making those adjustments, I began altering the Range, but before I did I was like - you know, this looks nice.
Note: Human Shield is strong, but it isn't guaranteed.

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
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Last edited by Confred; April 26th, 2020 at 09:44 AM.
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  #4467  
Old April 26th, 2020, 03:43 PM
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JC McMinis JC McMinis is offline
 
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Re: Heroes of Fiction: Design Thread

I like where he is. I've done up the card with a movie image. I altered Human shield to read an opponent's medium figure. John would not use an ally as a shield. Also @Confred what is that figure you used.

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  #4468  
Old April 28th, 2020, 08:56 PM
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by JC McMinis View Post
I like where he is. I've done up the card with a movie image. I altered Human shield to read an opponent's medium figure. John would not use an ally as a shield. Also @Confred what is that figure you used.

I'm cool with opponent's, I didn't know how ruthless we wanted to make him. I just searched Google for John Wick 28mm

Edit: Last ability needs several apostrophes

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
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  #4469  
Old May 7th, 2020, 12:44 AM
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Re: Heroes of Fiction: Design Thread

Food for thought. He may be too beefy, 3/2 instead of 4/3.

I plan to playtest him soon and will test at both sizes.

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
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  #4470  
Old May 11th, 2020, 09:14 PM
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JC McMinis JC McMinis is offline
 
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Re: Heroes of Fiction: Design Thread

How bout 3/3. My son, whom asked me to nominate Wick just reminded me that the vest of his suit is lined with a bullet proof material
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  #4471  
Old May 20th, 2020, 10:27 PM
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by JC McMinis View Post
How bout 3/3. My son, whom asked me to nominate Wick just reminded me that the vest of his suit is lined with a bullet proof material
I say we move John Wick to playesting at Attack 4/ Defense 3

If you want to be ambitious, also test at 3/2 and 3/3

This phase will end on June 12.

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
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  #4472  
Old May 23rd, 2020, 04:25 AM
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Re: Heroes of Fiction: Design Thread

For Tabletop Simulator users, John Wick versions are up for play testing. I'm headed to the beach so I'll be quiet for a bit.

https://steamcommunity.com/sharedfil...?id=2017321356

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
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  #4473  
Old June 14th, 2020, 11:46 PM
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Re: Heroes of Fiction: Design Thread

Due to inactivity, this design is set to expire on Friday, July 3.

Discussion will delay this counter.
@Dysole you are next in line.
@SirGalahad you are second.
@Tornado you are third.

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
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  #4474  
Old June 16th, 2020, 09:45 PM
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JC McMinis JC McMinis is offline
 
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Re: Heroes of Fiction: Design Thread

Sorry life's been busy. I want to get him done but I haven't actually had time to play test.
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  #4475  
Old June 23rd, 2020, 10:15 PM
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by JC McMinis View Post
Sorry life's been busy. I want to get him done but I haven't actually had time to play test.
Same boat, sadly

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
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  #4476  
Old June 25th, 2020, 10:31 PM
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by JC McMinis View Post
Sorry life's been busy. I want to get him done but I haven't actually had time to play test.
Okay. did a playtest with version 6.1 (big boi) and we need to revise - He shredded, played like a 400+ Points figure but more importantly was broken.

First. The unmodified text:
MASTER ASSASSIN
John Wick may attack before moving. After John Wick attacks, he may attack two additional times. If he destroys a figure, he may continue moving before attacking with any additional attacks.

BOOGEYMAN
John Wick can move through all medium figures. When moving through a figure, that figure can't attack John Wick with any leaving engagement attacks. If John Wick attacks the figure he moved through, he rolls 2 additional attack dice.

HUMAN SHIELD
Before rolling defense dice, if John Wick is adjacent to an opponent's medium figure, you may roll the 20-sided die. If you roll a 7 or higher, add the figure's Defense value to the number of defense dice John Wick rolls. All excess shields count as unblockable hits on the adjacent figure.

Commentary:
MASTER ASSASSIN
In an earlier version, the multiple attacks happened only when he was adjacent to encourage the visceral side of John Wick. But with this version, he just stands back and snipers and kites. Also, the continuous movement seems to be only after the first attack and not also after the second attack

BOOGEYMAN
Is the bonus attack dice only for the first attack immediately after moving or for all attacks against any figure moved through during any move this turn?

HUMAN SHIELD
While I enjoy the theorycraft of baked in counter strike, in practice it was disgustingly strong. Although, I forgot there was a 20-sided element and I played with automatic... but still...

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
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