Heroscapers
Go Back   Heroscapers > Arena of the Planeswalkers: MtG > AotP Strategy Articles
AotP Strategy Articles AotP Strategy Articles with discussions. Including Units, Spell Cards, Game Play, etc.

Notices


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old October 22nd, 2022, 12:08 AM
Unhinged Manchild's Avatar
Unhinged Manchild Unhinged Manchild is offline
 
Join Date: May 30, 2011
Location: Communist New York
Posts: 896
Unhinged Manchild wears ripped pants of awesomeness Unhinged Manchild wears ripped pants of awesomeness Unhinged Manchild wears ripped pants of awesomeness Unhinged Manchild wears ripped pants of awesomeness Unhinged Manchild wears ripped pants of awesomeness Unhinged Manchild wears ripped pants of awesomeness Unhinged Manchild wears ripped pants of awesomeness Unhinged Manchild wears ripped pants of awesomeness
Let's talk strategy: BLACK

Continuing my series of talking power and strategy for AotP's colors, here is black! Black is pretty similar to white in my opinion; they have tons of move 5 and range 1 figures that just want to be in the opponent's face. Anyone that's played enough Heroscape probably understands that ranged units generally have an advantage over melee units (especially when those melee units are move 5...) and I think that mostly holds in AotP, which impacts white and black, making them neighbors as the worst two colors. Black is a bit heavier on auto-squad killing and has none of the creature healing and toughness buffs than white has, though. Opponents that bring lots of squads (and no heroes) are probably in for tough game against a well-played black army.

Check out this Youtube video for more of my thoughts! You can get a good, broad idea of how I feel about black by just watching the first 8 minutes!

Tier list for black's spell cards:
Spoiler Alert!


Tier list for black's army cards:
Spoiler Alert!


Thus, I think black suffers a pretty similar fate to white as a color with low mobility, low threat range, and basically no way to even temporarily change that fate. Black really loves fighting squads; that and regenerating squads are 100% their AotP niche. However, when it comes to enemy heroes, especially white's heroes with all of the potential healing backup, too many of black's cards lose too much function for them to have a great chance of success. What do you think?

Last edited by Unhinged Manchild; October 25th, 2022 at 03:52 PM.
Reply With Quote
Reply

Go Back   Heroscapers > Arena of the Planeswalkers: MtG > AotP Strategy Articles
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Let's talk strategy: WHITE Unhinged Manchild AotP Strategy Articles 0 September 18th, 2022 03:53 PM
NFL Talk DemoDougie Other Media 267 January 23rd, 2007 06:59 PM


All times are GMT -4. The time now is 02:25 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.