C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
- Heavy Hitter or Mid-Level Hero/ Does it pass?YES, right at 280. He did kill Wolverine and Sabertooth which is huge.
Spoiler Alert!
TEST 1
Map: Negative Zone
Units: Lex VS Green Goblin GG wins with 4 wounds. Close game, but GG is a near perfect counter being able to bypass his armor and hit for multiple attacks.
TEST 2
Map: Negative Zone
Units: Lex VS Wolverine Lex wins with 3 wounds. His ability to gain height and keep it, and his great defense against normal attacks kept Luthor in the game just long enough to pull this victory off.
TEST 3
Map: Negative Zone
Units: Lex VS Sabertooth Lex wins with 3 wounds. The few times Sabertooth did try for his SA, Lex was able to not only give him a wound for the leaving engagement attack, but also block it and give ST another wound for his trouble. Lex was also able to maintain height and keep shooting down on ST and use his awesome defense.
TEST 4
Map: Negative Zone
Units: Lex VS Scarlet Witch Lex wins with 1 wounds. This one was long and annoying, but SW was never able to roll more than 4 attack dice, and neither was Luthor, but he was able to withstand that a lot more than she could, even though she had Hex sphere and Magical Resistance working for her. This match took FOREVER, so much so, that it made me wonder how Superman isn't broken.
TEST 5
Map: Negative Zone
Units: Lex VS Deathstroke Deathstroke wins 2 wounds. DStroke had Lex on the move constantly as Dstroke would fire with his SA and then run out of sight, forcing Lex to move and often times give up his height. Also, the Calculated defense was great at putting a few necessary wounds on Lex early on.
- Squad / Does it pass?Yes, 280 still seems right to me.
Map: Negative Zone
Units: Lex VS Street Thugs x4
Spoiler Alert!
Street Thugs win with 3 men left. This was a close one as Lex got into the start zone early and killed a few at once with his SA and great speed, but then he was on the ground so the first wave of Thugs were able to double back and take height and put a few wounds on Lex. He started going through the ones adjacent to him systematically, as they never moved in groups again, but just as the last one was killed, a Thug from height put a bullet in Lex's brain - but don't worry, if there is anything to be said about Luthor, it is that he is too stubborn to die.
- Army Test/ Does it pass?Pass, but Lex felt a bit more like 285 here to me, and I haven't even used his Tretcherous Tactics yet.
Map: Negative Zone
Units: Lex and Zoom VS Absorbing Man and Deadpool
Spoiler Alert!
Lex wins with 2 wounds. Absorbing Man absorbs Dead Pool's defense of 5 and then goes out and so does Zoom, but Zoom obviously gets the first hit. Zoom racks up a few wounds on AM, and AM was able to sneak one wound in on Zoom. DP comes up and fires but Zoom swooshes away. Zoom engages DP and hits him for 3 wounds with a normal attack, then zooms off into the shadows. Unfortunately, the shadow doesn't help much because DP takes height and snuffs Zoom for the kill. Lex comes up and just with one big attack, kills AM. Now it is healthy Lex on height VS 1 wound DP down below. DP gets up on the hill and attacks but fails, the whole time Lex is tagging DP and DP is healing. Then DP runs past the hill away from lex out into Lex's start zone and lures Lex down by tagging him from out of Lex's range. Then Lex comes down and blasts DP into dust.
- Army Test/ Does it pass? YES, everything felt right here, and 280 still seems appropriate.
Map: Negative Zone
Units: Lex and Civilians x 4 VS Batman, Robin, and Venom
Spoiler Alert!
Lex wins with 3 wounds. This was a good game, and felt like a fair fight all the way through. Civilians go out and attack each other (that's right, I am the reason the Death Reavers were errated ) to keep moving and flood the battlefield, as Venom jumps into the shadows and Robin advances. Then Lex jumps up on a hill surrounded by civilians and wounds Robin. Batman and Robin start clearing out Civilians like nobodies business. Then Lex kills Robin. At one point, Lex would have taken a wound from E-strike, but he avoided it with Treacherous Tactics. Then after killing all but one Civilian, Batman finally dies. That is when Venom comes up and he and the wounded Lex go head to head and Lex and Venom were both one away from death and Lex got initiative.
- Army Test/ Does it pass?YES, lots of fun, thematic goodness, and balanced at 280
Map: Negative Zone
Units: Lex, Deathstroke, and Count Vertigo VS Superman and Supergirl
Spoiler Alert!
Lex wins with 3 wounds. Superman and Supergirl move forward easily taking height in the middle of the Negative Zone. Vertigo and Lex take the hill and guard their start zone. Supergirl punches Deathstroke, and he takes a few wounds and gives one back with his Calculated defense. Deathstroke fires and hits Supergirl and then runs towards Lex and Vertigo for safety. Supergirl runs (not flies) around the mountain and attempts to use her Heat Vision on the elevated Luthor, but Vertigo stops her. Deathstroke shoots at Superman, hits him, and climbs the hill next to his Injustic League. Supergirl runs behind a rock where Vertigo can't see, then takes off in flight and lands on top of Deathstroke and kills him. Superman rushes the hill and mortally wounds Vertigo. Then Luthor attacks Supergirl with a ranged normal attack, which forces Superman to rescue her and he takes a wound from Vertigo's leaving engagement attack. Lex gets initiative, and takes a leaving engagement attack from Supergirl, lands on the hill, and attacks Superman with his Kryptonite Special Attack, which mortally wounds Supergirl and Superman. Then Superman does what he swore he would never do, he killed a man.... Virtigo. Superman attempts to hit Lex, but his armor and his height advantage was just too much for the tired Man of Steel. Now, Lex accomplishes what he has only dreamed of.... with one blast of Kryptonite from his chest, Superman is KILLED!!!! Then Supergirl has a huge Special Attack of Heat Vision, which wounds Luthor but doesn't kill him. Luthor then easily destroyed Supergirl.
Last edited by Griffin; November 22nd, 2010 at 08:53 AM.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
What phase is this even in? Without the title indicating it, I'm losing track.
It has been in the playtesting phase and waiting on Karat. I don't like changing titles, it is unnecessary. It isn't in our rules either, it is something that some of you started doing, but I have never participated in nor have I enforced it. The only time I MAY change the title is if I am trying to attract votes.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. pass - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. pass - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. pass - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. pass - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. pass - FUN TEST/ Consider whether or not the design was fun to play. pass - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. pass - DRAFTING TEST/ Consider whether or not this design is worth drafting. pass - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. pass - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. pass - Heavy Hitter or Mid-Level Hero/ Does it pass? Yea.
Spoiler Alert!
TEST 1
Map: Turret Rocks
Units: Wolverine Vs. Lex Luthor
Spoiler Alert!
The battle began in round 1 turn 3 where Lex gave Wolverine 2 wounds, and wolverine healed 1 wound, and revealed the X to heal another. In round 2 turn 2 Lex Gave Wolverine 2 wounds, and Wolverine healed 1 wound. In turn 3 Wolverine healed 1 wound. In round 3 turn 3 Lex gave Wolverine 2 wounds, and Wolverine healed 1 wound, and revealed the X to heal another. In round 4 turn 1 Lex gave Wolverine 2 wounds, and Wolverine gave Lex 1 wound, and healed 1 wound. In turn 2 Lex gave Wolverine 4 wounds, and Wolverine healed 1 wound. In turn 3 Wolverine healed 1 wound, and revealed the X to heal another. In round 5 turn 1 Wolverine gave lex 1 wound, and Wolverine healed 1 wound. In turn 2 Wolverine took out Lex. Wolverine wins. Lex had 2 prior wounds, and Wolverine had 1. The decisive roll was 3 skulls Vs. 1 shield.
TEST 2
Map: Turret Rocks
Units: Deathstroke Vs. Lex Luthor
Spoiler Alert!
The battle began in round 1 turn 2 were Lex took 1 wound from Calculated Defense. In turn 3 Lex gave Deathstroke 2 wounds, and Deathstroke healed 1 wound. In round 2 turn 1 Deathstorke gave Lex 1 wound, and Deathstroke healed 1 wound. In turn 2 Lex gave Deathstroke 2 wounds, and Deathstroke took out Lex with Calculated Defense. Deathstroke wins. Lex had 2 prior wounds, and Deathstroke had 2.
TEST 3
Map: Turret Rocks
Units: Colossus Vs. Lex Luthor
Spoiler Alert!
The battle began in round 2 turn 1 Lex gave Colossus 2 wounds. In turn 3 Colossus took out Lex. Colossus Wins. Colossus had 2 prior wounds, and Lex had 1. The decisive roll was 4 skulls Vs. 1 shield.
TEST 4
Map: Turret Rocks
Units: Deadpool Vs. Lex Luthor
Spoiler Alert!
The battle began in round 1 turn 2 Lex gave Deadpool 2 wounds. In turn 3 Deadpool healed 1 wound, and Lex gave Deadpool 3 wounds, and Deadpool revealed the X and healed 1 wound. In round 2 turn 1 Deadpool healed 1 wound. In turn 2 Deadpool healed 1 wound, and Lex gave Deadpool 1 wound. In turn 3 Deadpool healed 1 wound, and Deadpool revealed the X to heal 1 wound. In round 3 turn 1 Deadpool gave Lex 1 wound. In turn 2 Lex gave Deadpool 1 wound, and Deadpool healed 1 wound. In turn 3 Lex gave Deadpool 1 wound, and Deadpool healed 1 wound, and revealed the X to heal another. In round 4 turn 1 Lex gave Deadpool 2 wounds, and Deadpool healed 1 wound. In round 2 Lex gave Deadpool 1 wound, and Deadpool healed 1 wound. In turn 3 Deadpool healed 1 wound. In round 5 turn 1 Deadpool gave Lex 1 wound. In turn 2 Lex gave Deadpool 1 wound, and Deadpool healed 1 wound. In turn 3 Lex gave Deaadpool 2 wounds, and Deadpool gave Lex 1 wound, and healed 1 wound, and revealed the X to heal another. In round 6 turn 1 Lex gave Deadpool 1 wound, and Deadpool healed 1 wound. In turn 3 Lex gave Deadpool 2 wounds, and Dedpool healed 1 wound, and revealed the X to heal another. In round 7 turn 1 Lex gave Deadpool 1 wound. In turn 2 Deadpool healed 1 wound. in turn 3 Deadpool healed 1 wound, and Lex gave Deadpool 1 wound, and Deadpool revealed the X to heal 1 wound. In round 8 turn 1 Lex gave Deadpool 3 wounds, and Deadpool took out Lex and healed 1 wound. Deadpool wins. Lex had 3 prior wounds, and Deadpool had 2.
TEST 5
Map: Turret Rocks
Units: Flash Vs. Lex Luther
Spoiler Alert!
The battle began in round 1 turn 2 where Flash gave Lex 1 wound. In round 3 turn 1 Flash gave Lex 1 wound. In turn 3 Flash gave lex 1 wound. In round 4 turn 3 Flash took out Lex. Flash wins. Lex had 3 prior wounds, and Flash had none. The decisive roll was 2 skulls Vs. a null.
- Squad / Does it pass? Yea
Map: Turret Rocks
Units: 4x Stingers Vs. Lex Luthor
Spoiler Alert!
The battle began in round 1 turn 2 where Lex attempted and failed to use Kryptonite blast SA. In turn 3 lost 1 Stinger to Stinger Drain, and Lex took out 2 Stingers with Kryptonite Blast SA. In round 2 turn 1 Lex took out 2 Stingers with Kryptonite Blast SA. In turn 2 Stingers made Stinger Drain and gave Lex 2 wounds. In turn 3 lost 1 Stinger to Stinger Drain, and Lex took out 1 Stinger. In round 3 turn 2 Lex took out 1 Stinger. In turn 3 Lex took out 1 stinger. In round 4 turn 1 Lex took out 1 Stinger. In turn 2 Stingers gave Lex 1 wound. In turn 3 Lex took out 1 Stinger. In round 5 turn 1 Lex took out 1 stinger. Lex wins. Lex had 3 prior wounds. 2 stingers were destroyed with stinger drain. Lex won 1/2 initiative rolls.
Army Test/ Does it pass? Yea
Map: Turret Rocks
Units: Superman, Doomsday, Darkseid, Thor(1600) Vs. Lex Luthor, Hawkgirl, Catwoman, Green Arrow, Angel, Beast, Colossus, Wolverine(1590)
Spoiler Alert!
The battle began in round 1 turn 2 where Angel moved Green Arrow with Carry. In turn 3 Superman gave Green Arrow 2 wounds, and Angel Moved Green Arrow with Gaurdian Angel, and Green Arrow gave Thor 1 wound. In round 2 turn 1 Green Arrow gave Thor 1 wound, and Thor took out Green Arrow. In turn 2 Lex gave Superman 2 wounds with Kryptonite Blast SA, and Superman gave Lex 2 wounds, and Angel moved Lex with Gaurdian Angel. In turn 3 Thor gave Angel 1 wound, and Angel Moved Lex with Gaurdian Angel. In round 3 turn 1 Hawkgirl gave Thor 1 wound. In turn 2 Angel moved Lex with Gaurdian Angel. In turn 3 Angel moves Hawkgirl with Gaurdian Angel. In round 4 turn 1 Angel moved Catwowan with Gaurdian Angel. In turn 2 Superman took out Angel, and Hawkgirl gave Superman 1 wound. In turn 3 Thor gave Colossus and Wolverine 1 wound with Mjolnnir SA, and Lex gave Superman 2 wounds. In round 5 Turn 1 Wolverine gave Thor 3 wounds and healed 1 wound, and Thor gave Wolverine 3 wounds do to God of Thunder Strike SA. In turn 2 Lex gave Superman 1 wound, and Superman gave Hawkgirl 3 wounds. In turn 3 Wolverine gave Thor 1 wound and healed 1 wound, and Thor gave Wolverine 1 wound, and wolverine revealed the X to heal 1 wound. In round 6 turn 1 Wolverine took out Thor and healed 1 wound. In turn 2 Superman gave Hawkgirl 1 wound.In turn 3 Wolverine healed 1 wound. In round 7 turn 1 Colossus used Fastball Special to throw Wolverine adjacent to Superman, and Superman gave Wolverine 2 wounds. In turn 2 Wolverine took out Superman and healed 1 wound. In turn 3 Wolverine gave Doomsday 2 wounds and healed 1. In round 8 turn 1 Darkseid took out Hawkgirl with Omega Effect SA. In turn 2 Wolverine and Catwoman took 1 wound from Kryptonite Blast SA. In turn 3 Wolverine gave Doomsday 1 wound and healed 1 wound, and Doomsday gave Wolverine 1 wound, and Wolverine revealed the X to heal 1 wound. In round 9 turn 1 Doomsday took out wolverine. In turn 2 Lex gave Doomsday and Catwoman 1 wound with Kryptonite Blast SA, and Darkseid received 1 wound from failing to wound Lex with Omega effect SA. In turn 3 Catwoman Strayed. In round 10 there were no successful attacks. In round 11 turn 1 Colossus used Fastball Special to move Beast adjacent to Doomsday. In turn 2 Beast chose an Order Marker at random and took it From Doomsday's card. In round 12 turn 1 Doomsday gave Beast 2 wounds, and Beast removed an OM from Doomsday's card. In turn 2 Darkseid gave Beast 2 wounds with Omega Effect SA, and Lex gave Doomsday 1 wound and took out Beast with Kryptonite Blast SA. In round 13 turn 2 Catwoman Strayed. In turn 3 Lex took out Doomsday with Kryptonite Blast SA. In round 14 turn 1 Darkseid took 1 wound from failing to give Lex a wound with Omega Effect SA. In turn 2 Doomsday healed 1 wound. In turn 3 Darkseid gave Colossus 2 wounds. In round 15 turn 2 Doomsday healed 1 wound. In turn 3 Darkseid took out Colossus,. In round 16 turn 1 Darkseid gave Catwoman 2 wounds with Omega Effect SA. In turn 2 Lex gave Darkseid 1 wound, and Doomsday healed 1 wound. In turn 3 Darkseid took out Lex. In round 17 turn 1 Catwoman Strayed, and Catwoman gave Darkseid 2 wounds with Whip Lash SA. In turn 2 Doomsday healed 1 wound. In turn 3 Catwoman Strayed. In round 18 turn 2 Catwoman took out Darkseid. Lex's team wins. Catwoman had 4 prior wounds, Darkseid had 6, and Doomsday had 3 wounds left till he returned. Lex's team won 13/18 initiative rolls.
- Army Test/ Does it pass? Yea
Map: Turret Rocks
Units: Pyro, Blob, Iceman, Nightcrawler, Angel, Mystique, Cyclops, Magneto, Wolverine, Collossus, Prof. X, Jean, Beast, Toad(2530) Vs. Lex Luthor, 5x Beat Cops, Sinestro Corps Soldier, Thor, Doomsday, Superman, Darkseid, Hawkgirl(2530)
Spoiler Alert!
The battle began in round 1 turn 2 where Colossus moved Wolverine with Fastball special and Superman took 1 wound from Fastball Special. In turn 3 Lex gave Wolverine 1 wound, and Wolverine healed 1 wound. In round 2 turn 1 Superman gave Wolverine 4 wounds, Wolverine gave Superman 1 wound and healed 1. In turn 3 Thor took out Wolverine. In round 3 turn 2 Prof. X used Psychic Defense to block Superman's attack on Jean. In round 4 turn 1 Prof. X used Mind link to move Jean who in turn used Telekenesis to move Colossus and colossus took 1 wound from Telekenesis, and Prof. X used Psychic Defense to potect Jean from Superman. In turn 2 Prof. X used Mind Link to move Nightcrawler and Colossus and Colossus gave Thor 1 wound. In turn 3 Prof. X used Mind link on Nighhtcrawler and Colossus and Colossus gave Thor 1 wound, and Jean cancelled Thor's movement. In round 5 turn 1 Prof. X used Mind Link on Nightcrawler and Colossus and Colossus gave Thor 4 wounds, and Nightcrawler dodged Superman's attack with Teleport Evade. In turn 2 Prof. X used Mind Link on Nightcrawler and Colossus and Nighcrawler gave Superman 1 wound with Teleporting Barrage SA, and Superman gave Nightcrawler 3 wounds. In turn 2 Prof. X used Mind Link on Nightcrawler and colossus, and Lex took out Nightcrawler, Prof. X used Psychic Defense to protect Jean, and Superman took 1 wound from Kryptonite Blast SA. In turn 3 Prof. X used Mind Link on Jean and Colossus and Colossus gave Thor 1 wound, and Thor gave Colossus 2 wounds. In round 6 turn 1 Prof. X used Psychic Defense to Protect Jean from Superman, and Prof. X used Mind Link on Jean and Colossus. In turn 2 Prof. X used Mind Link on Jean and Colossus and Colossus took out Thor. In turn 3 Prof. X used Mind link on Jean and Colossus. In round 7 turn 1 Prof. X used Mind Link on Jean and Colossus and Jean moved Superman with Telekenesis. In turn 2 Prof. X used Mind link on Mystique and Colossus. In turn 3 Prof. X used Mind Link on Mystique and Colossus. In round 8 turn 1 Prof. X used Mind Link on Mystique and Colossus. In turn 2 Prof. X used Mind Link on Mystique and Colossus and Mystique gave Doomsday 1 wound and Colossus gave Superman 1 wound. In turn 3 Prof. X used Mind Link on Mystique and Colossus and Mystique gave Doomsday 2 wounds and Colossus took out Superman, and Doomsday gave Mystique 1 wound. In round 9 turn 1 Prof. X used Mind link on Mystique and Colossus and Mystique gave Doomsday 2 wounds, and Prof. X used Psychic defense to protect Mystique from Darksied's Omega Effect SA giving Darksied 1 wound. In turn 2 Prof. X used Mind Link on Mystique and Colossus and Colossus gave Lex 3 wounds. In turn 3 Prof. X used Mind Link on Mystique and Colossus and Colossus took out Lex, and Doomsday healed 1 wound. In round 10 turn 1 Prof. X used Mind Link on Mystique and Colossus and Mystique took out Doomsday from height, and Prof. X used Psychic Defense to Protect Colossus from Darksied's Omega Effect SA giving Darkseid 1 wound. In turn 2 Prof. X used Mind Link on Mystique and Colossus, and Doomsday healed 1 wound. In turn 3 Prof. X used Mind Link on Mystique and Colossus and Colossus gave Darksied 2 wounds, and Doomsday healed 1 wound. In round 11 turn 1 Prof. X used Mind Link on Mystique and Colossus, and Darksied took out Colossus. in turn 2 Prof. X used Mind link on Angel and Mystique and Angel moved Magneto with Carry, and Doomsday healed 1 wound. In turn 3 Prof. X activated Angel and Mystique and Angel moved Magento with Carry and Mystique took out Darksied. In Round 12 turn 1 Prof. X used Mind link on Magneto and Mystique and Magneto moved Hawkgirl with Magnetic Throw and gave her 1 wound. In turn 2 Doomsday healed 1 wound, and Prof. X used Mind Link on Pyro and Mystique. In turn 3 Hawkgirl took out Magneto and Angel moved Pyro with Gaurdian Angel, and Prof. X activated Angel and Beast and angel moved Pyro with Carry. In round 13 turn 1 Pyro took out 1 Beat Cop with Living Flames SA, and Hawkgirl took out Mystique. In turn 2 Doomsday healed 1 wound. In turn 3 Prof. X activated Angel and Beast, and Hawkgirl gave Beast 1 wound and Prof. X protected Beast from her second attack with Psychic Defense. In round 14 turn 1 Hawkgirl gave Pyro 3 wounds, and Prof. X used Mind Link on Angel and Iceman and Angel moved X with Carry. In turn 2 Doomsday healed 1 wound, and Prof. X used Mind Link on Angel and Beast and Angel moved X with Carry and Beast gave Hawkgirl 1 Wound. In turn 3 Hawkgirl gave Prof. X 1 wound and Angel Moved Prof. X with Gaurdian Angel, and Prof. X used Mind link on Pyro and Beast and Pyro took out 4 Beat Cops and gave Sinestro Corps Soldier 2 wounds with Living Flames SA and Beast took out 2 Beat Cops. In round 15 turn 1 Prof. X used Mind Link on Pyro and Beast and Pyro took out 1 Beat Cop with Living Flames SA and Beast took out 2 Beat Cops. In turn 2 Prof. X used Mind Link on Pyro and Beast and Beast took out 2 Beat Cops, and Doomsday healed his last wound returning to the battlefield. In turn 3 Prof. X used Mind Link on Angel and Beast and Angel moved Prof. X with Carry and Beast took out 1 Beat Cop, and Prof. X used Psychic Defense to protect Iceman from Hawkgirl's attack and Hawkgirl gave Iceman 1 wound with her second attack. In round 16 turn 2 Prof. X used Mind Link on Beast and Pyro and Beast took out 1 Beat Cop, and Prof. X used Psychic Defense to block Doomsday's attack. In turn 3 Prof. X used Mind Link on Angel and Beast and Angel used Carry to move Prof. X and Beast took out 1 Beat Cop, and Hawkgirl took out Jean. In round 17 turn 1 Doomsday gave Prof. X 2 wounds and Angel Moved Prof. X with Gaurdian Angel, and Prof. X used Mind link on Angel and Beast and Angel moved Prof. X with Carry. In turn 2 Prof. X used Mind link on Beast and Pyro and Pyro took out Sinestro Corps Soldier with Engulf. In turn 3 Hawkgirl took out Iceman, and Prof. X used Mind Link on Pyro and Beast and Pyro gave Doomsday 1 wound with Engulf, and another 2 with Living Flames SA and Beast took out Doomsday who had 1 Shield out of 7 Dice against 4 skulls. In round 18 turn 1 Blob took out Hawkgirl. The X-Men win. Hawkgirl had 2 prior wounds, Dooomsday had 6 wounds, Prof. X had 3, Beast had 1, and Pyro had 3. The decisive roll was 4 skulls Vs. 1 shield with height advantage. The X-Men won 13/18 initiative rolls.
He doesn't seem to be a heavy hitter, but holds his own fairly well against them. He seems to be a squad killer and is a great choice for drafting into an army, especially against Superman and Doomsday.Kyrptonite Armor came into play about every 2/3 times.
Sorry it took so long Griff. I got it done late Saturday Night, and by then all the public internet access was closed and interenet access at home is iffy at best. sorry again.
Re: VOTING FOR FINAL EDITING - The Book of Lex Luthor
YEA for editing
Quote:
KRYPTONITE BLAST
SPECIAL ATTACK Range 4. Attack 3.
Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by Kryptonite Blast Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately. Kryptonian figures roll 3 fewer defense dice against Kryptonite Blast Special Attack. Lex Luthor cannot be affected by his own Kryptonite Blast Special Attack.
KRYPTONIAN ARMOR
When rolling defense against a normal attack, you may count one blank rolled as an extra shield.
TREACHEROUS TACTICS
Anytime Lex Luthor would receive one or more wounds, you may instead destroy any figure you control adjacent to Lex Luthor.