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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV.


View Poll Results: Which is the BEST map? (Choose 3)
The Crypt by Flash_19 11 31.43%
The Swamps of Oighir Scath by heroscaper2010 12 34.29%
Uncharted Jungle by antmarchingroves 12 34.29%
Iconoclast by All Your Pie 3 8.57%
Battlefield 23 by Flash_19 12 34.29%
Ruined City by Leaf_it 12 34.29%
Pure Gold by superfrog 6 17.14%
Jungle Fever by Rednax 13 37.14%
Rocky Mound by Leaf_it 9 25.71%
Coastal Cave by antmarchingroves 5 14.29%
Multiple Choice Poll. Voters: 35. You may not vote on this poll

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  #13  
Old Yesterday, 12:56 AM
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Re: VOTE NOW!!! - Top 10

Good luck everyone!
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Old Yesterday, 10:55 PM
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Re: VOTE NOW!!! - Top 10

Just 2 days left to vote!! Lets get those final votes in!! This is a close one!
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Old Yesterday, 11:33 PM
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Re: VOTE NOW!!! - Top 10

Many thanks to our friends @Leaf_It @superfrog @All Your Pie @rednax @majofa @heroscaper2010 @Flash_19 and @antmarchingroves for sharing their creations with us. They all look like the product of careful work and they are all welcome additions to the library of maps on the site. Thank you, friends!

My thoughts:

1. Jungle Fever ~ I like this one. I like that it's nearly perfectly symmetrical but still feels wild; I like that it's compact. Pathing goes all over and the lava field is used well.

2. Ruined City ~ I like the look. I like the use of 2x Marvel, which you don't see very often. It looks pretty tight for 2 spacers, and I don't trust those warehouse ruins. But I like the different look here very much.

3. Battlefield 23 ~ One of my favorites. I wonder about the name. Is it self referential, like The National's song Conversation 16? As in, "here's my take on something common, with my own slight variation on it." Well, I like the road across the whole thing and I like the columns as LoS blockers throughout. The whole thing looks sharp and would play well - though not as well - without glyphs.

4. The Crypt ~ Evokes the theme well. As a matter of personal preference, maps with columns packed tight like this are hard to enjoy. Very fussy with placing big units and the columns are often tippy. The start zones are tacked-on 24 hexers, which does not add to the visual appeal.

5. The Swamps of Oigir Scath ~ I like the mixture of terrain and the aesthetic developed with the blending of swamp and ice. The pathing is not as interesting as it looks at first, though, with the far left and right edges being low ground behind LoS blockers.

6. Coastal Cave ~ Another map that appears to offer something different. This one is both evocative, like The Crypt, and offers interesting choices to the players. A little bit of high ground here and there, and you could remove each glyph and drop a hex on that space and it would work well that way, too. I like this one as something that is different, thematic, (apparently) sound, and new.

7. Rocky Mounds ~ A very good map. Looks good, pathing all over the place, and road to ease travel. It's not groundbreaking, but it looks exactly like something I'd choose for a tournament, and it's likely I will do just that.

8. Iconoclast ~ It was GameBear - the famous silent cartographer - who PMed me once about the importance of avoiding dead space on a map. Don't place a hex that nobody would ever want to occupy. As I noted above before about the Swamps, here you have low ground on the edges. What are those hexes for? They make a map that is already small, with tight pathing, even smaller. I like the idea, but I feel like there's more that could be done to express it with the terrain available in these sets.

9. Pure Gold ~ I *love* what makes this map different. Split start zones, a bridge across the top, and the color-coded start zones. The bridge spaces are *so* dominant, though, I fear that what makes this map special would also make it a risky pick for a tournament setting.

10. Uncharted Jungle ~ Another good map in this pool. It feels wild, though the road allows quick access to all parts of the map. I think it probably needs the glyphs to work, but that's ok. If we used glyphs at my tournaments this would be at the top of my list for next time. My first thought, looking that this map, though? "How can it be uncharted, with two roads meeting here? And the columns?" Others have already said it, I know, but I had that thought before I saw their posts.

Now I just have to decide which one(s) to vote for.

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