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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Mad Hatter
The Book of Mad Hatter C3G DC PUBLIC EXCLUSIVE COLLECTION 4 GOTHAM UNDERWORLD The figure used for this unit is a Heroclix figure from the Hypertime set. ________________________________________________________________Its model number and name are #046-048 / Mad Hatter. The figure used for this unit is a Heroclix figure from the Batman: Alpha set. Its model number and name are #013 / Mad Hatter. The figure used for this unit is a Heroclix figure from the Hypertime set. Its model number and name are #136 / Jervis Tetch Character Bio - An outcast from childhood, Jervis Tetch is no doubt a man deranged. He is known for his obsessions - sometimes it's the novel Alice in Wonderland, other times simply on hats. Often he finds himself with an unhealthy fixation on children, a particular woman, or simply on wealth and power. His targets vary, but the means are always the same: Tetch (or the Mad Hatter, as he likes to be called) has designed hats which, when worn, give him complete control over the wearer. And he is more than willing to use them. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities:
-Strategy, Tactics and Tips-
7 March 2021 - Class changed to Misfit Last edited by Splash; August 5th, 2022 at 09:27 PM. Reason: png |
#2
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Re: The Book of Mad Hatter(Design Phase)
NAME = MAD HATTER
SECRET IDENTITY = JERVIS TETCH SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = MISFIT PERSONALITY = INSANE SIZE/HEIGHT = MEDIUM 4 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 2 DEFENSE = 3 POINTS = 90 HAT TRICK Start the game with 4 green Hat Markers on this card. Before attacking, you may choose an adjacent figure. If the chosen figure is a common or squad figure, remove one unrevealed Order Marker at random from its Army Card. If the chosen figure is a Unique Hero, place a Hat Marker on its Army Card. For the entire game, if a figure other than Mad Hatter has a Hat Marker on its card, Order Markers cannot be revealed on its card, and if that figure receives 1 or more wounds, remove a Hat Marker from its card. TEA PARTY Once per round, after revealing an Order Marker on this card and instead of taking a turn with Mad Hatter, you may roll the 20-sided die. If you roll 6 or higher, choose up to two figures other than Mad Hatter with a Hat Marker on their cards. Take temporary control of the chosen figures and immediately take a turn with each. At the end of each turn, control of the chosen figure returns to the player who controlled the figure before the Tea Party.
Spoiler Alert!
Last edited by tcglkn; January 27th, 2021 at 06:01 PM. |
#3
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Re: The Book of Mad Hatter(Design Phase)
If MH puts a hat on a figure, and that figure takes a wound and loses the hat, can Mad Hatter pick it up again if he has 3 hats still on his card? The power doesn't specifically address this.
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#4
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Re: The Book of Mad Hatter(Design Phase)
Powers are exceptions to the rules. If the power doesn't address it, you fall back on the rules and the rules say you can't.
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#5
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Re: The Book of Mad Hatter(Design Phase)
Yes, I would agree with you, but is that the intention? With only 4 hats and the ability to knock off those hats with 1 wound, he might not be worth his 90 points?
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#6
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Re: The Book of Mad Hatter(Design Phase)
Once he has no glyphs, he can pick more up.
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#7
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Re: The Book of Mad Hatter(Design Phase)
I think there needs to be some reconciliation between this power:
Quote:
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faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
#8
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Re: The Book of Mad Hatter(Design Phase)
It's an exception to the rules.
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#9
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Re: The Book of Mad Hatter(Design Phase)
Quote:
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#10
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Re: The Book of Mad Hatter(Design Phase)
A few other comic pictures that might be worth looking at - in order of best to worst, by my count. Ain't Comic Vine a dream? The last one is a previously posted image, but better looking and showing more of the Hatter. I'm not a fan though 'cause it makes him look like a little kid.
UNO DOS TRES QUATRO CINCO SEIS SIETE As for the card, my only real question is... does Mad Hatter count as Insane? If so, we should make him Insane and make the only immunity to the Mad Hats the Insane personality. But I see the Hatter drifting from "creepy British stalker" like in the Animated Series to full on psychotic Carroll-obsessed midget. So it could go either way. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#11
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Re: The Book of Mad Hatter(Design Phase)
Can we change him to Insane? Then we can drop the Mastermind immunity from the Glyph.
The figure used for this unit is a Heroclix figure from the Hypertime set.
Its model number and name are 46-48/Mad Hatter. The figure used for this unit is a Heroclix figure from the Batman: Alpha set. Its model number and name are 13/Mad Hatter. The figure used for this unit is a Heroclix figure from the Hypertime set. Its model number and name are 136/Jervis Tetch. |
#12
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Re: The Book of Mad Hatter(Design Phase)
Quote:
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