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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #1  
Old May 19th, 2012, 08:07 PM
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The Book of Balder

The Book of Balder

C3G MARVEL SUPER SECRET EXCLUSIVE 36
ASGARD'S MIGHT



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Hammer of Thor set.
Its model number and name are #017 / Balder.

_________________________________________________________________
Character Bio - The Norse God of Light, Balder the Brave is a half brother to the Thunder God Thor, and close friend to the Warriors Three and a loyal follower and son of Odin. They are all inhabitants of the realm of Asgard. Balder has aided Thor against many of his foes, such as Skagg the Storm Giant, Surtur, Loki, the Executioner, Enchantress, the Enchanters Three, the Wrecker, and Mangog. Balder is the catalyst that will trigger Ragnarök and end Asgard. To prevent this, Balder's mother Frigga cast spells on Balder to keep him invulnerable.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Balder's Ragnarok special power adds 2 dice to the attack and subtracts 2 dice from the defense of all other Asgardians after Balder is destroyed. Current Asgardians.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-Card Updates:
7 March 2021 - Class changed to Warrior

Last edited by tcglkn; March 8th, 2021 at 01:02 AM.
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  #2  
Old May 19th, 2012, 08:07 PM
Griffin Griffin is offline
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Re: The Book of Balder - Designing

NAME = BALDER
SECRET IDENTITY = BALDER ODINSON

SPECIES = ASGARDIAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = BRAVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 6
RANGE = 1
ATTACK = 7
DEFENSE = 7

POINTS = 420


GOD OF LIGHT
Before taking a turn with Balder, you may reveal an “X” Order Marker on this card. For the rest of the round, other figures cannot use attacks or special powers that require clear sight on non-adjacent figures.

FRIGGA'S MAGIC BLESSING
When Balder would be destroyed in any way except by this special power, instead he takes no damage, and you must roll 1 combat die:
• If you roll a skull, place 1 Wound Marker on this card; or
• If you roll a shield, remove 1 Wound Marker from this card; or
• If you roll a blank, inflict 1 wound on any figure within clear line of sight.

RAGNAROK
When Balder is destroyed, roll 1 unblockable attack die against each figure on the battlefield, one at a time. For the rest of the game, all Asgardians add 2 additional dice to their attack and subtract 2 dice from their defense.

SUPER STRENGTH

Last edited by tcglkn; January 27th, 2021 at 04:30 PM.
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  #3  
Old May 23rd, 2012, 04:56 AM
Griffin Griffin is offline
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Re: The Book of Balder - Designing

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Balder

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 400-430.
- Give a brief overview. Balder is a lot of fun, and is great at forcing figures to fight in engagement, though telepaths and figures that can "attack" from range without the need of line of sight will be good counters. Ragnarok should be a lot of fun as well, as it will be enough of a deterrent at times to keep players from wanting to attack Balder.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 410.
- Give a brief overview. Balanced and fun. The Agent had attrition, but they were taken off of their game with God of Light.
Map: Custom.
Units: Balder VS SHIELD Agents x4.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 420.
- Give a brief overview. The Kree are strong usually because of their board positioning and ranged attacks. The range gets nerfed with God of Light, and that really hindered them. However, they really should have won towards the end, but for an entire round, they didn't roll any skull on their attacks.
Map: Custom.
Units: Balder VS Kree Scouts x11.
Spoiler Alert!


_____________________________________________________________



Army Test
- Does it pass, Yes or No? Yes, very close game, and Ragnarok really let Loki feel like a powerhouse against the weakened defenses of Asgard. Loki killing Balder to trigger Ragnarok was just pure thematic icing on this cake.
- What should be the unit's point value? 410.
- Give a brief overview. God of Light was a nice touch to countering Cap's Avenger boost, and Ragnarok was brilliant in creating what GP called Sudden Death Overtime.
Map: Custom.
Units: Balder, Thor, Sif, Volstagg, Fandral, and Hogun (2,000 points) - VS - Loki, Heimdall, Asgardian Warrior x5, and Captain America (C3G) (2,000 points).
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 410.
- Give a brief overview. God of Light is very useful here, as it shut down Surtur and Doc's range and flexibility, but it didn't hamper MrF's leadership in the slightest, because Clear Sight is not needed. His god-like stats were very handy in dealing with Surtur, but he was definitely far out matched and 410 felt just right.
Map: Custom.
Units: Balder, Mister Fantastic, Human Torch I, and The Thing (1,195 points) - VS - Surtur and Doctor Strange (1,200 points).
Spoiler Alert!

Last edited by Griffin; May 27th, 2012 at 01:09 PM.
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  #4  
Old June 6th, 2012, 08:15 PM
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Re: The Book of Balder - Designing

Quote:
Originally Posted by Griffin View Post
FRIGGA'S MAGIC BLESSING
When Balder would be destroyed by anything except this special power, instead, he takes no damage, and you must roll 1 combat die:
• If you roll a skull, place 1 Wound Marker on this card; or
• If you roll a shield, remove 1 Wound Marker from this card; or
• If you roll a blank, inflict 1 wound on any figure within clear line of sight.
Looking this over I see an easy edit to prevent this from endlessly looping. What do you guys think?
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  #5  
Old June 15th, 2012, 11:25 PM
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Re: The Book of Balder - Designing

Quote:
Originally Posted by tcglkn View Post
Quote:
Originally Posted by Griffin View Post
FRIGGA'S MAGIC BLESSING
When Balder would be destroyed by anything except this special power, instead, he takes no damage, and you must roll 1 combat die:
• If you roll a skull, place 1 Wound Marker on this card; or
• If you roll a shield, remove 1 Wound Marker from this card; or
• If you roll a blank, inflict 1 wound on any figure within clear line of sight.
Looking this over I see an easy edit to prevent this from endlessly looping. What do you guys think?
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  #6  
Old June 15th, 2012, 11:30 PM
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Re: The Book of Balder - VOTE for Final Editing

Quote:
FRIGGA'S MAGIC BLESSING
When Balder would be destroyed in any way by anything except by this special power, instead, he takes no damage, and you must roll 1 combat die:
• If you roll a skull, place 1 Wound Marker on this card; or
• If you roll a shield, remove 1 Wound Marker from this card; or
• If you roll a blank, inflict 1 wound on any figure within clear line of sight.
Maybe that?

I know there are other looping powers that Griff mentioned that don't have the clarifying wording. I'm fine either way.

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Old June 16th, 2012, 02:22 AM
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Re: The Book of Balder - Designing

Quote:
Originally Posted by Griffin View Post
GOD OF LIGHTBefore taking a turn with Balder, you may reveal an “X” Order Marker on this card. For the rest of the round, other figures cannot use attacks or special powers that require clear sight.

FRIGGA'S MAGIC BLESSING
When Balder would be destroyed in any way except by this special power, instead, he takes no damage, and you must roll 1 combat die:
• If you roll a skull, place 1 Wound Marker on this card; or
• If you roll a shield, remove 1 Wound Marker from this card; or
• If you roll a blank, inflict 1 wound on any figure within clear line of sight.

RAGNAROK
When Balder is destroyed, roll 1 unblockable attack die against each figure on the battlefield, one at a time. For the rest of the game, all Asgardians add roll 2 additional attack dice to their attack and subtract 2 fewer defense dice from their defense.
Question: If he reveals an "X" are you saying no figure can attack at all or just can't attack if it requires clear sight? Because both interpretations are possible with the "or" and then the adjective phrase at the end.

You can lose the comma after "instead" in Frigga.

RAGNAROK
When Balder is destroyed, roll 1 unblockable attack die against each figure on the battlefield, one at a time. For the rest of the game, all Asgardians add 2 additional dice to their attack and subtract 2 dice from their defense.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #8  
Old June 16th, 2012, 12:02 PM
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Re: The Book of Balder - Designing

Quote:
Originally Posted by Griffin View Post
GOD OF LIGHTBefore taking a turn with Balder, you may reveal an “X” Order Marker on this card. For the rest of the round, other figures cannot use attacks or special powers that require clear sight against non-adjacent figures.
Riffing off Invisibility.

C3G Needs You! Interested in playtesting? Want to playtest?
Humbled to have been a C3G Hero!
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  #9  
Old May 19th, 2012, 08:13 PM
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Re: The Book of Balder - Designing

Ragnarok is really cool, it's gonna make him a must draft with Odin!

Also, in God of Light, it should be an "X" Order Marker. And I like how that affects all figures including your own so you won't automatically want to use it each round.

Last edited by tcglkn; May 19th, 2012 at 08:18 PM.
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  #10  
Old May 19th, 2012, 08:21 PM
Griffin Griffin is offline
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Re: The Book of Balder - Designing

Yeah, and if you are running all or most Asgardians, forcing the fight to go melee is gonna be SICK for them, especially for the melee Warriors 3.
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Old May 19th, 2012, 08:28 PM
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Re: The Book of Balder - Designing

Quote:
Originally Posted by Griffin View Post
Yeah, and if you are running all or most Asgardians, forcing the fight to go melee is gonna be SICK for them, especially for the melee Warriors 3.
But if you try to run him with the Fantastic Four, he'll kill Invisible Woman's defensive boost. Hence the win/lose, some cases it will be really helpful, sometimes it will hurt you more. I really like it.
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Old May 19th, 2012, 08:48 PM
Griffin Griffin is offline
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Re: The Book of Balder - Designing

Quote:
Originally Posted by tcglkn View Post
Quote:
Originally Posted by Griffin View Post
Yeah, and if you are running all or most Asgardians, forcing the fight to go melee is gonna be SICK for them, especially for the melee Warriors 3.
But if you try to run him with the Fantastic Four, he'll kill Invisible Woman's defensive boost. Hence the win/lose, some cases it will be really helpful, sometimes it will hurt you more. I really like it.
Yeah, in a Fan 4 army, I wouldn't bother with Sue if I was drafting Balder. I am very excited to run Balder 420, Sif 230, Thor 430, and Warriors 3 920 = 2000

I plan on tweaking Balder to get him there too, if Hahma will let me.
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