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  #1  
Old October 2nd, 2010, 10:51 PM
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Kaiyu Kaiyu is offline
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Heroes of 'Scape (RPG)

~Heroes of 'Scape~


Heroes of ‘Scape is an RPG-inspired modification for Heroscape. Despite being an RPG, there is no actual ‘role-playing’ involved. Heroes of 'Scape is not its own game, but a tool to be used with the rest of Heroscape. Simply create your Hero, team up with other Heroes, destroy your opponents, gain experience, obtain new skills, collect items, and fight on. The simplicity driven Heroscape aspect of the game ensures that Heroes of ‘Scape, although more complex than Heroscape in its own right, is very easy to pick up and play.

Creating a Hero is simple:
Step 1) Choose your Race.
Step 2) Choose your Class.
Step 3) Choose your Special Power.


Heroes of 'Scape- Light
Spoiler Alert!


Heroes of 'Scape- Full Version
(Download Links Located in Spoiler)
Spoiler Alert!



The use of these Heroes is pretty open. How my friends and I play is we gather once a week. The game is often scenario based: like adventuring into a dungeon or defending your camp against an ambush. The enemy is a normal Army like you would build in a typical Heroscape battle. After the battle is done, the players tally up their experience and acquire their new skills. If we don’t play another game right then and there we pack up, and when we come back next week they can use that same Hero or make a new one if they weren’t satisfied with its performance.



If you'd like to post your own ideas or look through some home-brewed custom content from fellow Heroes of 'Scape fans, you can visit the...
Custom Ideas for Heroes of 'Scape Thread.





Some External Additions to Assist and Enhance your Game:

Fog of War, Darkness, and Snow Storm Rule Set
Add some excitement to your friends’ dungeon crawls as they move through a cave in pitch-black conditions.

Automated Battle System
Helps you play a game by yourself or for the host of the game to play with a Hero too.

Solitaire Monster Lair Rules
A complete set of instructions on how to play a game by yourself. Easily adapted to Heroes of ‘Scape.

Heroscape Random Map Creator
Create an endless dungeon by nothing but the roll of a 20-sided die.
~Created by Chardris



Heroscape Underworld
A solitaire or cooperative game for 1-4 players in the mold of Warhammer Quest or Advanced Heroquest.
~Created by SgtHulka

The Ring of Honor Game Mode
Put your Heroes to the test in Gladiator style combat.
~Created by El Diabolo



The Long Road Home Scenario
Your heroes have been out on the front lines for a long time, and are finally given orders to return home. Unfortunately for them, the road is not friendly.
~Created by Q-Lok

Specialized Print-Out Hero Cards
Four per Page: Larger Print
Five per Page: Go Green!
Elongated Hero Cards made specially for Heroes of 'Scape. Includes spaces for basic information, spaces for stats at each level, a space to keep track of your experience and gold, four inventory slots, a large space for special powers, and even a space to jot down a back story for your Hero.
~Created by cba456. Modified by Kaiyu.

Print-Out Army Cards
Square shaped, basic Army Cards with space to write down all special powers, stats, and even experience. Four cards per page, one for each Level.
~Created by AliasQTip. Link provided by DeathByUtgar.

Last edited by Kaiyu; March 27th, 2012 at 11:59 AM.
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  #2  
Old October 2nd, 2010, 10:52 PM
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Kaiyu Kaiyu is offline
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Re: Heroes of 'Scape (RPG)

PATCHES AND UPDATES

Update v2.0- 8/30/2011

Patch v1.3- 8/17/2011
Patch v1.1- 4/21/2011
Patch v1.0- 12/13/2010

Last edited by Kaiyu; August 30th, 2011 at 06:25 PM.
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  #3  
Old October 2nd, 2010, 10:53 PM
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Re: Heroes of 'Scape (RPG)

HERO CREATION EXAMPLES

Basic Example:
Spoiler Alert!

Example 1: Changing Class, Choosing One New Special Power Each Level
Spoiler Alert!

Example 2: Choosing Multiple Special Powers
Spoiler Alert!

Example 3: Leveling Up Special Powers
Spoiler Alert!

Example 4: Human with Sub-Class
Spoiler Alert!

Example 5: Wizard with School of Magic Choice
Spoiler Alert!



Feel free to post your own Hero creations on the
Share your Heroes of 'Scape Heroes Thread!

Last edited by Kaiyu; August 30th, 2011 at 06:26 PM.
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  #4  
Old October 2nd, 2010, 10:53 PM
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Re: Heroes of 'Scape (RPG)

BATTLE REPORTS

Battle 1: Ambush on the Hero Encampment

Battle 2: Assault on the Elfin Base

Battle 3: Escort Through the Desert

Battle 4: Ambush in the Tundra

Battle 5: Traversing the Mountain Path

Battle 6: Assault on the Orc Fortress

Battle 7: Elf Ambush on the Forest Path

Want to Help Me Out?
If you enjoy this game, then I need your help to make it better. The more results I get to see, the better I can tell what's balanced, what's not, what's working and what's not. I don't ask for much, but there is a bare minimum I need to work with to tell how things worked out. You're free to include more than the minimum in your report, but here is an example of what I need:
Spoiler Alert!

Last edited by Kaiyu; November 24th, 2010 at 02:57 AM.
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  #5  
Old October 2nd, 2010, 10:58 PM
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Re: Heroes of 'Scape (RPG)

Here is my official call to arms! This game is much better with more abilities and more options. So I'm trusting in the creative Heroscapers community to throw your ideas at me.

Ideas for Special Powers mostly

You can also post any custom ideas to the Custom Ideas for Heroes of 'Scape Thread.

Last edited by Kaiyu; April 23rd, 2011 at 02:06 AM.
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  #6  
Old October 3rd, 2010, 05:27 AM
fat_tortoise fat_tortoise is offline
 
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Re: Heroes of 'Scape (RPG)

Fantastic work! (+rep)

Will try to come up with some powers as was thinking about doing something similar.

Fenryll (French miniatures manufacturer) make a series of 28mm figure which are the same character at 3 different ages/equipment levels which would go really well.

www.fenryll.com
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  #7  
Old October 3rd, 2010, 12:30 PM
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Re: Heroes of 'Scape (RPG)

Quote:
Originally Posted by fat_tortoise View Post
Will try to come up with some powers as was thinking about doing something similar.

Fenryll (French miniatures manufacturer) make a series of 28mm figure which are the same character at 3 different ages/equipment levels which would go really well.

www.fenryll.com
Can't wait to hear what you come up with!

You bring up a very good point, I forgot about figures. Every Race/Class/Special Power has a Heroscape in mind. I guess some are obvious, but I didn't think about it, since its just obvious to me. I'll start work on a Figure Guide, which will also be a Height Guide, based on what Race, Class, and Abilities you choose.

And also, this isn't my first try at this RPG thing
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Old October 3rd, 2010, 08:37 PM
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Re: Heroes of 'Scape (RPG)

answering the call to arms:
medical treatment: At the start of this figure’s turn roll the 20-sided die. If you roll a 10 or higher, you may remove 1 wound marker from this card or any adjacent figure's card.
hopefully this helps a little

U.S Marines allowing enemies of the U.S a chance to die for their country since 1775.
my modest custom units and terrain
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  #9  
Old October 3rd, 2010, 09:39 PM
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Kaiyu Kaiyu is offline
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Re: Heroes of 'Scape (RPG)

Quote:
Originally Posted by DeathByUtgar View Post
answering the call to arms:
medical treatment: At the start of this figure’s turn roll the 20-sided die. If you roll a 10 or higher, you may remove 1 wound marker from this card or any adjacent figure's card.
hopefully this helps a little
That's a good idea. It will help some parties that don't have a dedicated healer. At some point I plan on working Items back into the game. What were you thinking for who gets that power? I was thinking Ranger, Warrior (Fighter), and maybe Scout (which hasn't actually been released yet...).
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Old October 4th, 2010, 01:11 AM
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Re: Heroes of 'Scape (RPG)

I realized that managing a Hero may not be as obvious as I made it sound, so I made a series of examples to hopefully make it clear how the whole stat modification and special power points work. I'll post them here as well as in one of the reserved post slots.

HERO CREATION EXAMPLES

Basic Example:
Spoiler Alert!

Example 1: Changing Class, Choosing One New Special Power Each Level
Spoiler Alert!

Example 2: Choosing Multiple Special Powers
Spoiler Alert!

Example 3: Leveling Up Special Powers
Spoiler Alert!

Example 4: Human with Sub-Class
Spoiler Alert!

Example 5: Wizard with School of Magic Choice
Spoiler Alert!

Example 6: Changing to Wizard Class from another Class
Spoiler Alert!



And here is the most recent ERRATA found.
Spoiler Alert!
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  #11  
Old October 4th, 2010, 06:16 PM
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Re: Heroes of 'Scape (RPG)

Quote:
Originally Posted by gorthan313 View Post
Loving this leveling system so far. One question:

Say you buy a certain power at level 2, without getting the level one version. You level to level 3, and want to be the level three version of that same power. For example, your character buys the level 2 vanish, and then wants to buy the level three vanish. Would that cost this person two points or one to upgrade to the level three version? I know upgrading from a level one power to a level three power would cost two points, but would it be the same for the example I was thinking of?
If you have Vanish 2, you want to buy Vanish 3, you spend 1 point. Any skill points put into a skill, whether it be 1, 2 , or 3 is already put into that skill. If you want to level up a skill, you only need to spend the difference.

Good question. If my examples don't clear up any more questions, feel free to ask. Chances are someone else is confused too.
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Old October 4th, 2010, 07:15 PM
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Re: Heroes of 'Scape (RPG)

Quote:
Originally Posted by kaiyu0707 View Post
Quote:
Originally Posted by gorthan313 View Post
Loving this leveling system so far. One question:

Say you buy a certain power at level 2, without getting the level one version. You level to level 3, and want to be the level three version of that same power. For example, your character buys the level 2 vanish, and then wants to buy the level three vanish. Would that cost this person two points or one to upgrade to the level three version? I know upgrading from a level one power to a level three power would cost two points, but would it be the same for the example I was thinking of?
If you have Vanish 2, you want to buy Vanish 3, you spend 1 point. Any skill points put into a skill, whether it be 1, 2 , or 3 is already put into that skill. If you want to level up a skill, you only need to spend the difference.

Good question. If my examples don't clear up any more questions, feel free to ask. Chances are someone else is confused too.


Ok, thanks! I have a level 4 ninja(Moriko) going solo(Cleared two areas of my custom campaign). So far, she has destroyed:

Area 1:
1x Fyorlag Spiders
2x Earth Elemental
3x Swog Rider
1 Feral Troll
Boss: Gurei Oni

Area Two:
1x Dzu-Teh
4 Greater Ice Elementals
Boss: Nerak(Was buffed by more Treasure Glyphs than the GIEs.)


I have a rule for this run that, if Moriko dies, she can start over from the beginning of the area, but loses ALL Treasure Glyphs from that room she collected on the previous run. After this, I'm running an all-ninja/rogue party(Adding in Mika, Shiori, and Kumiko).



Some suggestions:

1. Add in more mounts! And maybe even make a mount an extra ability your character can get once they reach level 4(Without spending skill points on it).

2. Add in kyrie and elementals as races.


Your curiosity will be the death of you....
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