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#25
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Re: Skyknights Dungeon Crawl... CHAPTER 1 added!!
Will they be able to call in any reinforcements? Because second wind sucks for squad heavy armies...
And me........just saying Even though I walk through the valley of the shadow of death, I will fear no evil, for you are with me -Psalm 23:4 |
#26
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Re: Skyknights Dungeon Crawl... CHAPTER 1 added!!
As for reinforcements....well the story is loose. I am playing with my nine year olds so I want them to remain interested. I will be adding to the story continuosly. I did say Petronius sent scouts and bands of adventurers ahead of the party which will allow for possible reinforcements. Well that and I have some other story twists too I want to move on. Thanks for the comments guys...I will set the next board this weekend and take some pics, like I said, we will follow Denrick a bit more before we switch to another army.
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#27
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Re: Skyknights Dungeon Crawl... CHAPTER 1 added!!
I've taught them too well...they also have the two against one option which is tough to beat as you get double blasted. Worst is though they figured out that the zombies could not convert the Templar so my daughter shielded the knights using her calvary. She effectively blocked the zombies from really getting any decent hits on the knights. That is why she had such high casualties....also her templar would charge and then smite, she was getting 6-8 dice per attack...even the hounds with 5 defense got skewered. We had fun though and they want the next chapter so things are good. I want them to do well but next time I am aiming for some hero deaths if I can get em
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#28
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Re: Skyknights Dungeon Crawl... CHAPTER 1 added!!
I've been doing something similar with my kids. I built a massive dungeon with five interconnected rooms, plus a sixth that you have to teleport to after powering up the portal. After I dismantled some of the rooms, I realized that I should have posted some pictures. I will post some pictures of the final room, I'm kind of proud of it
I've been playing with my three oldest kids, aged 12, 10, and 7. I play the DM role and take two turns per round. This seems like a pretty good ratio. It's challenging, but allows them to win most of the time. They brought Kelda and Rhogar along, and I've sprinkled in some "Revive" glyphs. It's been fun! Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! Last edited by Porkins; October 14th, 2010 at 02:03 PM. |
#29
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Re: Skyknights Dungeon Crawl... CHAPTER 1 added!!
Quote:
And if they are still excited, you have definitely won the day. (Even with all those fleshy armored things still pushing forward into your perfectly squalid underground home...) New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#30
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Re: Skyknights Dungeon Crawl... CHAPTER 1 added!!
I look forward to following this!
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#31
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Re: Skyknights Dungeon Crawl... CHAPTER 1 added!!
Chapter II Bound Souls
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The heroes have remaining 20 knights, 8 Templar, Ana, Rhogar, Hawthorne, Gilbert, Sir Dupuis, and Denrick. The knights are about to take on three squads of shades, four squads of banshees and an undead dragon who the players will have to discover. The door is activated by the glowing obsidian tile...once someone steps foot on it the undead dragon will be revealed. The pool in the middle harnesses souls....if a living figure dies in the crypt the player rolls a 20 sided die. A 15 or above allows a new phantom knight to arise from the pool. For all intensive purpose the undead dragon will have the same stats as Mimring...just look cool for the quest. the only change will be is that he is undead and can be affected as such. Should be playing this today...ought to be fun. Last edited by skyknight; October 17th, 2010 at 03:41 PM. |
#32
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Re: Skyknights Dungeon Crawl... Chapter II Bound Souls 10-
Awesome job once again, Skyknight!
I especially love the glowing obsidian pool that has a chance to spawn more undead knights. Too cool, man, too cool! Enjoy the matchup, and I cannot wait for to hear the results. "Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#33
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Re: Skyknights Dungeon Crawl... Chapter II Bound Souls 10-
I'm speechless!! Very cool.
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#34
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Re: Skyknights Dungeon Crawl... Chapter II Bound Souls 10-
Quote:
4 Cavalry lost- four remain 2 knights lost-18 remain All heroes alive Rhogar- Talisman +1 defense Denrick- single use elixer of +4 speed |
#35
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Re: Skyknights Dungeon Crawl... Chapter II Bound Souls 10-
Going to switch arnies this week....not sure who I am going to but it is time to follow one of our other band of heroes. We will retire Denrick and the boys for a bit but we will return to their descent into the realms of the undead. I think they may find one more crypt room and then I will allow them to find the tunnels below. Very excited about the caves and such....I have some huge ideas for this.
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#36
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Re: Skyknights Dungeon Crawl... Chapter II Bound Souls 10-
Thanks Jerry and Rym....appreciate you checkign it out. Been having fun with this so far...as soon as Wave three gets here I have some great new ideas |
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