The Info So Far
Saturday september 25th
start at noon
St Agathas
34 Joffre Avenue Woonsocket, RI 02895
HERE WE GO GUYS AND GALS
Out of the basement 1: Forge of the Archkyrie
STORY:
Spoiler Alert!
Whispered rumors of the Archkyrie's forge discovered deep in the Underdark have driven the Allied Generals Aquilla, Jandar, Ullar,Vydar, and Einar to send scouts into the treacherous depths. Only one scout from each general's army was assigned this task. This, the very forge that crafted the weapons of Drake Alexander, Carr, and Runa's terrible Helm of Mitonsoul.
When the scouts returned the Allied Generals were informed of an amazing fortress of black obsidian built into the base of an underground caldera.
“Surely Utgar has beaten us to the forge and we must tear it from his grasp!” Einar shouted. His outburst caused the other generals to chatter and argue amongst themselves.
Over the roar of the generals and their advisers, the voice of SD243 - an Omnicron sniper and the scout Jandar had sent into the Underdark- silenced all present. “Not Utgar; the fortress is the stronghold of a creature named Grok who has harnessed the power of the forge and is using it to craft new weapons infused with the power of the Wellsprings.”
The chamber was filled with hushed conversations and speculation, and again SD243 broke through the noise. “ Grok has sent each of you this: an invitation to run your bravest champions through his labyrinth. Whomever succeeds will gain access to the forge, and those that fail will be swallowed by darkness.”
There was silence then in the Great Hall of Jandar where the generals had gathered. “What then of Utgar?” Jandar asked softly, setting his hands on the table.
“Utgar's champions have already succeeded,” SD243 responded.
General Jandar looked around the room,“We seem to have no choice. We must meet this Grok and secure The Forge of the Archkyrie.”
RULES
Spoiler Alert!
each player will be using a pre-selected adventuring party throughout the tournament. select a 600 point army that can only be made up of figures from the 5 allied generals (Jandar, Ullar, Vydar, Einar, and Aquilla).
15 starting spaces
The tournament will last 6 rounds.
each player will play 3 games with their pre-built army and 3 games as the Utgar forces in each room.
Victory for the player playing the allied general is worth 2 points
Victory for the player playing the forces of utgar is worth 3 points
the loser of each room will always receive 1 point
Treasure glyphs will be used, at the end of the game all treasure glyphs you have as well as all revealed treasure left on the battlefield will be added to your treasure chest for use in future rooms, Temporary glyphs will not return after use. nor will glyphs that are lost due to a game loss or other circumstance.
I will be using printed copies of the glyphs to accommodate the number of players we have.
Death: If a figure in a player's Army is destroyed in any of the labyrinth rooms, that figure is not removed from the tournament, but it also may not start the next room at full health. See Second Wind below.
Wounds: When a player continues onto a new room in the tournament, all wound markers on figures that were not destroyed in the previous room are removed from each of those figure’s Army Cards. They start the next room at full health.
Second Wind: When setting up figures in a new room, place any figure that was destroyed in the previous room off to the side. Roll an amount of attack dice equal to the destroyed figure's life. That figure starts the next room with one wound for every skull rolled. If you roll a skull on every die rolled for that figure, it is removed from the campaign going forward. If all of a player's units are destroyed in a room, they may continue to the next room using Second Wind.
A player may use 1 victory point(per figure)to resurrect a figure before placing figures in a room Resurrect: return the chosen hero or squad figure to full life
Player with the most victory points after 6 rounds is the winner
Each Map will have 2 glyphs and two Treasure glyphs, glyphs will be carried with your army throughout the tournament
EDIT.
Rooms 1-7 Tested And ready to go
Room 1:
Deathwalker Highway Tested
Spoiler Alert!
Glyphs
Valda-move+2
Gerda-Def +1
2 random Treasures
Story:
Dispatched by the allied generals you rush to the obsidian scar described by SD243. As the light of your torches begin to reflect off of the. glassy obsidian walls.
Hearing voices from the ruined gate you dash for cover, A minion of Utgar is speaking in harsh tones "The gate has yet to be repaired from Utgar's assault, Defend this pass or surely he will have you all for scrap!"
After formulating a plan of attack you leap from the shadows,straight into the targeting beacons of Zettian guards.
A gauntlet of Deathwalkers lays before you.
Trap:
1-5
Soulborg Mine
roll 2 dice, the figure receives a wound for each skull rolled
Room 2:
The Elemental Battery Tested
Spoiler Alert!
Glyphs
Face UP
Kelda-healing
Lodin-Lucky 20 sider
Story:
As the last Soulborg titan falls you drag your wounded to a stream to rest before you forge ahead. Your peaceful rest is quickly interrupted by the screams of one of your party.
Rushing to their location you witness the very water throttling them and extinguishing their life. "there will be no rest swine!, You face Kurrok!" Looking to the direction of his interruption you see a Hobgoblin atop what looks to be an ancient conduit of elemental power, the artifact pulses out from Kurrok to elementals forming around him.
Some you recognize as allies but quickly discount that as a possibility as they rush to attack. "I will crush you and Utgar will see that the elements are worthy of his praise" More elementals continue to spawn around Kurrok, your only hope is to fight to the source and end his control.
Army:
Kurrok
3 fire Elementals
2 water elementals
2 earth elementals
2 air elementals
Trap:
1-5
Elemental shock
figure receives one wound and must remove a random order marker from that figure's army card.
Room 3:
Eaters Of The Dead Tested
Spoiler Alert!
Glyphs
Ivor-Range +4
Gerda-Def +1
2 random Treasures
Singed bruised and soaked you continue into the depths of the ancient fortress. Your party takes refuge behind a ruined wall learning their lesson from the last room they stay alert.
You peek out from behind the ruin to see two dumetef guards patroling the road ahead as Drow chain fighters practice drills. "FASTER! I will not fail UTGAR!"
Focusing your attention on the screaming you see Warden 816 atop a hill surrounded by a torrent of swirling shades.
Now after your previous trials you face the Eaters of the Dead.
Army:
Dumetefx2
warden
shadesx2
chainfighterx4
Trap:
1-5
Ghostly apparition
The Utgar player may return a single destroyed shade to his starting zone. If no shades have been destroyed he may move one squad of shades.
Room 4:
Crypts And Creatures Tested
Spoiler Alert!
Glyphs
Astrid-Atk +1
Dragmar- Init+8
2 random Treasures
You hear voices from the room ahead and procede cautiously as not to alert them of your presence. "WHERE IS IT ISKRA?! YOU SAID IT WAS HERE!"
"It is Sonya.... give me a moment and I will find it....MARCU help me find this blasted thing so we can leave"
"Still your tongue Iskra.... the enemy approaches...." Cyprien looks in your direction with his cold dead eyes. "come, feel my embrace and know despair..."
Army:
Cyprien
Iskra
sonya
Marcu
retchets
Trap:
1-5
Draining Fog
Figure receives one wound, Any Esenwein left on the board may remove one wound marker.
Room 5:
Bad Moon Rising Tested
Spoiler Alert!
Glyphs
Dragmar- Init +8
Sturla-Revive
2 random Treasures
Deep in the fortress you find a strange underground forest. Large focusing mirrors on the ceiling reflect the sunlight from the surface of valhalla, at least they would but the sun has long set and now the chamber is basked in moonlight.
You hear a howl from further down the road, then another and soon enought that the very walls shake.
In the pale moonlight you see the reflections of their hungry eyes. "They were once like you, curious and fatally noble. but now they are cursed like myself to follow the sway of the moon."
A Werewolf Lord steps into a ray of moonlight and bears his teeth. "come my brothers, WE FEED"
Army:
anubian wolves x2
wolves of badru x2
werewolf lord
Trap:
1-5
Curse of the Hunter's Moon
Figure receives one wound and receives a lycanthropy marker.
Your party approaches a clearing through a thicket of bushes quietly. You observe a hoard of goblins and an Ogre Warhulk sifting through a treasure chest. "OOH me's finds one!" a goblin exclaims
The Warhulk pushes his way through the crowd and flies into a rage seeing that the object the goblin holds is a mere trinket.
"Stupid goblin, I break you!" With that he swings his flail killing a handful of them.
You decide to interrupt this commotion and see if you can find the treasure yourself.
Army:
Goblin Cutters x5
Ogre Warhulk
Trap: 1-5
Empty the Warrens
The Utgar player may immediately move up to 8 goblins.
Room 7:
Ancient Obelisk Tested
Spoiler Alert!
Glyphs
Astrid- Atk +1
Gerda- Def +1
2 random treasures
As you travel further down an ever narrowing corridor you notice a reddish glow up ahead. The corridor suddenly empties into an underground magma chamber which flows through the remains of an ancient shrine.
Your thoughts are quickly interupted as an intruder forces it's way into your mind.
" You have trespassed far enough gnat, You will not disturb us... we will learn the secrets of the obelisk and you will bow before us!"
A pair of Mindflayers step into the caldera's light as a seething fire giant rises from the molten rock.
"Shurrak will keep you occupied, Destroy them!"
Trap:
1-5
I Seeee You
Figure removes all order markers from his card.
Room 8:
Field of the Fallen Tested
Spoiler Alert!
Hawthorne
2x phantom knights
2x zombies
Up ahead you see a ruined fortress with a bridge traversing a rocky river. There is a ruined wall blocking your sight but you can hear the echoes of someone ahead. "YOU'RE NOT REAL!"the voice exclaims.
Curiously you step around the wall to see Sir Hawthorn swinging his sword wildly around him. "AWAY SPECTERS, HAUNT ME NO MORE"
Suddenly Hawthorn grabs his head and falls to one knee as green wisps swirl around him.
A low moan fills the chamber and you can see zombies dragging themselves up the road to Hawthorn. "You truly do live. Well then let us dispatch these infidels"
It seems haunted by the past Hawthorn's mind has snapped.
Trap:
1-5
Ghosts of battles past.
the Utgar player may use his x marker this turn as a 4
Room 9:
The Dead Hive Tested
Spoiler Alert!
The smell ahead hits you like a battering ram, forging ahead your boots begin to sink into the swampy filth. There are many trees and vegitation living off the rot of this bog.
As you mount a small hill you can see a rotting hulk of what used to be a Marro hive surrounded by Marro, it seems that the bog has poisoned it.
Ne gok Sa's head snaps to your location and his horrible voice seethes.
"Kill them! their bodies will fertilize our Hive!"
Kemoshi
negoksa
subakna
marro warriors
Nagrubs
Trap: 1-5
Get out of my Head.
1 wound and remove all order markers from the figure's army card.
Room 10:
The Orc 300 Untested
Spoiler Alert!
Heavy grutsx2
blade gruts x2
grimnak
arrow gruts x2
Trap: 1-5
There's too many.
1 wound revive one common orc in their starting zone.
Room 11:
Mimring's Yard
Spoiler Alert!
Mimring
Runa
2x minions
Trap:
1-5
Mimring's chewtoy.
1 wound and mimring may take a turn
Room 12:
Plaguelands Untested
Spoiler Alert!
Deathreaversx2
Deathstalkers
Marden hounds x2
Trap 1-5
Plague Carrier.
Receive 1 wound and gain the following power Marro Plague
After moving and before attacking, you must roll the 20-sided die once for each figure adjacent. If you roll a 16 or higher, that figure receives a wound. Soulborgs and Wulsinu are not affected by this Marro Plague.
Room 13.
The Web Untested
Spoiler Alert!
Estivara
Fyorlag spiders x3
torin
Trap 1-5
Cobwebs
figure receives 1 wound and removes one random order marker from their army card.
14.
The Dark Flow Untested
Spoiler Alert!
Brunak
Pelloth
2x Deepwyrm
2x Chainfighter
Trap 1-5
Drow poison
figure receives one wound and must roll the 20 sided die, on an 11 or higher add one more wound
I think Mombo101 was also talking about doing something around that time and if Kinseth does Revelations again in Albany that looks a pretty 'scapy Fall.
As long as it doesn't rain... (or snow, being New England and all)
Don't think of it as being outnumbered. Think of it as having a wide shot selection! Scaper of the Week #17
How to get to Skyknight's house: Drive to the red light, then call him.
Sounds fun. Haven't gotten to play in a tournament setting since last NHSD and I miss it. It will be interesting to play against all the D1 and D2 guys since I don't have any of them yet.
I need you to be awesome. Can you be awesome?
Thanks to AmishBurrito for a promo code and Gulp for sending wound markers!