Heroscapers
Go Back   Heroscapers > Marvel Legends HeroScape > Comic Hero Custom Creations > C3G Project
C3G Project A Place to gather C3G threads without interfering with other Marvel Customs creation


Reply
 
Thread Tools Search this Thread Display Modes
  #13  
Old November 11th, 2018, 05:57 PM
Yodaking's Avatar
Yodaking Yodaking is online now
C3G Landlord
 
Join Date: March 7, 2008
Posts: 22,489
Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth Yodaking is a man of the cloth
Re: Ronin's Public Workshopping Thread

I would just go with the new card approach and drop the unique hero line as well. In the case above, it looks like you are just drafting a special set of rules and an additional 'army' special power for your team. We could call them something like army upgrade cards and limit each army to one upgrade card per game. They of course would still have a points cost associated to them, so if you want to play a game with the army upgrade cost you can by drafting it, and if you don't you can just spend those points on other things normally.
Reply With Quote
  #14  
Old November 11th, 2018, 06:11 PM
Ronin's Avatar
Ronin Ronin is online now
Looking where the light is better
 
Join Date: January 3, 2013
Location: USA - CO - Longmont
Posts: 10,900
Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun
Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by MrNobody View Post
Yeah, I think it would just be easiest to designate them as a new type of unit apart from Heroes and Squads. What could they be called? I'm assuming it will have to be very vague to cover all the different characters that could fall into this type.
Yeah, I'm struggling with the nomenclature as well. My top candidate for this (aside from Karn) would be the Timebroker, from Exiles. And, like Bats mentioned, the Supreme Intellgience would be a possibility. Kind of a diverse crowd there.

If they're not quite Heroes, we could always call them Legends.

Quote:
Originally Posted by Yodaking View Post
I would just go with the new card approach and drop the unique hero line as well. In the case above, it looks like you are just drafting a special set of rules and an additional 'army' special power for your team. We could call them something like army upgrade cards and limit each army to one upgrade card per game. They of course would still have a points cost associated to them, so if you want to play a game with the army upgrade cost you can by drafting it, and if you don't you can just spend those points on other things normally.
I'm not sure about calling them 'army upgrades' - it sounds a bit abstract, and not a designation for an actual character. I would like to maintain the connection to a specific character, since that's part of the appeal for me - it gives a way to implement a character that thematically can't or shouldn't be hitting the battlefield in a traditional way.

C3G (Welcome Center) (Books)
C3G Sortable Index
(Updated through Public Exclusive Collection 17: Blasters and Beast Masters)
Reply With Quote
  #15  
Old November 11th, 2018, 06:19 PM
MrNobody's Avatar
MrNobody MrNobody is offline
Just A Head
 
Join Date: July 27, 2018
Location: USA - GA - Atlanta
Posts: 1,671
MrNobody rolls all skulls baby! MrNobody rolls all skulls baby! MrNobody rolls all skulls baby! MrNobody rolls all skulls baby! MrNobody rolls all skulls baby!
Re: Ronin's Public Workshopping Thread

Non-combatants is a clunky but accurate term.
Reply With Quote
  #16  
Old November 11th, 2018, 06:24 PM
Ronin's Avatar
Ronin Ronin is online now
Looking where the light is better
 
Join Date: January 3, 2013
Location: USA - CO - Longmont
Posts: 10,900
Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun
Re: Ronin's Public Workshopping Thread

Maybe "Support"? I think phrases like Support Card, Common Support and Unique Support roll off the tongue well enough. Suits the role we're looking for these guys to play and it's broad enough to encompass a lot of different characters.

C3G (Welcome Center) (Books)
C3G Sortable Index
(Updated through Public Exclusive Collection 17: Blasters and Beast Masters)
Reply With Quote
  #17  
Old November 11th, 2018, 11:53 PM
IAmBatman's Avatar
IAmBatman IAmBatman is offline
Has Bigger Cockles
 
Join Date: February 15, 2007
Location: USA - AL - Montgomery
Posts: 86,825
Images: 23
IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer IAmBatman is a wielder of the Ban Hammer
Re: Ronin's Public Workshopping Thread

I'd almost think of them as "Conditions" or "Environment" though I suppose they're still actually characters, so "Support" makes sense on that level. I do think of Supremor as an "Event" version of whatever, though.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

Reply With Quote
  #18  
Old November 12th, 2018, 08:22 AM
Qualizium's Avatar
Qualizium Qualizium is offline
 
Join Date: February 18, 2017
Location: USA
Posts: 226
Qualizium knows what's in an order marker Qualizium knows what's in an order marker Qualizium knows what's in an order marker
Re: Ronin's Public Workshopping Thread

While I can see why it might be nice to keep at least some connection to the conventional character card, I think the design space you open up by omitting that stuff is really fascinating. A card type laid out similar to Spell Cards could accommodate both non-combatant figure-less support characters, and things that aren't characters at all.

For the sake of argument you could call them Asset cards and keyword the ones that represent characters as such.

E.g:
Quote:
Micro
David Lieberman
Asset - Character - Unique

When a Vigilante you control... yada yada yada actual game effect goes here...
Something like the Batcomputer could be an "Asset - Tech - Unique".

Last edited by Qualizium; November 12th, 2018 at 08:24 AM. Reason: adding "unique" to examples
Reply With Quote
  #19  
Old November 12th, 2018, 10:25 AM
japes's Avatar
japes japes is offline
A Man of Taste
 
Join Date: August 3, 2011
Location: USA - TX - Austin (SW)
Posts: 13,477
Images: 32
japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer
Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by Qualizium View Post
While I can see why it might be nice to keep at least some connection to the conventional character card, I think the design space you open up by omitting that stuff is really fascinating. A card type laid out similar to Spell Cards could accommodate both non-combatant figure-less support characters, and things that aren't characters at all.

For the sake of argument you could call them Asset cards and keyword the ones that represent characters as such.

E.g:
Quote:
Micro
David Lieberman
Asset - Character - Unique

When a Vigilante you control... yada yada yada actual game effect goes here...
Something like the Batcomputer could be an "Asset - Tech - Unique".
Except A3n already created an awesome batcomputer DO.

Quote:
Originally Posted by IAmBatman View Post
It was a great idea that really brought this concept to the next level and now I just have to convince you of your own brilliance.
Reply With Quote
  #20  
Old November 12th, 2018, 10:29 AM
Qualizium's Avatar
Qualizium Qualizium is offline
 
Join Date: February 18, 2017
Location: USA
Posts: 226
Qualizium knows what's in an order marker Qualizium knows what's in an order marker Qualizium knows what's in an order marker
Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by Qualizium View Post
While I can see why it might be nice to keep at least some connection to the conventional character card, I think the design space you open up by omitting that stuff is really fascinating. A card type laid out similar to Spell Cards could accommodate both non-combatant figure-less support characters, and things that aren't characters at all.

For the sake of argument you could call them Asset cards and keyword the ones that represent characters as such.

E.g:
Quote:
Micro
David Lieberman
Asset - Character - Unique

When a Vigilante you control... yada yada yada actual game effect goes here...
Something like the Batcomputer could be an "Asset - Tech - Unique".
Except A3n already created an awesome batcomputer DO.
It was a random example off the top of my head.
Reply With Quote
  #21  
Old November 12th, 2018, 12:00 PM
japes's Avatar
japes japes is offline
A Man of Taste
 
Join Date: August 3, 2011
Location: USA - TX - Austin (SW)
Posts: 13,477
Images: 32
japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer japes is a wielder of the Ban Hammer
Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by Qualizium View Post
Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by Qualizium View Post
While I can see why it might be nice to keep at least some connection to the conventional character card, I think the design space you open up by omitting that stuff is really fascinating. A card type laid out similar to Spell Cards could accommodate both non-combatant figure-less support characters, and things that aren't characters at all.

For the sake of argument you could call them Asset cards and keyword the ones that represent characters as such.

E.g:
Quote:
Micro
David Lieberman
Asset - Character - Unique

When a Vigilante you control... yada yada yada actual game effect goes here...
Something like the Batcomputer could be an "Asset - Tech - Unique".
Except A3n already created an awesome batcomputer DO.
It was a random example off the top of my head.
I know. And it was a random bit of humor from the top of mine.

Quote:
Originally Posted by IAmBatman View Post
It was a great idea that really brought this concept to the next level and now I just have to convince you of your own brilliance.
Reply With Quote
  #22  
Old November 12th, 2018, 06:45 PM
Ronin's Avatar
Ronin Ronin is online now
Looking where the light is better
 
Join Date: January 3, 2013
Location: USA - CO - Longmont
Posts: 10,900
Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun Ronin is a penguin with a machine gun
Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by Qualizium View Post
While I can see why it might be nice to keep at least some connection to the conventional character card, I think the design space you open up by omitting that stuff is really fascinating. A card type laid out similar to Spell Cards could accommodate both non-combatant figure-less support characters, and things that aren't characters at all.

For the sake of argument you could call them Asset cards and keyword the ones that represent characters as such.

E.g:
Quote:
Micro
David Lieberman
Asset - Character - Unique

When a Vigilante you control... yada yada yada actual game effect goes here...
Something like the Batcomputer could be an "Asset - Tech - Unique".
I don't know. To me, that feels like a bummer. I get why you like the broad approach, but I just don't think that accomplishes what I want, re: implementing otherwise impractical characters.

My goal is to make this as much like a normal character card as possible. I still want to feel like I'm drafting Karn or the Supreme Intelligence or whoever, and that they're every bit as much a part of the game as the heroes and squads on the battlefield. Implementing them as a subset of some broader, more generic asset system feels to me like it inherently designates them as 'less-than' normal cards.

Your mileage on that point may vary, though.

(EDIT: And I'm not saying an Asset system is a bad idea - just that I don't really like it for characters)

C3G (Welcome Center) (Books)
C3G Sortable Index
(Updated through Public Exclusive Collection 17: Blasters and Beast Masters)
Reply With Quote
  #23  
Old November 12th, 2018, 06:58 PM
MrNobody's Avatar
MrNobody MrNobody is offline
Just A Head
 
Join Date: July 27, 2018
Location: USA - GA - Atlanta
Posts: 1,671
MrNobody rolls all skulls baby! MrNobody rolls all skulls baby! MrNobody rolls all skulls baby! MrNobody rolls all skulls baby! MrNobody rolls all skulls baby!
Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by Ronin View Post
Quote:
Originally Posted by Qualizium View Post
While I can see why it might be nice to keep at least some connection to the conventional character card, I think the design space you open up by omitting that stuff is really fascinating. A card type laid out similar to Spell Cards could accommodate both non-combatant figure-less support characters, and things that aren't characters at all.

For the sake of argument you could call them Asset cards and keyword the ones that represent characters as such.

E.g:
Quote:
Micro
David Lieberman
Asset - Character - Unique

When a Vigilante you control... yada yada yada actual game effect goes here...
Something like the Batcomputer could be an "Asset - Tech - Unique".
I don't know. To me, that feels like a bummer. I get why you like the broad approach, but I just don't think that accomplishes what I want, re: implementing otherwise impractical characters.

My goal is to make this as much like a normal character card as possible. I still want to feel like I'm drafting Karn or the Supreme Intelligence or whoever, and that they're every bit as much a part of the game as the heroes and squads on the battlefield. Implementing them as a subset of some broader, more generic asset system feels to me like it inherently designates them as 'less-than' normal cards.

Your mileage on that point may vary, though.

(EDIT: And I'm not saying an Asset system is a bad idea - just that I don't really like it for characters)
I personally agree with Ronin. I'd also like to add that a character sized card just gives so much more room for powers, left box stats, etc. Sure, you could do it like a glyph card and get the same amount of text space, but then at that point why not give it some extra left-box stats or something to make it feel more like a character?
Reply With Quote
  #24  
Old November 12th, 2018, 07:05 PM
Lazy Orang's Avatar
Lazy Orang Lazy Orang is offline
 
Join Date: November 10, 2012
Location: British Isles
Posts: 9,184
Images: 6
Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun
Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by MrNobody View Post
Quote:
Originally Posted by Ronin View Post
Quote:
Originally Posted by Qualizium View Post
While I can see why it might be nice to keep at least some connection to the conventional character card, I think the design space you open up by omitting that stuff is really fascinating. A card type laid out similar to Spell Cards could accommodate both non-combatant figure-less support characters, and things that aren't characters at all.

For the sake of argument you could call them Asset cards and keyword the ones that represent characters as such.

E.g:
Quote:
Micro
David Lieberman
Asset - Character - Unique

When a Vigilante you control... yada yada yada actual game effect goes here...
Something like the Batcomputer could be an "Asset - Tech - Unique".
I don't know. To me, that feels like a bummer. I get why you like the broad approach, but I just don't think that accomplishes what I want, re: implementing otherwise impractical characters.

My goal is to make this as much like a normal character card as possible. I still want to feel like I'm drafting Karn or the Supreme Intelligence or whoever, and that they're every bit as much a part of the game as the heroes and squads on the battlefield. Implementing them as a subset of some broader, more generic asset system feels to me like it inherently designates them as 'less-than' normal cards.

Your mileage on that point may vary, though.

(EDIT: And I'm not saying an Asset system is a bad idea - just that I don't really like it for characters)
I personally agree with Ronin. I'd also like to add that a character sized card just gives so much more room for powers, left box stats, etc. Sure, you could do it like a glyph card and get the same amount of text space, but then at that point why not give it some extra left-box stats or something to make it feel more like a character?
This. I wouldn't mind somehow gutting and making use of the regular stat-box, though, since it won't be needed. The left box should absolutely stay, though.


My Classic Customs
- Fiends of Folklore
=====================
Reply With Quote
Reply

Go Back   Heroscapers > Marvel Legends HeroScape > Comic Hero Custom Creations > C3G Project
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Official Figures Used for C3G Designs tcglkn C3G Project 18 June 3rd, 2011 05:49 PM
Need help with anime character figures Church Monroe Custom Units & Army Cards 6 October 21st, 2007 04:39 PM


All times are GMT -4. The time now is 06:38 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.