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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#3109
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Re: HelmAverse Supers - Reinforcements Arrive
Thanks for the suggestions gang. I made some edits.
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#3110
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Re: HelmAverse Supers - Reinforcements Arrive
Meanwhile, here's the status of our factory with a few reveals:
Gh...Ghost Rider done Lo... Loki very delayed Gr... Green Lantern Corps. done At... Atom delayed An... Angel hopefully coming soon Ca... Captain Atom delayed Ma... Major Force very delayed Ki... Kick Ass is ready for a card De... Deathstroke done Jo... Johann Krauss will likely be similar to my old Garada art card Go... Golden Age Flash delayed (likely with a name change) Ca... Catman very delayed We... Werewolf by Night done Co... Colossus done An... Annihilus very delayed Sa... Savage Dragon done Sp... close to release In... Mr... Bl... Sh... close to release US... Be... Beast Boy is ready for a card Nova is ready for a card Psycho-Man update done with card to be posted soon Titanium Man update pending to fix Stasis Beam Falcon overhaul delayed Liz Sherman update delayed Abe Sapien update delayed And of course, Sandwich Man is always on the radar. Last edited by Matt Helm; August 27th, 2021 at 09:42 AM. |
#3111
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Re: HelmAverse Supers - Reinforcements Arrive
I had a thought for the Kick-Ass defensive power.
After an opponent rolls attack dice against Kick-Ass, that opponent must reroll all skulls once. Of course his defense would go back up to 3. I just thought it was a good way to represent him not feeling the attack & the attacker needing to do extra amount of damage to stop him. But I am fine with your version of Tough also. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3112
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Re: HelmAverse Supers - Reinforcements Arrive
Quote:
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#3113
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Re: HelmAverse Supers - Reinforcements Arrive
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3114
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Re: HelmAverse Supers - Reinforcements Arrive
After rolling defense for Kick-Ass, for each shield you rolled your opponent must reroll one skull they rolled once.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3115
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Re: HelmAverse Supers - Reinforcements Arrive
Quote:
Excellent edit! Edit: oh boy, oh boy, OH BOY, lil’Helm is going to flip when he sees Nova. The card is stellar! |
#3116
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Re: HelmAverse Supers - Reinforcements Arrive
Actually you could try the inverse of that power to give him better stressing power.
After rolling defense for Kick-Ass, for each blank or skull you rolled your opponent must reroll one skull they rolled once. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3117
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Re: HelmAverse Supers - Reinforcements Arrive
As much as I love it, my mind is even getting to a simpler point. The wording of making an attacker go back and reroll after the defender has rolled starts to get awkward. It seems an unnecessary back and forth when we can just let KA reroll any dice that do not show shields. The percentage is lower but not by much considering it’s only one two or three dice he is rolling.
Then again, the most blocks he can ever get is 3. If the opponent rerolls based on the number of shields KA rolled (which could be 3) he could potentially block 6 (the 3 shields plus a rerolled 3 skulls that now fail). Hmmmmmm need to think. |
#3118
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Re: HelmAverse Supers - Reinforcements Arrive
What if we saved your idea for another and went with a modified Luke Cage defense? Luke’s power with his 5 defense works awesome to represent his bullet proof nature. KA might be similar but for adjacent attacks instead.
Defense:2 When defending with Kick Ass, each shield rolled counts for one additional block. If Kick Ass is defending against a normal attack from an adjacent opponent add one automatic shield to whatever is rolled. This would probably put him at 60 - 65 points. Edit: Can I just pause to admire Nova… it’s an A3n masterpiece. Edit again: After running through some theoryscape with Lil'Helm, we decided to go back to the simple "Tough" like power that works against both normal and special attacks. Our fear was that we did not want to encourage opponents to chose Special Attacks or attack Kick Ass from range. He's not a character that one should strategize against to get an easier time to hit him. Basically, we want the opponent to want to run up and smack him in the face. It's basically what Kick-Ass is meant to do. Therefore, getting into complexities or differences based on the type of attack leads to styles of play we just didn't want to see. For example, we want Batman feeling good about punching him and not grappling away to throw baterangs. In the end, we are good with the auto shield against any and all attacks to represent his lack of pain nerves. Last edited by Matt Helm; August 27th, 2021 at 01:26 PM. |
#3119
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Re: HelmAverse Supers - Reinforcements Arrive
I am happy whatever way the helm factory decides. I was just spitballing before going to bed. I had another idea also:
After Kick-Ass receives wounds from an opponents attack, if he has not been destroyed remove one wound marker from this card. This is kind of Tough after the attack. But again I am happy with your Tough power. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3120
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Re: HelmAverse Supers - Reinforcements Arrive
While I was creating BB's card I realised there isn't SS. I definitely would've given him SS, if not permanently then added it to one of the powers. Also did you decide not to use Metahuman as a species? I don't recall either way. But if you haven't made that a hard rule, I think he should be. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
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