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  #397  
Old May 7th, 2022, 12:17 AM
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Re: Flash_19's Maps: Revisions 3/19/22

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Originally Posted by Typhon2222 View Post
Our game tonight is on your Royal Gardens. Just got it built. Will be my first time ever playing on the map — looking forward to it!

We always play four people: two against two. With 500 points each player, that'll be 2,000 points on the field. Should be interesting.

How'd it go?? Looking forward to hearing your feedback - especially with Royal Gardens nominated for WoS. It's been a long time since I've played the map, honestly. However, looking at it, I'm thinking I might like opening it up just a touch so it doesn't feel quite so claustrophobic.

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  #398  
Old May 7th, 2022, 12:23 AM
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Re: Flash_19's Maps: Revisions 3/19/22

Here are my two ScapeCon map submissions!

Nightblood
Requires 2x BftU, 1x VW, and Battlements/Ladders from FoA


Preservation
Requires 1x RotV, 1x TT, 1x TJ, and Battlements/Ladders from FoA

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  #399  
Old May 10th, 2022, 07:45 AM
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Re: Flash_19's Maps: ScapeCon II Submissions Added

Flash, you're one of the great map mapmakers and I voted for both of these, but...

...every time I look at Nightblood I can't help but think how stupid the name is. "Shadow is black and lava is red. Night is black and blood is red. Nightblood. Nailed it."


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  #400  
Old May 10th, 2022, 08:10 AM
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Re: Flash_19's Maps: ScapeCon II Submissions Added

Quote:
Originally Posted by NecroBlade View Post
Flash, you're one of the great map mapmakers and I voted for both of these, but...

...every time I look at Nightblood I can't help but think how stupid the name is. "Shadow is black and lava is red. Night is black and blood is red. Nightblood. Nailed it."
In total agreement. I've often wondered what @Flash_19 could come up with in our C3G world with all the extra tools he could have in his toolbox!
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  #401  
Old May 10th, 2022, 07:49 PM
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Re: Flash_19's Maps: ScapeCon II Submissions Added

Quote:
Originally Posted by NecroBlade View Post
Flash, you're one of the great map mapmakers and I voted for both of these, but...

...every time I look at Nightblood I can't help but think how stupid the name is. "Shadow is black and lava is red. Night is black and blood is red. Nightblood. Nailed it."
Hello! Would you like to destroy some evil today?


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  #402  
Old May 28th, 2022, 02:13 AM
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Re: Flash_19's Maps: ScapeCon II Submissions Added

A ton of your Mediafire images no longer work in the OP @Flash_19

You should probably start hosting your downloads/images on heroscapers in order to avoid that.

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  #403  
Old May 28th, 2022, 09:47 AM
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Re: Flash_19's Maps: ScapeCon II Submissions Added

Quote:
Originally Posted by Sir Heroscape View Post
A ton of your Mediafire images no longer work in the OP @Flash_19

You should probably start hosting your downloads/images on heroscapers in order to avoid that.
Thanks for the heads up! I appreciate it.

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  #404  
Old September 14th, 2022, 11:14 PM
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Re: Flash_19's Maps: ScapeCon II Submissions Added

Couple new maps. Executioner was a response to a challenge by @Dysole to build an asymmetrical map. It ended up being more symmetrical the more I tinkered with it.
Snare is a potential submission for the current map contest.

Snare
Requires 2x M:TCB, 1x SotM, 1x TJ


Executioner
Requires 1x RotV, 1x TT


EDIT: I also recently put together another version of Preservation that does not require ladders. I called it Preservation: OEAO Edition because I know how much @OEAO loves ladders.

Preservation: OEAO Edition
Requires 1x RotV, 1x TT, 1x TJ, and extra battlements from FoA

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Last edited by Flash_19; September 14th, 2022 at 11:36 PM.
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  #405  
Old September 18th, 2022, 01:43 AM
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Re: Flash_19's Maps: New Stuff

Been sitting on these ones long enough. Also worth noting that I updated the OP in this thread to be a lot cleaner. Hopefully the changes are helpful!

Dominion
Requires 1x RotV, 1x FoA, 1x VW


Awakened
Requires 1x RotV, 1x FoA, 2x TT

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Last edited by Flash_19; September 18th, 2022 at 10:26 AM.
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  #406  
Old September 18th, 2022, 03:54 AM
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Re: Flash_19's Maps: New Stuff

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Originally Posted by Flash_19 View Post
Awakened
Requires 1x RotV, 1x FoA, 1x VW 2x TT
Fixed that for you.
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  #407  
Old September 18th, 2022, 09:39 AM
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Re: Flash_19's Maps: More New Stuff

I like Awakened quite a bit. It looks like it makes the 6-hex glaciers work (that's really hard to do). It feels a bit large, but at a glance, I think you've done some good things to allow for it not too "play large" (no speedbumps, 2 turns to develop to the center, road throughout most of the map, lots of flat area to move through. My only suggestion might be for this map to have preset glyphs? and have them be weaker ones like Lodin/Ulinavia. I could see this map having issues where the stronger glyph side is the only side to get played on, AND if Wannok ever shows up, it potentially creates even more issues with that...simply because it would take way too long to contest Wannok if you ever developed the other side of the map.

Other than that, I really like it...I think it deserves some tests in a tourney to see how it holds up

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  #408  
Old September 18th, 2022, 10:26 AM
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Re: Flash_19's Maps: New Stuff

Quote:
Originally Posted by UtahScott View Post
Quote:
Originally Posted by Flash_19 View Post
Awakened
Requires 1x RotV, 1x FoA, 1x VW 2x TT
Fixed that for you.
Thanks for the catch.

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