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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #229  
Old October 15th, 2014, 11:06 PM
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Re: The Book of Jackal(Public Playtesting)

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Originally Posted by A3n View Post
Quote:
Originally Posted by dok View Post
Hence my choice of "any" in the first instance, yes. You could flip the order:
CELLULAR DEGENERATION
For the entire game, you must place 1 Wound Marker on any Clone Experiment you control after taking a turn with that Clone Experiment, and on all Clone Experiments you control at the end of each round.
I think that squeezes out the ambiguity... a bit longer than my first version but still relatively short.

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  #230  
Old October 16th, 2014, 01:32 AM
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Re: The Book of Jackal(Public Playtesting)

Updated. We good to move forward?
Quote:
NAME = JACKAL

SECRET IDENTITY = MILES WARREN

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = INSANE

SIZE/HEIGHT = MEDIUM 4

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 265?

EXPERIMENTAL CLONING 15
Before placing Order Markers for any round, you may choose any previously destroyed Unique Human, Mutate, or Clone Hero and roll the 20-sided die. If you roll 15 or higher, remove all Wound Markers from the chosen Hero’s Army Card and place the chosen Hero on any empty space adjacent to Jackal. If the chosen Hero was a Clone, place 2 Wound Markers on its card. You now control the chosen Hero, and it has the species of Clone and the class of Experiment instead of what is listed on its card.

DRUG TIPPED CLAWS

After attacking an adjacent figure with Jackal's normal attack, if the defending figure received one or more wounds but was not destroyed, you may roll the 20-sided die. If you roll 12 or higher, remove one Order Marker at random from the defending figure's card. Androids, Constructs, and Destructible Objects are not affected by Drug Tipped Claws.

CELLULAR DEGENERATION
For the entire game, you must place 1 Wound Marker on any Clone Experiment you control after taking a turn with that Clone Experiment, and on all Clone Experiments you control at the end of each round.
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  #231  
Old October 18th, 2014, 09:39 AM
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Re: The Book of Jackal(Public Playtesting)

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  #232  
Old October 18th, 2014, 10:17 AM
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Re: The Book of Jackal(Public Playtesting)

What are we moving on to?

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I highly recommend C3V and C3G customs!
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  #233  
Old October 18th, 2014, 10:45 AM
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Re: The Book of Jackal(Public Playtesting)

A few more tests with the above version if we are all good with it.
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  #234  
Old October 18th, 2014, 10:47 AM
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Re: The Book of Jackal(Public Playtesting)


We may want to FAQ that Heroes that get changed to Clones are still Clones when they are destroyed.

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  #235  
Old October 18th, 2014, 10:55 PM
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Re: The Book of Jackal(Public Playtesting)

Alright, that's enough support for me. SP updated and opening up some more slots for Jackal now.
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  #236  
Old November 2nd, 2014, 01:12 AM
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Re: The Book of Jackal(Public Playtesting)

Here are Ronin's Results.
Quote:
Originally Posted by Ronin
Quote:
Originally Posted by Karat View Post
NAME = JACKAL

SECRET IDENTITY = MILES WARREN

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = INSANE

SIZE/HEIGHT = MEDIUM 4

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 265?

EXPERIMENTAL CLONING 15
Before placing Order Markers for any round, you may choose any previously destroyed Unique Human, Mutate, or Clone Hero and roll the 20-sided die. If you roll 15 or higher, remove all Wound Markers from the chosen Hero’s Army Card and place the chosen Hero on any empty space adjacent to Jackal. If the chosen Hero was a Clone, place 2 Wound Markers on its card. You now control the chosen Hero, and it has the species of Clone and the class of Experiment instead of what is listed on its card.

DRUG TIPPED CLAWS

After attacking an adjacent figure with Jackal's normal attack, if the defending figure received one or more wounds but was not destroyed, you may roll the 20-sided die. If you roll 12 or higher, remove one Order Marker at random from the defending figure's card. Androids, Constructs, and Destructible Objects are not affected by Drug Tipped Claws.

CELLULAR DEGENERATION
For the entire game, you must place 1 Wound Marker on any Clone Experiment you control after taking a turn with that Clone Experiment, and on all Clone Experiments you control at the end of each round.
I'm liking the spirit of the changes here (clones easier to make, but dying more quickly), but Jackal's feeling a little too scary to me right now. I tried him out in a 2000-point build taking some inspiration from what we did last time (Beat Cops/Invisible Woman) and he was pretty scary. In that size of game, it feels a little too easy to protect Jackal, bog down opponents, and still have some points left over for a high-life heavy-hitter or two to clone. I tried out that build against a couple very different armies and Jackal pretty firmly won both of them. He was getting fairly lucky with the cloning rolls in both matches (which makes these things tricky to evaluate), but I think he still would have been doing well even at a normal cloning rate.

I also tried a 1200 point match, and Jackal seemed much closer to balanced there. If you can figure out a way to give him diminishing returns as the match scales upward, I think he'll be fine. Not sure how to go about that, though.

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Jackal

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass, probably

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Fail. Experimental Cloning's going to be fine in most matches, but I'm worried about how good it gets when you start upping the points.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass. Drug Tipped Claws didn't come up while testing, but it's more of a fail-safe than the reason to draft Jackal. I expect that toning down the Cloning would also lead to more situations where Jackal would have to rely on his attacks.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Unsure; at the edge of failing
- What should be the unit's point value? 280+
- Give a brief overview. Jackal successfully clones the (Hasbro) Hulk three times in a row. This ends badly for the other guys.
Map: Green Lantern Mogo
Units: Jackal, Invisible Woman, Beat Cops x2, Incredible Hulk (Hasbro), Ant-Man (Pym), Killer Bee, Baron Heinrich Zemo, War Machine, Electro, Graviton (2000) vs Captain America (C3G), Silver Surfer (C3G), Star-Lord, Rocket Raccoon, Groot, Drax, Gamora (2000)
Spoiler Alert!


_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes
- What should be the unit's point value? 265-280
- Give a brief overview. Tested out something similar to the last match, but on a smaller scale. Jackal wins again, but by a tighter margin. Definitely a little less powerful in smaller matches. And when he's not constantly giving you free Hulks.
Map: Sewer Labyrinth
Units: Baron Heinrich Zemo, Jackal, Black Adam, She-Hulk, Trapster (1200) vs Star-Lord, Rocket Raccoon, Robot, Flash (Wally), Scarlet Witch (1200)
Spoiler Alert!


_____________________________________________________________


Army Test
- Does it pass
, Yes or No? No
- What should be the unit's point value? 300+
- Give a brief overview. Tried out that first match again, but with Team Jackal against Anti-Monitor and Captain Mar-Vell. Though less of a blowout, Team Jackal still wins by a comfortable margin.
Map: Green Lantern Mogo
Units: Jackal, Invisible Woman, Beat Cops x2, Incredible Hulk (Hasbro), Ant-Man (Pym), Killer Bee, Baron Heinrich Zemo, War Machine, Electro, Graviton (2000) vs Anti-Monitor, Captain Marvel (Mar-Vell) (2000)
Spoiler Alert!
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  #237  
Old November 2nd, 2014, 01:12 AM
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Re: The Book of Jackal(Public Playtesting)

Looks like we may need to limit Experimental Cloning to once per Unique Hero.
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  #238  
Old November 2nd, 2014, 07:59 AM
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Re: The Book of Jackal(Public Playtesting)

Agreed. How about making it so if a figure is destroyed by Cellular Degeneration, it is removed from the game?
This could result in some interesting choices for the opponent to decide if it is worth attacking a cloned figure or just waiting for it to disintegrate.
Another possibility would be to a point/value restriction on Cloning, like around 250 points. Though once per figure per game is most likely the simplest route.

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The empty sky holds no reflection, for sorrow
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  #239  
Old November 2nd, 2014, 10:21 AM
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Re: The Book of Jackal(Public Playtesting)

Great tests and analysis from Ronin.

Quote:
Originally Posted by Karat View Post
Looks like we may need to limit Experimental Cloning to once per Unique Hero.
That looks like a prudent change. As Ronin notes, luck was certainly on Jackal's side, but those are some crazy wins. He'll still be better at higher costs, but hopefully that change limits him some.

Did you ever get midgieboy's tests? He said in the playtesting thread that he sent them.

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  #240  
Old November 2nd, 2014, 12:23 PM
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Re: The Book of Jackal(Public Playtesting)

Quote:
Originally Posted by TrollBrute View Post
Great tests and analysis from Ronin.

Quote:
Originally Posted by Karat View Post
Looks like we may need to limit Experimental Cloning to once per Unique Hero.
That looks like a prudent change. As Ronin notes, luck was certainly on Jackal's side, but those are some crazy wins. He'll still be better at higher costs, but hopefully that change limits him some.

Did you ever get midgieboy's tests? He said in the playtesting thread that he sent them.
Yeah, he sent it in 4 posts so it took a while to go through, and the formatting was a little off so I had him fix that and gave him some pointers on how to make the report more concise so it fits within 1 or 2 PMs. I'll post it shortly.
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