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Official Units Discussion of official HeroScape units |
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#253
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Re: Turtle and Anti-Turtle Unit Lists
The best I've seen at turtling is Deathwalker 9000. 9 defence just seems impossible to beat sometimes, especially against squads. Just played against my brother who had him and he moved it about 5 hexes the whole battle
Edit/note: It did die eventually tho, even after he possessed my Grimnak with Ne-Gok-Sas Mind Shackle (he had to roll a 20 what are the chances?). It was the last to go with 4 vs 1 ;p Just when I discovered the meaning of life, they changed it. Last edited by ryballs; March 29th, 2011 at 06:19 AM. |
#254
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Re: Turtle and Anti-Turtle Unit Lists
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Reach is only technically a ranged attack in my book. In reality, this is . |
#255
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Re: Turtle and Anti-Turtle Unit Lists
Welcome to the site ryballs and the sport. I loved reading your post. I envy you. There is something magical about those first RotV matches. The inevitable DW9k defense dice whiff and the unlikely Ne-Gok mindshackle to turn the tide of battle. The love of the game, nothing like it... peace
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#256
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Re: Turtle and Anti-Turtle Unit Lists
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If you've got the points to spare, try the combo of DW9K, the Zettians, Torin, and Raelin. Your Zetties will have a range of 9 and a Defense of 9 with Evil Eye to boot. |
#257
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Re: Turtle and Anti-Turtle Unit Lists
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