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  #25  
Old November 8th, 2010, 07:43 PM
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Re: Suggestions for the C3V Design Team

More Idea time

Historical:
50-70 point Warlord who gives a defense bonus to Archers. (Einar)

SciFi:
Marro Reaper (a melee multi-attack Warlord) (Utgar)
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  #26  
Old November 8th, 2010, 08:21 PM
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Re: Suggestions for the C3V Design Team

My idea: don't worry too much about improving all the "bad" units. Not to say that "bad" units haven't gotten support later on, but don't overdo it.
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  #27  
Old November 8th, 2010, 08:52 PM
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Re: Suggestions for the C3V Design Team

Just a suggestion, but a Zombie-esque hero would be nice. I know you said no bonding earlier, but maybe keep this in the files for later.

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  #28  
Old November 8th, 2010, 08:54 PM
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Re: Suggestions for the C3V Design Team

A zombie hero wouldn't need bonding. Although it would be cool if he had a horde type bonding with uncommon zombie heroes.

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  #29  
Old November 8th, 2010, 08:57 PM
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Re: Suggestions for the C3V Design Team

Skeleton Cavalry with some form of regeneration, possibly bonding. Oh, and it's okay to make them overpowered now, thanks to the lame treasure glyph

Last edited by TurtleKing99; November 8th, 2010 at 09:03 PM.
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  #30  
Old November 8th, 2010, 09:01 PM
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Re: Suggestions for the C3V Design Team

I think more undead in general are needed
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  #31  
Old November 8th, 2010, 09:05 PM
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Re: Suggestions for the C3V Design Team

Pirates, gotta do some pirates. Harrrrrrrrrrrrrrrrrrr

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  #32  
Old November 8th, 2010, 09:06 PM
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Re: Suggestions for the C3V Design Team

Double posted.

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  #33  
Old November 8th, 2010, 09:12 PM
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Re: Suggestions for the C3V Design Team

I've always thought that an interesting concept for an undead squad, specifically a skeleton one, would be for the (obviously unique) squad to not begin on the board, and have their own version of "The Drop" (Rise From The Earth?) that can occur every turn (with a free turn if successful). At the end of the round, all of the skeletons die.

So you can't really count on them for an entire round, but the advantage is that they never *truly* die, they could come back at any time.

Their stats would have to be pretty kickin', though, to warrant the unreliability (and the OM nightmare they would undoubtably be, although a Retchets-like free turn after "dropping" would help).

Maybe the skeleton cavalry could do this, plus some benefit from Cyprien?

Here's a write-up
Minions of Cyprien (3 large figs)
Undead
Unique Squad
Hunters
Terrifying
Large 5 (just to open a can of worms )
Life: 1
Move: 7
Range: 1
Attack: 4
Defense: 4
Rise From The Earth: The Minions of Cyprien do not begin on the battlefield. At the start of each of your turns, you may roll the 20-sided die. If you control Cyprien Eisenwein, add 3 to your roll. If you roll a 12 or higher, place the Minions of Cyprien on the map, and you may take an immediate turn with them.
Undead Terror: Opponent's common figures within 4 clear sight spaces of a Minion of Cyprien roll 1 less defense die.
Crumbling Bones: At the end of each round, destroy all Minions of Cyprien you control.
Points: 80

Last edited by Margloth; November 8th, 2010 at 09:13 PM. Reason: Yes, it's messy. Just for kicks.
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  #34  
Old November 8th, 2010, 09:32 PM
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by Grungebob View Post
Quote:
Originally Posted by machinekng View Post
Okay...

Ideas that have not been brought up again and again.

Historical Figures:
-WWII Soviet Conscripts (Einar)
-WWI German Assult Troopers (Vydar)
-Confederate Calvary (Vydar)
-Tribesman Shaman that gives bonuses to concelment (Aquilla)

SciFi:
-Telekinetic Agents (Vydar)
-Deathwings (Flying Soulborgs) (Utgar)
-Zettian Headhunters (Utgar)


Fantasty:
-Slaadi (Valkrill)
Cool ideas. I would not choose Vydar for the German assault troops, Einar would be a good choice. I don't really see German and Russian WW2 troops as high priority, but they could be cool never-the-less.
Remind me to show you my idea for a Russian KGB type.

Quote:
Originally Posted by Hahma View Post
Pirates, gotta do some pirates. Harrrrrrrrrrrrrrrrrrr
G'AAAARRRRR!

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  #35  
Old November 8th, 2010, 09:33 PM
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by Hahma View Post
Pirates, gotta do some pirates. Harrrrrrrrrrrrrrrrrrr
You know it.
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  #36  
Old November 8th, 2010, 10:01 PM
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by Hahma View Post
Pirates, gotta do some pirates. Harrrrrrrrrrrrrrrrrrr
You know it.
Eyepatches all 'round! Yaarrrgh!
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