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  #49  
Old June 18th, 2017, 06:13 PM
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Re: PK's customs MK. III - 6/15

Too bad there is not an old time-y car they could hop out of to execute the hit.

My first idea was to place glyphs at the start of the game and that is where you must place them to do the hit but it gets messy. It would be really cool if you could place a Car DO at the start of the game they could 'exit' for a Planned Hit.
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  #50  
Old June 18th, 2017, 06:20 PM
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Re: PK's customs MK. III - 6/15

Yeah, that would be a little complicated. The reason I'm redoing them is I want to submit them to the SoV and they frown on complication like that.
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  #51  
Old June 18th, 2017, 06:37 PM
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Re: PK's customs MK. III - 6/15

Yes indeed.

A generic placement power would be best then.
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  #52  
Old June 18th, 2017, 06:39 PM
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Re: PK's customs MK. III - 6/15

I'll add that to the list of possible powers! Lord.
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  #53  
Old June 19th, 2017, 08:21 PM
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Re: PK's customs MK. III - 6/15

I posted this in the pre-SoV thread, but here's a first draft of the new Lombardis. I'm going to take the +2 attack off of Planned Hit and make Fall Guy only work on Medium squads. Let me know what you think. Thanks to @Tornado for the Planned Hit idea!

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  #54  
Old June 19th, 2017, 08:42 PM
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Re: PK's customs MK. III - 6/15

My rep cannon is empty, unfortunately. I like where you're taking this design!
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  #55  
Old June 19th, 2017, 11:28 PM
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Re: PK's customs MK. III - 6/15

Thanks very much! There's some concern about the theme of Planned Hit, but we'll see what other feedback I get!
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  #56  
Old July 24th, 2017, 06:43 PM
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Re: PK's customs MK. III - 6/15



Kukalad

Figure: Chhaya, Sergeant - Reaper miniatures

Kukalad is the chieftain of the Hardshell tribe of Terrapor. For generations the Terrapor and Lizardfolk have been in constant conflict, and it is that conflict that has shaped the Hardshell warriors into patient, opportunistic sentinels, waiting until their opponents have tired, and then striking.




Spikeshell Braves

Figures: Spikeshell Warriors

The braves of the Hardshell tribe are the most elite of their warriors. Dedicated to Kukalad, they are unfailingly loyal, learning his combat tactics and practicing them to great effect.




Primadon Mindwipe


Figure: Axis Gorillas - Dust Tactics

These poor wretches are the result of Primadon scientists attempting to free their Mindshackled comrades. The experimental procedures are technically a success, but reduce the victims to a feral state. Though experiments are ongoing, this process is seen as irreversible. Though they are not trusted with firearms or advanced armor, they are easily trained, strong, and remarkably still loyal to the Primadons, making excellent bodyguards or shock troops when equipped with sonic vibration gauntlets.




Brutas, the Traitor

Figure: Gorilla Grodd - Heroclix

As the Marro advanced on Primadon holdings, one rogue scientist argued that the beings were the next stage of evolution - that the Marro were a perfect organism, able to adapt to anything the Primadon could throw at them. Obviously, they deserved to conquer Marr. He was, of course, exiled after his beliefs became known. He approached the nearest Hive with a bargain: knowledge for power. The Hivmeind agreed, granting Brutas with considerable psychic might in exchange for his knowledge.

Last edited by Pumpkin_King; August 8th, 2017 at 11:55 PM.
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  #57  
Old July 24th, 2017, 08:15 PM
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Re: PK's customs MK. III - 7/24

Good stuff as always, PK.

Kukalad: Turtle Up and Opportune Strike are a good combo when he's in a good position engaged with enemy fighters. It's too bad he doesn't have some version of a Coward's Reward for that strategy, but I digress. I can't recall if he'd get bonding with the Mohicans, but he'd be mighty good with not needing OMs of his own. They could always use more bonding options.

Braves: These guys have some great sculpts. Is there any particular reason they're Unique? Unfortunately I can't see too many uses for them compared to their hero, being only 30 points less and far less durable.

Mindwipe: 8 Move alone makes them a worthy wrench to lob into enemy ranks. One could argue that it'd be better to up their defense and just make them Common for less of an OM headache (they'd still get Gorillatrooper bonding either way).

Brutas: He's got scary stats and a cool power. I've always liked units that can push others around the board, even if it is broken on lava maps. This guy's my favorite.

~TAF

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

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  #58  
Old July 30th, 2017, 11:37 AM
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Re: PK's customs MK. III - 7/24

Thanks, TAF! Wow, I forgot you posted here, haha.

Kukalad and the Braves: I think that the Braves are unique mainly because we only bought the two figures, and painting metal is a hassle, haha. We got all three figures and eventually had a decent idea for the hero, but we didn't have one for the Braves. Just lesser versions of the hero. We may go back if we ever get a better idea and change them.

Mindwipe: with this one, we had the figures lying around and came up with something for them. I think that they kinda got caught in the unique hero > common hero iteration and ended up with those stats. You're completely correct and I'll probably edit them in that way when I post the next batch.
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  #59  
Old August 9th, 2017, 11:56 PM
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Re: PK's customs MK. III - 7/24



Detective Joe Barillo

Figure: Heroclix - Harvey Bullock

A lesser man would have given up the fight ten years ago. Not Joseph Barillo. He served in World War 1, joined the Pinkertons, made a name for himself on the streets of Chicago before moving to LA - where the glitzy life didn't care about his drug busts or the robberies he'd thwarted. A new name, however, rescued him from languishing on the "cheating husband" stakeouts - Lombardi. He grew obsessed with the Lombardi crime family, hunted them for ten years. His obsession lead to his death at the hands of a young Mickey "The Jackal" Lombardi....or so it seems. The middle-aged detective still had a few turns 'round the block to serve in Valhalla - a far cry from the City of Angels....mostly.



Za-Tor-Ga

Figure: D&D Miniatures - Cerebrilith

Once, Warlord Za-Tor-Ga was a houndmaster, a genetic mastermind who bred the Wulsinu into the diseased, terrifying beasts that they are. As much as any Marro can "love" anything, he had a sick love of the beasts, training and manipulating them to be ever deadlier. However, in a battle with the Vipers, Za-Tor-Ga was grievously wounded. As he lay dying, he begged a Marro gene-medic to save him. The medic grinned viciously...and seized a nearby Wulsinu. The medic hideously bonded the two, mixing their misshapen flesh until Za-Tor-Ga was reborn.




Motorized Patriot

Figure: Bioshock Infinite Heroclix - Motorized Patriot

Not much is known about the Motorized Patriot. Jandar received curious visions of a lighthouse, and a city, a city pockmarked with tears in reality. It was a simple matter for the curious Jandar to reach in and pluck some of the strange automatons from their world. After some tinkering, they respond to orders unquestioningly, and many of the soldiers from Earth seem to respond well to them...but many others can't shake the feeling of something "off" about the metal men.



Slark Fishbelly

Figure: Dota2 heroclix - Tidehunter

Slark was born with a Hunger that could not be sated. His appetite quickly became legendary. Manflesh, other Lizardfolk, orcflesh, even the decaying flesh of the dead and undead was palatable to his bottomless iron stomach. He grew massive and fat, gorging himself messily on anything he could easily reach. Other lizardfolk followed him into battle, inspired by his Hunger, his thirst for blood and battle - that that would soon make more meat, no matter who won. As a result of his eternal feast, the sickening smell of rotted meat proceeds him, an almost supernatural reek. When Ullar summoned the menacing abomination, the beast's only request? "More...food."
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  #60  
Old September 5th, 2017, 01:08 AM
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Re: PK's customs MK. III - 8/9



Mantika

Figure: Monsterpocalypse - Mantacon

Another of Aquila's experiments, Mantika was once a humble mantis-like insect. Growing to an immense size, she has found herself with a mind, a free will...and a desire to hunt. She seeks out the weak and defenseless among the enemy, leaping onto prey and cleaving with immense, scything talons. The mantis had no sense of honor or decency - her companion Xorax has to turn down her many "proposals", knowing full well what mantises are famous for...



King Street Jesters

Figures: Heroclix - The Joker's Henchman #1, The Joker Thug, The Joker's Henchman #2

On the mean streets of Angel City in the year 2210, only one gang rules - the King Street Jesters. They kill, steal, deal, and mutilate up and down the West Coast, over the entire area once known as California, before the Big War. Their specialty is Laughing Gas - a narcotic cocktail of painkiller, med-gas, stimulant, and adrenaline booster taken via inhaler. One breath of Laughing Gas, and you can fight through wounds that should rightfully have put you on the floor, turning you into a cackling, raving psychopath. Microcorp has tried to hunt down these gangsters for years and has thus far failed, finding the killer clowns resilient and tricky, their guerilla tactics hard to counter.



Elias Kingsley


Figure: Heroclix -The Joker

Kingsley came from humble beginnings - a refugee from the British colonies that made a home in Angel City. He eeked out a living as a scavenger working the Great Wastes until he crossed the leader of the King Street Jesters, and was taken as a slave. Years of inhuman treatment made him frail, sickly - and fiendishly clever. One morning, the Jesters awoke to find their former leader's severed head hanging from a broken street light. From that day forward, the Jesters were under new management.



Armoc Stormcaller

Figure: WoW miniatures - bloodscale wavecaller

Given enough time, the Vipers of Marr might have evolved a robust system of magic - psychic energy was no stranger to the Marr natives. One Armoc tribal leader began to perfect her skills and organize the teaching of this new power to her fellow vipers, but it was not to be. The Marro conquest of the planet would interrupt this primitive, fledgling magic, erasing it from Marr forever.

Last edited by Pumpkin_King; September 16th, 2017 at 12:55 AM.
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