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Official Units Discussion of official HeroScape units |
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#25
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That being said, I want to clear up a few things, marro_master. For one, you cannot use the Hive to revive the Marro Warriors, as they are unique. Is activated by Ornak, the Hive can't use Hive Mind. And lastly, the Marro Cavalry coming out have a 99% chance to be large, so they cannot be revived by the Hive. Any other maneuvers with the Hive, however, are legal. If you have any more questions, be sure to look at some threads here at Heroscapers! Again, welcome! The user formerly known as Bloody the Marro Stinger! |
#26
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#27
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However, the Cavalry cannot take a turn using the Hive. Be careful about that, as that still is a handicap! I actually see something unique with them, though. If they can't take a turn with the Hive, then my Stingers can, and then I can revive some Cavalry... The user formerly known as Bloody the Marro Stinger! |
#28
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I just played a 400 pt game where I used
Marro Hive 1X marro stingers 1X marro drudge Marro warriors Raelin I really like the hive because it allowed me so much flexibility. Unfortunatly Marro Rebirth was not working very often but 12 line of sight was easy to use on the small map we used. It was a very fun game for me. |
#29
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the war of marr continued army 1 Ne-gok-sa 90 Su-Bak-Na 160 Marro warriors 50 Me-Burg-Sa 50 Stingers x2 120 grubs x5 150 drudge x2 100 Hive 160 drones x3 150 hounds x3 270 Marcu 20 total 1350 team 2 Kee-Mo-Shi 130 Tor-Kul-Na-220 Marro warriors 50 Stingers x2 120 grubs x4 150 drudge x2 100 Hive 160 drones x3 150 hounds x3 270 total 1350 team 3 venoc Warlord 120 venoc vipers x11 840 armoc x6 390 total 1350 team four laglor 110 gorillas x 15 total 1350 x means 1 unit of 1,2,3, or 4 use with swamp battlefields go ullar and einar and death to the gun-arms and vydar |
#30
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In the "I own every Marro" battle I did a few weeks ago, I only put two or three turns on the hive, but it was enough to get my Drudge where I needed them to be, as well as revive one or two. The 12 sight spaces is quite a bit. More than I needed. Expensive... but strategic. Even though I love the Marro, I may not draft it a lot, due to the price. Still, for themed battles, I wouldn't mine taking it.
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#31
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want to read a good fanfic? read "after the swarm" and if you really liked that please read my sequal, after the swarm, fight for survival! both of these fanfics have action, dispair, adventure, and marro! it will be worth the read trust me on this one |
#32
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I just think the Hive is like Taelord. An expensive and not always usefull unit, but very usefull in the right situations. I think that is why these two units in particular are so expensive. They are meant to win in specific situations. Not to be drafted casually if you want to win.
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#33
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want to read a good fanfic? read "after the swarm" and if you really liked that please read my sequal, after the swarm, fight for survival! both of these fanfics have action, dispair, adventure, and marro! it will be worth the read trust me on this one |
#34
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If instead they try to fight all your stingers and then go for the hive its a war of attrition and the marro army has the advantage. Stingers stand up pound for pound against pretty much anything and you are bringing them back to life on top. |
#35
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I would've never believed it either, all the way up to when the Hive army destroyed mine. Good game, Paul. |
#36
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