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  #25  
Old September 26th, 2007, 08:44 PM
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ThrasherDarkrai ThrasherDarkrai is offline
 
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Quote:
Originally Posted by marro_master
HI! i am new to the site but not the game. the marro hive is ALWAYS in my battle's, i use only marro(no duh ) and it is fast becoming my fav unit.
Welcome to the site, fellow Marro! It is always good to see another of our ranks...
That being said, I want to clear up a few things, marro_master. For one, you cannot use the Hive to revive the Marro Warriors, as they are unique. Is activated by Ornak, the Hive can't use Hive Mind. And lastly, the Marro Cavalry coming out have a 99% chance to be large, so they cannot be revived by the Hive.
Any other maneuvers with the Hive, however, are legal. If you have any more questions, be sure to look at some threads here at Heroscapers! Again, welcome!

The user formerly known as Bloody the Marro Stinger!
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  #26  
Old September 26th, 2007, 09:06 PM
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Quote:
Originally Posted by Bloody the Marro Stinger
Quote:
Originally Posted by marro_master
HI! i am new to the site but not the game. the marro hive is ALWAYS in my battle's, i use only marro(no duh ) and it is fast becoming my fav unit.
Welcome to the site, fellow Marro! It is always good to see another of our ranks...
That being said, I want to clear up a few things, marro_master. For one, you cannot use the Hive to revive the Marro Warriors, as they are unique. Is activated by Ornak, the Hive can't use Hive Mind. And lastly, the Marro Cavalry coming out have a 99% chance to be large, so they cannot be revived by the Hive.
Any other maneuvers with the Hive, however, are legal. If you have any more questions, be sure to look at some threads here at Heroscapers! Again, welcome!
Careful, Stinger! Marro Rebirth does not specify a size! Only Hive Mind does.

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  #27  
Old September 26th, 2007, 09:28 PM
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ThrasherDarkrai ThrasherDarkrai is offline
 
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Quote:
Originally Posted by Taeblewalker
Quote:
Originally Posted by Bloody the Marro Stinger
Quote:
Originally Posted by marro_master
HI! i am new to the site but not the game. the marro hive is ALWAYS in my battle's, i use only marro(no duh ) and it is fast becoming my fav unit.
Welcome to the site, fellow Marro! It is always good to see another of our ranks...
That being said, I want to clear up a few things, marro_master. For one, you cannot use the Hive to revive the Marro Warriors, as they are unique. Is activated by Ornak, the Hive can't use Hive Mind. And lastly, the Marro Cavalry coming out have a 99% chance to be large, so they cannot be revived by the Hive.
Any other maneuvers with the Hive, however, are legal. If you have any more questions, be sure to look at some threads here at Heroscapers! Again, welcome!
Careful, Stinger! Marro Rebirth does not specify a size! Only Hive Mind does.
Doh. Hey, at least the cavalry aren't released yet so I could have made that foolish mistake...
However, the Cavalry cannot take a turn using the Hive. Be careful about that, as that still is a handicap! I actually see something unique with them, though. If they can't take a turn with the Hive, then my Stingers can, and then I can revive some Cavalry...

The user formerly known as Bloody the Marro Stinger!
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  #28  
Old October 8th, 2007, 07:09 PM
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I just played a 400 pt game where I used

Marro Hive
1X marro stingers
1X marro drudge
Marro warriors
Raelin

I really like the hive because it allowed me so much flexibility. Unfortunatly Marro Rebirth was not working very often but 12 line of sight was easy to use on the small map we used. It was a very fun game for me.
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  #29  
Old October 9th, 2007, 06:45 PM
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Ullar's warrior Ullar's warrior is offline
 
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Quote:
Originally Posted by paradox22
hmmmmm... could you mindshackle the hive? I don't see why not? Can you say..Marro civil war?
got it here she is

the war of marr continued

army 1
Ne-gok-sa 90
Su-Bak-Na 160
Marro warriors 50
Me-Burg-Sa 50
Stingers x2 120
grubs x5 150
drudge x2 100
Hive 160
drones x3 150
hounds x3 270
Marcu 20
total 1350

team 2
Kee-Mo-Shi 130
Tor-Kul-Na-220
Marro warriors 50
Stingers x2 120
grubs x4 150
drudge x2 100
Hive 160
drones x3 150
hounds x3 270
total 1350

team 3
venoc Warlord 120
venoc vipers x11 840
armoc x6 390
total 1350

team four
laglor 110
gorillas x 15
total 1350

x means 1 unit of 1,2,3, or 4
use with swamp battlefields

go ullar and einar
and death to the gun-arms and vydar
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  #30  
Old October 11th, 2007, 01:22 PM
Overlord Hikash Overlord Hikash is offline
 
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In the "I own every Marro" battle I did a few weeks ago, I only put two or three turns on the hive, but it was enough to get my Drudge where I needed them to be, as well as revive one or two. The 12 sight spaces is quite a bit. More than I needed. Expensive... but strategic. Even though I love the Marro, I may not draft it a lot, due to the price. Still, for themed battles, I wouldn't mine taking it.
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  #31  
Old October 11th, 2007, 03:52 PM
marro_master marro_master is offline
 
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Quote:
Originally Posted by Overlord Hikash
In the "I own every Marro" battle I did a few weeks ago, I only put two or three turns on the hive, but it was enough to get my Drudge where I needed them to be, as well as revive one or two. The 12 sight spaces is quite a bit. More than I needed. Expensive... but strategic. Even though I love the Marro, I may not draft it a lot, due to the price. Still, for themed battles, I wouldn't mine taking it.
i do that sometimes so i know who i want to use for what and not accidently put a mark on something i don't want to use. and the reviving is VERY helpful. and my hive is usually on hieght just to make sure he can see his little buddys and i don't mind the price that much, paying 160 just to get a free turn giving egg laying hive. i always use the hive.

want to read a good fanfic? read "after the swarm" and if you really liked that please read my sequal, after the swarm, fight for survival!
both of these fanfics have action, dispair, adventure, and marro! it will be worth the read trust me on this one
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  #32  
Old October 11th, 2007, 04:56 PM
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I just think the Hive is like Taelord. An expensive and not always usefull unit, but very usefull in the right situations. I think that is why these two units in particular are so expensive. They are meant to win in specific situations. Not to be drafted casually if you want to win.
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  #33  
Old October 11th, 2007, 06:45 PM
marro_master marro_master is offline
 
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Quote:
Originally Posted by Tiranx
I just think the Hive is like Taelord. An expensive and not always usefull unit, but very usefull in the right situations. I think that is why these two units in particular are so expensive. They are meant to win in specific situations. Not to be drafted casually if you want to win.
i can actually use him casually, and win, hmmmm mayby ur just using it wrong?

want to read a good fanfic? read "after the swarm" and if you really liked that please read my sequal, after the swarm, fight for survival!
both of these fanfics have action, dispair, adventure, and marro! it will be worth the read trust me on this one
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  #34  
Old October 21st, 2007, 12:37 PM
endpawn endpawn is offline
 
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Quote:
Originally Posted by hex706f726368
The Hive's value goes up with each turn it takes. So you need a longer game for the hive to have value, imo. I think higher point armies will extend the game, but they don't guarantee that your hive will be around long enough for it to matter.

Let's just say you have an all common marro army plus the hive and you are able to be effective with them within the 12 LOS spaces so you can load all your turn markers on the hive. On average you rebirth 40% of the time. That's 6 rebirths every 5 rounds if every turn marker is on the hive. I think the stingers are the most expensive common marro squad to date at 60 points. So, after 5 rounds with the stingers and hive, on average, you're only going to rebirth 120 pts or 75% of the value of your hive. It will take 7 rounds (8 stingers) on average to rebirth the full value of the hive.

I think the hive mind ability isn't all that special unless you take a mix of common marro units. I mean, if you took all stingers, it's the exact same thing as if you put your order markers on their card, except you can only move the ones within 12 clear sight spaces of your start zone.

In my opnion, the hive just sits back in your start zone and acts like a target. It's probably not going to take out any of your opponent's figures, so it has to rebirth figures to earn its point value.

That's probably more than my $0.02 worth.
Well your math comparison of the points is fine but it doesnt really include the whole point of the hive. With the hive sitting back in your starting zone your opponent has to come to you. This pretty much forces them to use a lesser strategy to move fully across the board and deal with your hive. They have to give up board position and come to you while you can set up your stingers in good spots defensively.

If instead they try to fight all your stingers and then go for the hive its a war of attrition and the marro army has the advantage. Stingers stand up pound for pound against pretty much anything and you are bringing them back to life on top.
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  #35  
Old October 22nd, 2007, 01:20 PM
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Boozehammer Boozehammer is offline
 
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Quote:
Originally Posted by endpawn
Well your math comparison of the points is fine but it doesnt really include the whole point of the hive. With the hive sitting back in your starting zone your opponent has to come to you. This pretty much forces them to use a lesser strategy to move fully across the board and deal with your hive. They have to give up board position and come to you while you can set up your stingers in good spots defensively.

If instead they try to fight all your stingers and then go for the hive its a war of attrition and the marro army has the advantage. Stingers stand up pound for pound against pretty much anything and you are bringing them back to life on top.
This. The Hive does have value when used this way, and this has been confirmed by a Hive/Stinger army making it to the Top 8 semifinals during the last National Heroscape Day (not my army, unfortunately). It's Regen ability has the potential to make the Hive worth it's point cost, relatively easily.

I would've never believed it either, all the way up to when the Hive army destroyed mine. Good game, Paul.
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  #36  
Old October 22nd, 2007, 04:00 PM
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hex706f726368 hex706f726368 is offline
 
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Quote:
Originally Posted by endpawn
Well your math comparison of the points is fine but it doesnt really include the whole point of the hive. With the hive sitting back in your starting zone your opponent has to come to you. This pretty much forces them to use a lesser strategy to move fully across the board and deal with your hive. They have to give up board position and come to you while you can set up your stingers in good spots defensively.

If instead they try to fight all your stingers and then go for the hive its a war of attrition and the marro army has the advantage. Stingers stand up pound for pound against pretty much anything and you are bringing them back to life on top.
I think you missed my point. I'm not going to bother with your hive in your starting zone. I don't expect you to get enough turns to clone enough marros for it to matter. More than likely, I'm going to outrange you (stingers range = 5) anyway. I'm going to try to draw your stingers out of the 12 LOS range. Then you can either forgo useful attacks while I pick off your stingers and try to clone them back or you can fight me pound for pound at a 160 point disadvantage.
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