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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: Skeletal Steeds - feedback?
Quote:
~bobinchese, who likes the unit idea |
#14
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Re: Skeletal Steeds - feedback?
I think if you want to keep the spirit of Mounted Attack, it probably needs to be all of them or none of them, or the wording is going to very unwieldy. Perhaps;
After moving with Skeletal Steeds, you may choose not to attack. If you do not attack with any Skeletal Steeds, after this turn you may take a turn with each figure that was moved by Phantom Charge this turn. Those figures may only attack during those turns. You may only use Mounted Attack if you revealed an order marker on Skeletal Steeds this turn. That may still need some revision. I'm not sure if this causes issues for squads that are not complete or other obscure rules issues. Note that this also means you can move and attack with 3 different Heroes. That could be pretty powerful. Kaemon Awa with Quick Release, Alastair with Overextend and Syvarris could give you 6 attacks a turn (I'm assuming they get all these attacks with the wording). That was a quick think, I'm sure there are more powerful combinations of medium or smaller units. |
#15
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Re: Skeletal Steeds - feedback?
Also I think Unholy Aura needs to be changed to a 20-die ability. It seems to be a clear design element of Heroscape that combat dice are only used specifically for combat.
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#16
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Re: Skeletal Steeds - feedback?
Quote:
But Sylvarris - totally. Alastair can use Overextend after taking a turn. Is attack taking a turn? My friend was thinking Sylvarris, Guilty and Raelin galloping around for 4 attacks at range. Pretty buff, and maybe a little broken. -- And yes, I thought about 3 heroes being moved and making attacks. This could be problematic with Raelin's mobility plus 2 other heroes attacking. I think a balance is that the Skeletal Steeds will be a Unique Squad - so are you likely only pulling off the multi-hero move a few times. Maybe the Steeds need to drop to 4 defense. You're also investing 100-points in a strategy that might not always be effective. There are certainly powerful non-Utgar heroes that could use the Steeds - which is why they risk taking a wound. But 1 wound might not be enough of a deterrent. Maybe non-Utgar or Valkrill simply cannot use the Steeds. Maybe a Common Hero version would be more balanced? |
#17
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Re: Skeletal Steeds - feedback?
Quote:
These are just ones off the top of my head. I'm sure I could come up with many more if I put some thought into it. If you want to go this route, the original designers created a precedent with Commander's Strike. |
#18
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Re: Skeletal Steeds - feedback?
Quote:
For instances of statistical bonuses, one could even go the route of ignoring all statistical bonuses that would favor the attacker (as if it were a special attack). In fact, you could just change it to a special attack if you wanted... Mounted Charge Special Attack Range Special. Attack Special. After moving and after placing a friendly figure with "Carry" you may use Mounted Charge Special. Consider the Range and attack of Mounted Charge Special Attack to be that of the placed figure's. Food for thoughts... My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#19
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Re: Skeletal Steeds - feedback?
My bad, I didn't see the 'normal attack' stipulation earlier.
To solve Scytale's problem, I think you need to be clear who is attacking. If the unit being carried is attacking, then it needs to be clearly worded that they are taking an attack only-turn after the Skeletal Steeds. If you want the attack to be during the Skeletal Steeds turn then it needs to be a 'transfer of power' so to speak to the Skeletal Steed. e.g. 'If a Skeletal Steed moved a figure with Mounted Attack this turn, each Skeletal Steeds attack becomes equal to the attack of the figure that was moved by Mounted Attack. If a Skeletal Steed moved a figure with Mounted Attack, each Skeletal Steed can only attack a figure that is adjacent to that Skeletal Steed and the figure they moved with Mounted Attack'. That's a mouthful. I'm not even sure it works because it is a squad. The last bit is not essential. You could explain leaving it off; the mounted figure is attacking an opponent and then jumping off the other side of the steed. It just makes less intuitive sense as that figure isn't engaged at the time the attack is taking place on the board. |
#20
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Re: Skeletal Steeds - feedback?
'If a Skeletal Steed moved a figure with Mounted Attack this turn, each Skeletal Steeds attack becomes equal to the attack of the figure that was moved by Mounted Attack.
Actually this might need more clarification, related to Scytale's concerns before. I think it is clear that the base attack of the carried figure becomes the base attack of the Skeletal Steed, and the steed can get height bonus if it has it. But I don't know if that is 100% clear. |
#21
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Re: Skeletal Steeds - feedback?
You could go much simpler and do a simple "steed and rider combined" sort of power. Like +2 attack if the Steed carried a figure.
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#22
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Re: Skeletal Steeds - feedback?
A few suggestions.
1. Change the class to "Mount." Cavalry would refer to the rider, not the actual horse/skeleton. It also puts them in the same class as Brunak, another Utgar unit that has the "Carry" ability. 2. Make the Skeletal Steeds Common/Uncommon Heroes. This makes the complicated wording and potential overpowered abilities much easier to fix. If you feel it's more thematic to use three of the Skeletal Steeds, you can add: Utgar Mount Movement Bonding: After revealing an order marker on this card and before taking a turn with this unit, you may move up to two other Utgar Mounts you control. (This also gives you synergy with Brunak) 2. Change Phantom Charge to read: Phantom Charge: Once per turn, before moving this Skeletal Steed, choose a friendly small or medium figure adjacent to this Skeletal Steed. After your move, place the chosen figure adjacent to this Skeletal Steed and take a single turn with the chosen figure, during which the chosen figure may only attack. 3. You can drastically lower the cost of the figures. I'd suggest putting them at 25(?) points each(All three would only cost 75, but you can only attack with one each turn and you risk taking a wound from Unholy Aura). You might want to consider dropping Unholy Aura and adding Disengage for a 10 point increase. Increasing the move value to 7 might make them more versatile, and would add another 5 points to the cost. |
#23
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Re: Skeletal Steeds - feedback?
Thanks for the feedback everyone.
I had thought about a Common Hero version, but then it went back to the sculpt available. I like the look of a Marrden Hound replacement, but agree that Groks are more readily available. Synergy with Brunak would be awesome, and I like the idea of changing them to "Mounts." The Unholy Aura was to try and prevent Raelin or multi-hero hero abuse when they were a 3-figure unique squad. There certainly sounds like some interest, so I'll work on some playtesting and re-wording and see how it goes. Thanks again! |
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