For most life forms, Volcarren is an uninhabitable land of volcanic activity. Rumors of new wellsprings in this part of Valhalla tempt only the most foolish of warriors to attempt a search for them. One particularly active volcano along the coast has created a penninsula of land that extends into the Molten Sea. This rugged strip of land has become known as the Volcarren Wasteland. In spite of its dangerous terrain, this is the only place to land from the Molten Sea.
The Firestorms have ended and the Molten Sea is calm again, if only for a short while. Through the smoke and ashes, Volcarren lies ahead of you, your landing point for destinations further inland. However, you are not the only army to land that day with the same orders. This unexpected encounter alters your plans as you prepare for fierce battle.
Summary:- Requires: Volcarren Wasteland and Rise of the Valkyrie
- 2 Players
Goal:
One player must gain control of two of the three zones at the end of a round. Each zone is separated by rivers.
Setup: Each player drafts or brings a pre-made 500 point army. There are three zones that are separated by rivers. The rivers are not part of any zone. While placing figures at the start of the battle, keep in mind this rule: When placement is complete, each player must have at least one figure in each of the three zones.
Victory: A player wins if, at the end of a round, he/she has control over two of the three zones. To have control of a zone you must have at least one figure, and your opponent cannot have any figures, in that zone. Also, if your opponent has no figures left on the battlefield, you win. If the battle reaches the end of round 12, then the game is over and the player or team with the most points on the battlefield wins.