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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#2593
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Re: HelmAverse Supers - TMNT
I'm very much attached to the more developed, chromatic versions of the Turtles, but... I watched the Turtles Forever film, and the Issue One Mirage Turtles appeared there near the end. I am so tempted to pick up this card to represent them.
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#2595
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Re: HelmAverse Supers - TMNT
That and watching old Shredder and Krang bicker while awakening Utrom Shredder and having no idea what kind of crap they were unleashing, yeah.
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#2596
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Re: HelmAverse Supers - TMNT
I thought BeBop and Rocksteady accidentally saving the multiverse was the highlight!
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#2597
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Re: HelmAverse Supers - TMNT
Seriously, it has been a real long time since I posted anything. Heck, its been a long time since I even surfed around to see what was going on.
The bad news, my thread was useless as the images were gobbled up by yet another photo storage site going down. The good news, I was able to upload almost all of the HelmAverse supers to the gallery and then link them to the OP. I'm still finishing up the "pack" images that I like to put together for visual effect but the standard list is 99% complete. For some reason I cannot find an image of Nightcrawler's card. I'll keep looking and if I cannot find it, I'll check with A3n to see if he has that one backed up somewhere. The real good news, most of the great people that keep this game alive are still as active as ever. Keep on rocking' everyone... and hopefully I'll be sharing a few new card designs real soon. My kids, scratch that term, my "young men" have inspired me a bit. Wow time flies. |
#2598
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Re: HelmAverse Supers - TMNT
Excellent news! I love to see other old timers around. I don't know if my pictures are salvageable, from the early days of my Battle Reports.
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#2600
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Re: HelmAverse Supers - TMNT
I'm still hoping to con you into running a lead design for C3G's tenth anniversary (technically last April 23rd, but we're celebrating all year!).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#2601
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Re: HelmAverse Supers - TMNT
Very interesting offer Mr. Wayne and it would be quite the honor. Let me finish off the new batch of HelmAverse cards that I've been play testing with my boys and then I'll get back to you on the possibility. Thanks, buddy.
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#2602
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Re: HelmAverse Supers - TMNT
I found a copy of Nightcrawler and posted him. He was a beast again for me during my last game and the boys are starting to whine that he is under-costed. I may have to revise his points.
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#2603
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Re: HelmAverse Supers - TMNT
Quote:
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#2604
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Re: HelmAverse Supers - TMNT
Before I get to some of the real new cards I've been working on, the boys and I finally fine tuned a few that have been sitting on deck for ages. Let's pump them out to the public and see what the critics think.
---------------------------------------------- MARVEL STORM MUTANT UNIQUE HERO PRIESTESS COMPOSED MEDIUM 5 LIFE: 5 MOVE: 5 RANGE: 4 ATTACK: 5 DEFENSE: 5 POINTS: 195 AIR MASTERY Figures that have the Flying or Stealth Flying special power subtract 1 from their defense dice when attacked by Storm. CYCLONE WIND SPECIAL ATTACK Range 3. Attack 3. Choose up to two figures to be affected by Storm’s Cyclone Wind Special Attack. Affected figures must be within 2 spaces of each other. Roll 3 attack dice once for all affected figures. Affected figures roll defense dice separately. After attacking, you may move any affected small and medium figures that did not roll any excess shields, up to 1 space for each skull rolled in the attack. Figures moved by Storm’s Cyclone Wind Special Attack never take leaving engagement attacks and cannot ignore elevations. FLYING When counting spaces for Storm's movement, ignore elevations. Storm may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Storm starts to fly, if she is engaged she will take any leaving engagement attacks. Last edited by Matt Helm; October 10th, 2019 at 07:19 PM. |
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