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  #13  
Old April 12th, 2013, 07:58 AM
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Re: Marros Vs agents









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  #14  
Old April 12th, 2013, 09:15 AM
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  #15  
Old April 12th, 2013, 10:15 AM
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  #16  
Old April 12th, 2013, 10:29 AM
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  #17  
Old April 12th, 2013, 10:32 AM
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Re: Marros Vs agents



I'll try to translate...

Yuzzem
Unique hero
Apprentice agent
Awkward
Large 5

*WRONG TARGET
Choose a figure to attack : before attacking a non-adjacent figure, you must roll the 20-sided die.
Krazar should roll : a 11 for a small figure
a 8 for a medium figure
a 5 for a large figure
a 3 for a huge figure.
If Krazar didn't roll enough, the player who controls the chosen figure must choose, if possible, any other figure within 4 clear sight spaces of Krazar's chosen figure and within 8 clear sight spaces of Krazar.
Then Krazar can't attack the first chosen figure and must attack the other figure. Krazar can't attack himself.

*FURY SPECIAL ATTACK
Range 1 - Attack 4
Krazar can attack once or twice with this attack.
At the end of this attack(s), he must attack a
non-adjacent figure, if he's unengaged.


(Now you can understand why Carr wanted Krazar to stay behind the door)

Last edited by Seb from space; April 12th, 2013 at 01:56 PM.
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  #18  
Old April 13th, 2013, 07:12 PM
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Re: Marros Vs agents

Dang, what are the point totals on these armies?!?
This is going to be an awesome battle, though. Are you using any special rules?
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  #19  
Old April 13th, 2013, 07:21 PM
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Re: Marros Vs agents

I agree. It's certainly more 'epic' than any game I've ever played


Sock is one week away from retirement, in
THE ENEMY'S LAST RETREAT
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  #20  
Old April 14th, 2013, 05:42 AM
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Re: Marros Vs agents

Seb plays marros :

Mezzodémons X4
Marro hive
Dividers
Marros warriors
Stingers X2
Drudges X4
Drones X3
Gnids X3
Havech eradicators X6
Groks riders
Marrden hounds X2
Nagrubs X3
Tor Kul Na
Wo Sa Ga
Su Bak Na
Tul Bak Ra
Kee Mo Shi
Ne Gok Sa
Me Burq Sa

2995 points (Vs 2490 pts)

Tandros plays agents :

Zelrig
Quahon
Nilfheim
Agent Carr
Agent Skahen
Sergent Drake 2
Captain J. Varan
Airborne elite
Agent Inaya (80 pts)
Krazar (90 pts)
Major X17
Zaeus
Mercenaries (110 pts)
Agents Krav Maga
Agents microcorps X2
Agents Nakitas
Gorillinators X2
Microcorps troopers X3

2490 points (Vs 2995 pts)
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  #21  
Old April 14th, 2013, 05:58 AM
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Re: Marros Vs agents

We have only special rules for order markers. At the beginning of each round we roll initiative die. The player who wons initiative put his first order marker on any army card, and plays his "1". The second players do the same. After this the second players choose any army card and put his second order marker and plays his "2"... With this special rules, we can never have an order marker on a wrong army card, we alwals play the best army card we can play, but we can't attack someone thinking he can't play because he doesn't have any order marker.

Special rules for Xipta : (with our special rules for order marker Xipta is useless) At the beginning of each round, after rolling initiative die, if a figure is on Xipta, roll the 20-sided die : if you roll 11 or higher, place a red marker on any army card. The player who plays this army card can't place more than 2 order markers on this card in this round.
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  #22  
Old April 14th, 2013, 06:10 AM
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Re: Marros Vs agents

14 unknown treasure glyphs have been placed

13 glyphs have been placed (only Kelda is power-sided up) : Kelda - Lodin - Erland - Mitonsoul - Proftaka - Sturla X2 - Valda - Ulaniva - Holdir - Xipta - Frosa and Gerda

Goal of this game : only killing all opponent figures !

Last edited by Seb from space; April 14th, 2013 at 01:06 PM.
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  #23  
Old April 14th, 2013, 06:57 AM
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Re: Marros Vs agents



Mercenaries

Mutants
Unique squad
Mercenaries
Precise
Medium 5

* SPECIAL ATTACK MARROS SLAUGHTER
Range 6 - Attack 3
Choose a figure to attack, you may also choose a marro or marrden figure within 2 clear sight spaces of the first chosen figure and within
clear sight of any mercenary. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.

* MARRO HATE
Mercenaries add 1 attack die when attacking a marro or marrden figure. Any unique marro rolling 20-sided die must subtract 3 to his roll. Mercenaries may never make any attack if there is at least one marro or marrden army card in their army.

* LAST SURVIVOR
If you have only one mercenary still alive in you army, add 2 defense dice when defending with this mercenary.
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  #24  
Old April 14th, 2013, 07:10 AM
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Re: Marros Vs agents

Agent Inaya

vydar

Human
Héros unique
Agent
Tricky
Medium 5

Life 5
Move 5
Range 7
Attack 3
Defense 2
80 points

* Seductress
All male human, kyrie, mariedian, or elf subtrats 1 attack die when attacking Inaya.

* Triple shooting special attack
Range 7 - Attack 2
When attacking with this special attack, Inaya may attack two additional times.

* Stealth dodge
When Inaya rolls defense dice against an attacking figure who is not adjacent, one shild will block all damage.

Last edited by Seb from space; April 14th, 2013 at 01:04 PM.
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