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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#109
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Re: The Book of Small House (Playtesting)
Quote:
It would be an issue gamewise though, probably. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#110
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Re: The Book of Small House (Playtesting)
Well, it looks like you can throw Huge DOs.
So where exactly does that leave us. Throwing and placing the Small House sounds like a nightmare. Do we create a new size, Immense DO? Do we call them Terrain Features? The problem I see there is not being able to destroy the Small House. Thoughts are appreciated! A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#111
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Re: The Book of Small House (Playtesting)
You can have a destructible object without a size designation.
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#112
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Re: The Book of Small House (Playtesting)
No, there's no need to make them Immense, or not DOs - we already have DOs with no size designation - those are the ones that can't be thrown.
~Lazy Orang, who would, while in theory be fine with a size larger than huge, object to it on the grounds that Galactus is only huge. EDIT - Ninja'd, though I still went into more detail. |
#113
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Re: The Book of Small House (Playtesting)
OK. That still leaves an issue with Selene and Magneto correct?
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#114
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Re: The Book of Small House (Playtesting)
Just Selene.
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#115
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Re: The Book of Small House (Playtesting)
I think we should just put a limit on the amount of figures Selene can hit at once. She'd still have a ton of options with the buildings, but it wouldn't be a ton stronger than with a tree or the bridge walls.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#116
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Re: The Book of Small House (Playtesting)
Limits are generally a good way to keep things balanced.
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#117
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Re: The Book of Small House (Playtesting)
So de we need to shift this conversation to Selene's thread?
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#118
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Re: The Book of Small House (Playtesting)
Probably not, if part of the conversation's based on things that we're keeping secret.
I do like the idea of a limit on Inanimate Object Control to balance things, though, over any other change. EDIT: I see you've already done so. |
#119
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Re: The Book of Small House (Playtesting)
Too late. I think we can be discreet though.
Also it is not exactly a secret that buildings are in the works. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#120
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Re: The Book of Small House (Playtesting)
The warehouse ruins isn't a DO but the Breakable Wall is. Can't we keep them as terrain & then we make DOs out of the parts we want to destroy?
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
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