#157
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Re: C3G Terrain Makers
Shows up fine for me. I think that Yoda is right about designing a front side and rear wall, allowing for the side to just be printed twice. As for multiple doors I think we need to establish a mechanic before we really worry about entrances and exits. Buildings should create more than just a path to the back side. They should also function as a method of cornering units.
“Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
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#158
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Re: C3G Terrain Makers
Quote:
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#159
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Re: C3G Terrain Makers
Quote:
I also sometimes cut the windows out and cover with clear film. I have also experimented with opening doors counting one movement point for openining a door. I will work on the back wall Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#160
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Re: C3G Terrain Makers
For flexibility I have added two more...The second sheet has two backs (one with a standard door and one with a roll up loading dock door) and a side with a door and sliding shutter (I could see the shutter closed acting like a fortress door)
https://docs.google.com/open?id=0BzY...3NfeG9lblJfMW8 The third sheet has two more fronts and a solid wall side. https://docs.google.com/open?id=0BzY...XYyTVNQcWl4dnM Mix and match as you please. The first person to put one of these together let me know how the scale turns out. Using 8 tiles equals 3" I put tick marks at all the corners but unless someone sends me a handful of tiles I have no way of verifying this is right. Once I get confirmation I will begin some Upper story sections that can be stacked above these for multiple story buildings. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. Last edited by japes; January 6th, 2013 at 09:41 PM. |
#161
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Re: C3G Terrain Makers
Very cool!
Now who'll be the first person to put these up with some styrofoam and take pictures that show their scale? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#162
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Re: C3G Terrain Makers
I signed up on Photobucket as someone suggested earlier and I am uploading them now. I will change the links and hopefully that will fix it for everyone.
Spoiler Alert!
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. Last edited by japes; January 6th, 2013 at 10:01 PM. Reason: added links |
#163
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Re: C3G Terrain Makers
Shame the doorways are to small to actually move figures through them. Would be fun to just push them through to keep the immersion in the game going.
“Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
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#164
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Re: C3G Terrain Makers
Can we fix this for Medium 5 figs? That'd be a great selling point for A3n .... Or would that kill the scale?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#165
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Re: C3G Terrain Makers
Quote:
“Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
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#166
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Re: C3G Terrain Makers
as far as Height I made them to be almost as high as 6 tiles. What is a safe width to shoot for for 5 high figures?
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#167
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Re: C3G Terrain Makers
I know that personally I'd be happy even if I had to lay them down or angle the normal height humanoids to get them through the doors, the real issue I think is width.
All the same most of my humanoid figures are 2" tall and 1 1/2" wide for the large single bases. “Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
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#168
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Re: C3G Terrain Makers
I'm guessing the limiting factor would be the base. How wide is the bases that are used predominately?
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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