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  #157  
Old January 6th, 2013, 07:43 PM
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Re: C3G Terrain Makers

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Originally Posted by cwidje View Post
It is showing up as a broken PNG on mine...
Shows up fine for me. I think that Yoda is right about designing a front side and rear wall, allowing for the side to just be printed twice. As for multiple doors I think we need to establish a mechanic before we really worry about entrances and exits. Buildings should create more than just a path to the back side. They should also function as a method of cornering units.

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  #158  
Old January 6th, 2013, 08:01 PM
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Re: C3G Terrain Makers

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Originally Posted by Yodaking View Post
I can see it and other then the same orange blocks appearing in the bottom corner of every window the art work looks fantastic. In terms of mechanics though, it looks like you only have 1 front and 2 side walls. I'd consider shortening the middle one to match the width of the front piece, then replace one set of windows with a 'backdoor' so that it could work as the rear wall. The bottom wall could then just be put on a separate file and printed twice for use as the two side walls.
With the thought of going with 3 sided building I went wih a front and two sides. I have another side wall with a sliding steel shutter both open and closed. I usually have the back of the building towards the edge that is why I left off the back.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #159  
Old January 6th, 2013, 08:09 PM
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Re: C3G Terrain Makers

Quote:
Originally Posted by ibechief View Post
Quote:
Originally Posted by cwidje View Post
It is showing up as a broken PNG on mine...
Shows up fine for me. I think that Yoda is right about designing a front side and rear wall, allowing for the side to just be printed twice. As for multiple doors I think we need to establish a mechanic before we really worry about entrances and exits. Buildings should create more than just a path to the back side. They should also function as a method of cornering units.
That's an excellent idea to give the option of 3 or 4 sided buildings. As I have it the side with high windows I will use as an alley side and the larger windows will be a side street side.

I also sometimes cut the windows out and cover with clear film. I have also experimented with opening doors counting one movement point for openining a door.

I will work on the back wall

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #160  
Old January 6th, 2013, 09:27 PM
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Re: C3G Terrain Makers

For flexibility I have added two more...The second sheet has two backs (one with a standard door and one with a roll up loading dock door) and a side with a door and sliding shutter (I could see the shutter closed acting like a fortress door)

https://docs.google.com/open?id=0BzY...3NfeG9lblJfMW8

The third sheet has two more fronts and a solid wall side.

https://docs.google.com/open?id=0BzY...XYyTVNQcWl4dnM

Mix and match as you please.


The first person to put one of these together let me know how the scale turns out. Using 8 tiles equals 3" I put tick marks at all the corners but unless someone sends me a handful of tiles I have no way of verifying this is right.

Once I get confirmation I will begin some Upper story sections that can be stacked above these for multiple story buildings.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.

Last edited by japes; January 6th, 2013 at 09:41 PM.
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  #161  
Old January 6th, 2013, 09:45 PM
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Re: C3G Terrain Makers

Very cool!

Now who'll be the first person to put these up with some styrofoam and take pictures that show their scale?

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  #162  
Old January 6th, 2013, 09:55 PM
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Re: C3G Terrain Makers

Quote:
Originally Posted by cwidje View Post
It is showing up as a broken PNG on mine...
I signed up on Photobucket as someone suggested earlier and I am uploading them now. I will change the links and hopefully that will fix it for everyone.

Spoiler Alert!

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.

Last edited by japes; January 6th, 2013 at 10:01 PM. Reason: added links
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  #163  
Old January 6th, 2013, 10:00 PM
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ibechief ibechief is offline
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Re: C3G Terrain Makers

Shame the doorways are to small to actually move figures through them. Would be fun to just push them through to keep the immersion in the game going.

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  #164  
Old January 6th, 2013, 10:02 PM
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Re: C3G Terrain Makers

Quote:
Originally Posted by ibechief View Post
Shame the doorways are to small to actually move figures through them. Would be fun to just push them through to keep the immersion in the game going.
Can we fix this for Medium 5 figs? That'd be a great selling point for A3n .... Or would that kill the scale?

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  #165  
Old January 6th, 2013, 10:03 PM
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Re: C3G Terrain Makers

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by ibechief View Post
Shame the doorways are to small to actually move figures through them. Would be fun to just push them through to keep the immersion in the game going.
Can we fix this for Medium 5 figs? That'd be a great selling point for A3n .... Or would that kill the scale?
The simplest fix is to use double doors. They are found almost everywhere in public buildings and would provide theme and practical use.

“Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
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  #166  
Old January 6th, 2013, 10:09 PM
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Re: C3G Terrain Makers

as far as Height I made them to be almost as high as 6 tiles. What is a safe width to shoot for for 5 high figures?

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #167  
Old January 6th, 2013, 10:10 PM
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Re: C3G Terrain Makers

I know that personally I'd be happy even if I had to lay them down or angle the normal height humanoids to get them through the doors, the real issue I think is width.

All the same most of my humanoid figures are 2" tall and 1 1/2" wide for the large single bases.

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  #168  
Old January 6th, 2013, 10:15 PM
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Re: C3G Terrain Makers

I'm guessing the limiting factor would be the base. How wide is the bases that are used predominately?

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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