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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**


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  #1  
Old October 23rd, 2006, 03:36 PM
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Question that my AT-GAME-ADMINS couldn't answer!

It feels good to know that even the most knowledgable players can someitmes have no clue.
(Picture- Left to Right: Malechi, Noob buddy (the man with 2 names), Dnutt99, and HEH)

While playing the Triumph Tower scenario, (the player that has the most units inside the castle walls after 5 rounds wins), this question came up,...
KNOWNS & GIVENS
Krug got to the first open door and blocked the entry.
An opponents Sir Denrick engaged the door-greedy Krug.
Arrow/Blade Gruts have the disengage ability
It is legal for a unit to pass through any friendly figure unless that friendly figure is engaged.

Can Arrow/Blade Gruts Move through an engaged Krug to enter the castle using the disengage ability.

9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete -
(All for just $4,000 BUCKS)
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  #2  
Old October 23rd, 2006, 03:39 PM
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You guys didn't have a rulebook handy? Its in there.
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  #3  
Old October 23rd, 2006, 03:40 PM
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Re: Question that my AT-GAME-ADMINS couldn't answer!

Quote:
Originally Posted by dnutt99
KNOWNS & GIVENS
Krug got to the first open door and blocked the entry.
An opponents Sir Denrick engaged the door-greedy Krug.
Arrow/Blade Gruts have the disengage ability
It is legal for a unit to pass through any friendly figure unless that friendly figure is engaged.

Can Arrow/Blade Gruts Move through an engaged Krug to enter the castle using the disengage ability.
No. Krug is engaged.Therefore they cannot move through that friendly figure because he is engaged. The disengage ability does not change this. The Ghost Walk ability does.

DUND is underestimated and under-rated.
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  #4  
Old October 23rd, 2006, 03:47 PM
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Rigglers got it right.

Heres another question that came up in one of my games:

Can a figure pass through a friendly unengaged figure standing on a glyph?

Sudema is top notch in Heroscape: Legacy. Try out this alternative unit cost system at your next game day or tournament.
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  #5  
Old October 23rd, 2006, 03:47 PM
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netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer
No.
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  #6  
Old October 23rd, 2006, 03:51 PM
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That's why Agent Carr has the ability to move through any figure (except those with cyberclaw that affects a medium figure.)

EDIT: This response was to the original question. Figures can't go through friendlies on Glyphs.

Newb.
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  #7  
Old October 23rd, 2006, 03:56 PM
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They can't do it if they are standing in the water either
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  #8  
Old October 23rd, 2006, 03:57 PM
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netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer
Quote:
Originally Posted by Jormi_Boced
They can't do it if they are standing in the water either
Unless they have Slither, or Water Suits.
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  #9  
Old October 23rd, 2006, 04:14 PM
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Quote:
Originally Posted by netherspirit
Quote:
Originally Posted by Jormi_Boced
They can't do it if they are standing in the water either
Unless they have Slither, or Water Suits.
Or 2 bases and the river is only 1 hex wide.
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  #10  
Old October 23rd, 2006, 04:26 PM
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Just to clarify the above single word answer "No" (which doesn't help anyone actually learn how tho play the game ) to the pass through figure on a Glyph (or, a water space). The reason this cannot be done is that a figure must stop when they land on a Glyph (or, a water space without some enhanced water movement ability I.E. Slither, Water Suit, a Double Base on a single wide water space, etc.).

Just because you're offended, it doesn't make you right.
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  #11  
Old October 23rd, 2006, 04:29 PM
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netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer
Quote:
Originally Posted by Malechi
Just to clarify the above single word answer "No" (which doesn't help anyone actually learn how tho play the game )
Well, apparently neither does reading the rulebook. :P
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  #12  
Old October 23rd, 2006, 04:47 PM
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Well thanx for the feedback all. Learned a couple of more things from this question.
There you have it Malechi, alls well with the Gruts!


Quote:
Originally Posted by netherspirit
You guys didn't have a rulebook handy? Its in there.
Both my attending admins attempted to find a quick source for the answer but at this point, (I believe around 11:40pm), we were all trying to finish up the scenario and get home!

9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete -
(All for just $4,000 BUCKS)
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