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  #9877  
Old June 15th, 2015, 06:41 PM
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Re: Two for the Price of One

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Quote:
Originally Posted by A3n View Post
I remember it as the opposite. I thought the rules specifically mentioned that figure has to fit on each space it passes & be able to physically pass through all terrain that it would pass in doing so. Except fliers of course .
The figure does not need to be able to physically move from one space to the next space, but it must be able to fit at each space along the way.

Constructions have been built throughout discussions over the years wherein, for example, Mimring can pass through a 1-hex hole because he can fit on the spaces before he "passes through" the hole and on the spaces after. But obviously he could not actually pass through the hole. This is another situation wherein the edge-cases in the rule-set proves the statement - it's a GAME not a SIMULATION.

~Z
I believe that is an exception for 2 space figures when moving up & down levels. What I was referring to was built-up terrain &/or obstacles on either side of the chosen path & the figure can't physically move through it therefore it is not allowed to take that path.
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  #9878  
Old June 15th, 2015, 06:47 PM
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Re: Question Dump: Post Your Questions Here.

But, if we follow those rules, then whenever two space figures change elevations, they are not on a space that they can end their movement on. Are these situations exceptions?

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  #9879  
Old June 15th, 2015, 06:52 PM
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Re: Question Dump: Post Your Questions Here.

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Originally Posted by fireemblemrox View Post
But, if we follow those rules, then whenever two space figures change elevations, they are not on a space that they can end their movement on. Are these situations exceptions?
Yes, that is the exception for double space figures.
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  #9880  
Old June 16th, 2015, 02:51 PM
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Re: Two for the Price of One

Quote:
Originally Posted by A3n View Post
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Originally Posted by cmgames View Post
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Originally Posted by A3n View Post
I remember it as the opposite. I thought the rules specifically mentioned that figure has to fit on each space it passes & be able to physically pass through all terrain that it would pass in doing so. Except fliers of course .
The figure does not need to be able to physically move from one space to the next space, but it must be able to fit at each space along the way.

Constructions have been built throughout discussions over the years wherein, for example, Mimring can pass through a 1-hex hole because he can fit on the spaces before he "passes through" the hole and on the spaces after. But obviously he could not actually pass through the hole. This is another situation wherein the edge-cases in the rule-set proves the statement - it's a GAME not a SIMULATION.

~Z
I believe that is an exception for 2 space figures when moving up & down levels. What I was referring to was built-up terrain &/or obstacles on either side of the chosen path & the figure can't physically move through it therefore it is not allowed to take that path.
Nope. Applies to 1-hex figs too. F'rinstance DW9000 also cannot fit through a 1-hex hole but can "pass though" it as long as he fits above and below (of course he might take falling damage and die, but that's a different issue). Some of the fliers which have wings sticking out sideways can have issues when forced to walk, too.

The rule-of-thumb is: try to fit them at each step along the way. They can twist and turn and/or flip end-for-end as much as they want, but they must fit at each step. They do not need to actually move from one-hex to the next as if they were actually walking. 2-hex figs must fit with their base level - one hex overhanging a level change is OK.

~Z

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  #9881  
Old June 22nd, 2015, 12:54 AM
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Re: Question Dump: Post Your Questions Here.

What squad acts as a fantastic screen that is not Marro Dividers or Deathreavers?

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  #9882  
Old June 22nd, 2015, 01:20 AM
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Options

Quote:
Originally Posted by fireemblemrox View Post
What squad acts as a fantastic screen that is not Marro Dividers or Deathreavers?
Sentinels. Ashra if you're not facing range or specials. A squad or two of Stalkers or Hounds. Gladiatrons. Legionnaires/Band. Tarns.

If you include VC, Beakface Sneaks or Cathar.

~Dysole, with varying levels of success for each
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  #9883  
Old June 22nd, 2015, 01:50 AM
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Re: Options

Quote:
Originally Posted by Dysole View Post
Quote:
Originally Posted by fireemblemrox View Post
What squad acts as a fantastic screen that is not Marro Dividers or Deathreavers?
Sentinels. Ashra if you're not facing range or specials. A squad or two of Stalkers or Hounds. Gladiatrons. Legionnaires/Band. Tarns.

If you include VC, Beakface Sneaks or Cathar.

~Dysole, with varying levels of success for each
Also Repulsors are surprisingly effective with their range and extra bite vs. soulborgs, Marro Warriors are pretty good as a cheap screen with range as well. Izumi are tough against melee troops.

~Aldin, who loves Repulsors as a screen that no one expects

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  #9884  
Old June 22nd, 2015, 05:00 PM
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Re: Question Dump: Post Your Questions Here.

Who do I PM to get removed from the Hangout? Turned 18 June 9th...

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  #9885  
Old June 22nd, 2015, 05:04 PM
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Re: Question Dump: Post Your Questions Here.

@Aldin usually handles hangout stuff.

W
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  #9886  
Old June 22nd, 2015, 05:06 PM
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Re: Question Dump: Post Your Questions Here.

...and just like that *presto*

~Aldin, @edly

He either fears his fate too much
or his desserts are small
That dares not put it to the touch
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  #9887  
Old June 23rd, 2015, 03:54 AM
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Re: Question Dump: Post Your Questions Here.

Aldin, please presto me as well. I turned 18 awhile back but school made me "forget" to leave the hangout.

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  #9888  
Old June 23rd, 2015, 10:39 AM
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Re: Question Dump: Post Your Questions Here.

*presto*

~Aldin, magically

He either fears his fate too much
or his desserts are small
That dares not put it to the touch
to gain or lose it all
~James Graham
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