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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #13  
Old May 12th, 2015, 08:45 PM
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Re: Game Formats

IIRC: Raelin (or whoever) is a prisoner of one of the armies. The opposing army must move a figure adjacent to Raelin. This figure becomes the rescuer, and Raelin will follow the rescuer as he moves. Must move Raelin to the rescuer's start zone.
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  #14  
Old May 12th, 2015, 10:01 PM
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Re: Game Formats

I didn't expect such an explosive response!

I think I'll format later by categories such as point value/start zone, special scenario, special units, special objects, selection process, etc.

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  #15  
Old May 12th, 2015, 11:40 PM
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Re: Game Formats

This is awesome, I sometimes forget how many ways you can play this fantastic game. Endless.
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  #16  
Old May 13th, 2015, 11:04 AM
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Re: Game Formats

@fireemblemrox Check out all the Official Maps & Scenarios. Also check out @Kaemon Awa 123 already compiled a Comprehensive Formats List, although there are many more needed to be added. The Louisville Monthly Tourney has had a different format every month, about half of which are completely original. Check out that thread: someone needs to compile a list of every format there.
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  #17  
Old May 15th, 2015, 09:47 PM
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Re: Game Formats

We did a team tournament once where the words "you control" on any army card was considered to read "friendly". We didn't give it a name but it made for some pretty amazing builds and wild games.

Regarding Reverse the Whip, that is a variant that is contingent upon having straight rounds where you don't switch armies, otherwise it is just a worst army tournament. (which is not near as cool as it sounds.)

A must read for all 'Scapers!

Last edited by R˙chean; May 16th, 2015 at 01:04 PM.
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  #18  
Old May 16th, 2015, 11:34 AM
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Re: Game Formats

We did random Reverse the Whip at a ZB run event.
That was a blast. My Zombies won every match. Too bad I only ran them half the time.
Best tournament ever.

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With the intimacy of destruction, One knows what it is to be alive
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  #19  
Old November 12th, 2015, 03:04 PM
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Re: Game Formats

Bringing this thread back to life to post a couple of currently very popular tournament formats, plus some others:
Cut the cake - Players each bring two different armies (usually no figure can be in both armies). Before each game there will be a dice-off by the players. The winner of the dice-off will chose to Cut the Cake, or defer to the other player. Whoever Cuts the Cake, will chose two of the four armies that will be used in the game. The other player will chose which of those two armies they will play, leaving the other one for their opponent to use.
Fixed Army Battles - 2 armies will be pre-set on each map at the beginning of the tournament. Each round you and your opponent will be seated at a new map and roll to determine who plays the two armies there.
Cut the Cake 2.0 - [Combines the two above.] 2 armies will be pre-set on each map at the beginning of the tournament. Players each bring one army. Before each game there will be a dice-off by the players. The winner of the dice-off will chose to Cut the Cake, or defer to the other player. Whoever Cuts the Cake, will chose two of the four armies that will be used in the game. The other player will chose which of those two armies they will play, leaving the other one for their opponent to use.
Pod Draft 2.0 - [similar to above, combines fixed army with pod draft.] 2 pods (1/2 army size) will be pre-set on each map at the beginning of the tournament. Players each bring 2-3 pods (1/2 army size). Dice-off and take turns to draft 2 of the 6 or 8 pods that will be used in the game.
Uniques only - You may only have unique/uncommon army cards OR you may only have one of each army card (allows 1x commons/uncommons).

Commentary/Rant:
For those who say that Heroscape is dying, most of the currently popular tournament formats, including reverse the Whip were introduced AFTER the game was discontinued. Unlike even seasoned games like Magic or Heroclix, we are constantly coming up with new ways to make the game more fun by varying what people bring to the table. I think every other deck/army based tournament could learn a thing or two from our constantly evolving gameplay. I am sure MtG:AotP and all PlaidHat Games do so, but not sure many other games will ever do so if most tournaments are sponsored by manufacturers sole agenda in designing tournaments is to sell more stuff.

Last edited by lefton4ya; November 12th, 2015 at 03:21 PM.
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  #20  
Old November 12th, 2015, 03:19 PM
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Other

We just finished an online season with this format.

  • There is a dice-off at the beginning of the game. The winner of the dice-off chooses whether to make the first army selection, or defer the opening choice to their opponent.
  • For the opening army selection, a player selects one of the two armies to play (their army or their opponent's army). They may also state that they intend to sit (leave out) specific figures from that army. Figures left out are not part of the army for that game.
  • The player who did not make the bid has two choices:
    1. Let their opponent play the chosen army, and take the other army.
    2. Make a counter-offer for the chosen army. The new offer must sit enough figures to make the partial card point total lower than the offer that came before.
  • Continue the counter-offer process until one player decides to take the other army (with all figures available) instead of making a counter-offer on the bidded army.
Example:

dok brings Rats x3, Raelin, Q9, Krav Maga Agents.
Dysole brings Sudema, Ashigaru Harquebus x4, Nilfheim.
  • Dysole wins the diceoff and elects to make the opening bid. He chooses dok's army, sitting 4 rats.
  • dok counter-offers to sit 2 rats and Raelin.
  • Dysole counter-offers to sit 4 rats and Raelin.
  • dok accepts the bid.
The matchup will be:

Dysole: Rats x2, Q9, Krav Maga Agents
dok: Sudema, Ashigaru Harquebus x4, Nilfheim

~Dysole, who played a Kato build
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  #21  
Old November 12th, 2015, 05:06 PM
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Re: Game Formats

Take a look at this thread:

http://www.heroscapers.com/community...ad.php?t=35289

Looking for a way to get casual players involved in Heroscape? Do your opponents lack the interest or knowledge to build/draft their own armies? If so, check out Project 500!
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  #22  
Old November 12th, 2015, 07:20 PM
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Re: Game Formats

@happyjosiah When I got the idea to make the post I was looking for that thread, but din't remember what it was called, so posted here. Both need to be merged and updated somehow in a better format. There is a difference in things like "Army Creation" you have on your thread, and the different overall tournament formats here.
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  #23  
Old July 10th, 2017, 07:30 PM
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Re: Game Formats

Finished up my 3rd game using my Gauntlet Format.

Not entirely happy with the army options with the point/figure limits I've tried, but each of my games so far have been met with opponent's happy with the format

Here were the results of the latest format test

Spoiler Alert!
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