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#121
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Re: The Public design of Hoth Han
He's alive! HE'S ALIVE!
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#122
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Re: The Public design of Hoth Han
I have the figure, height is probably about 7 or 8. We can measure it later.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#123
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Re: The Public design of Hoth Han
I'm interested in seeing how this version of Han will work with Chewie as his Life Debt. He will be able to Carry Chewie for a move of 8, or even potentially Carry someone else while having Chewie follow behind them but not move quite as fast.
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#124
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Re: The Public design of Hoth Han
Quote:
AGGRESSIVE scouting Got to get the emphasis in the right spot. Seriously though, it's a restricted double attack that will cause the player to keep him on the move. Even if there are figures within his range, he will want to keep moving to hit figures that are outside his range. The concept of scouting doesn't really transition to HeroScape very well, because there is nothing like sighting, spotting, reporting or whatever. True scouts are used to gather information, so they are highly mobile and sacrifice heavy protection and arms for that. In HeroScape, the closest you can come is to design something that is mobile and causes a player to want to use that mobility, hence this design. The only other possibilities for really fulfilling a scout function is to have something like the Probe Droid's ability that makes it easier for someone to hit the enemy (I used a similar design on a custom using the General Veers Hologram once) or something that can look at OMs on figures within X spaces so they get an idea of what the enemy will be doing (also a cool idea, but maybe more suited for another design, like say, Bothan Spies). Quote:
Hmm. That's a good observation, but I'm not too worried about it. I haven't been impressed by Chewie's life debt yet; in all my games he tends to wander around behind Han, who gets all the OMs and is the primary target of the enemy, until Han either breaks with him to avoid losing a full-health Wookiee to block a single wound or Han takes a surprisingly devastating hit that causes Chewie to die without having done anything else. I can't quite get it right with towing and using Chewie and still having Life Debt do something. Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#125
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Re: The Public design of Hoth Han
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We could modify Carry slightly so that Han can only carry a wounded figure. While this does make the power more thematic, it makes it more complicated, which isn't ideal. |
#126
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Re: The Public design of Hoth Han
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Don't let me hold up the design, though. I think Carry is the iconic power on this card that really fills that theme spot. |
#127
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Re: The Public design of Hoth Han
I kind of like the idea of restricting the carry ability to wounded figures. Then Han can run out and pick up a wounded hero and bring them back to 2-1B. I also think you make a good point about Han not really being a scout, he was on standard patrol duty. Lets at least drop the class of Scout so he does not get the mittens movement boost. Then we can rename aggressive scouting power to something else but keep the mechanics the same. Something like Rescue Party might work.
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#128
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Re: The Public design of Hoth Han
THREAT Neutralization and RESCUE PARTY? Or just RESCUE.
SCAPERS DOESN'T LIKE ALL CAPS. Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#129
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Re: The Public design of Hoth Han
Aggressive Reconaissance?
Patrol is really a kind of defensive scouting though.... And they heard the Probe Droid and Solo and Chewbacca went to check it out. That wasn't standard patrol duty, they were out to find out what that was. I think we're now in danger of tipping back away from a fairly simple design in favor of something more complicated, but not really better..... EDIT: I just watched the beginning of Empire again. Han and Luke were doing Patrol runs with the Tauntauns, then Han rescues Luke with the Tauntaun. The scene with the Patrol Droid doesn't feature a Tauntaun. I don't know how much theme one could really juice out of this. It's a guy on a Tauntaun who goes out on Patrol, braves the storm to find his friend, and later (without his Tauntaun), shoots a Droid he's investigating. I don't see the need for a super complicated design. Tauntaun Han doesn't need to feel like Han because Tauntaun Han in the film doesn't really exhibit any typical or landmark Han Solo characteristics. Aggressive Scouting captures a bit of the idea that he shoots first and asks questions later, Carry captures the idea that he is there to help his friends and the Tauntaun is further represented with the snow movement. I'd say that's a good job on hitting thematic notes with simple abilities, very similar to the way the abilities used at the beginning of ClassicScape managed to bring figures to life and be very thematic, despite being simple. As far as Class goes, what else should he be? Patrol Soldier? Rider? Scout is an established class, they were used to patrol (which is what Scouts do if they are on the defense), and I don't really see the need to prevent Mittens Synergy. If we want to argue about what's not a scouty scout, why are the AT-STs Scouts if they were used to guard and as assault vehicles? I think he can remain a scout. My suggestion seemed to hit a good spot for quite a few. And we've been working on this for quite a while. Are these serious concerns or could we leave it be? I'm eager to get to another public design and would love to see the Imperials get another Commander. Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! Last edited by Tai-Pan; February 25th, 2015 at 06:38 PM. |
#130
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Re: The Public design of Hoth Han
I like a lot of these recent suggestions, but I don't like him being restricted to wounded figures. At that point, the power is almost a liability, unless you let Han pick the figure up at any point during his move (which I'm not opposed to, actually.) It would just suck watching Darth Vader one shot a figure because Han was incapable of carrying it away. A figure can be in danger and not be wounded.
What I like better, is maybe giving Han a movement boost as long as he moves closer to your start zone, or maybe as long as he ends his move adjacent to a friendly Medic. Or maybe just a movement boost if he is carrying a wounded figure. |
#131
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Re: The Public design of Hoth Han
Spoiler Alert!
Schulzy: "I like a lot of these recent suggestions, but I don't like him being restricted to wounded figures. At that point, the power is almost a liability, unless you let Han pick the figure up at any point during his move (which I'm not opposed to, actually.) It would just suck watching Darth Vader one shot a figure because Han was incapable of carrying it away. A figure can be in danger and not be wounded." That also goes along with what Tai Pan was saying about simplicity. And the Lord said unto John, "Come forth and you will receive eternal life." But John came fifth, and won a toaster. My Customs |
#132
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Re: The Holocron of Hoth Han
This was my main concern way back on page 1 of this thread. I am glad Tai-Pan is on board with me.
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