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C3G SuperScape A Place to gather C3G threads without interfering with other Marvel Customs creation |
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Re: The C3G Cave - Hangout
Ozy’s power doesn’t choose or target figures so Psychic Camo is irrelevant.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: The C3G Cave - Hangout
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So far I have Magneto (375), Scarlet Witch, Destiny, Cyclops (240), Nightcrawler (230), Spider-Girl, and Jean Grey = 1,505. Looking for one more heavy like Selene, Gorgon, Sabretooth, Mister Sinister and some supports like Mastermind and Toad. Would also like to draft 40-50 points in spell cards for Scarlet Witch. Any opinions? |
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Re: The C3G Cave - Hangout
Nothing to prevent Ozy from doing his thing, but I like Archangel quite a bit in Cyclopes II armies. He gets to use his d20 auto-wounding power every time he moves, he moves a lot, and auto-wounds bypass Ozy's Stealth Dodge issue. The sooner you kill off Ozy, the sooner you don't have to worry about him. At 2000 points, a back-up leader for all your mutants isn't a bad idea either. I would say Havoc, but he uses the X and that makes it easier for Ozy to find #ed OM's. Could do something a little off the wall and grab Zemo (170) as a secondary OM dump. Lead the charge with Cyclopes II (while keeping him in the back, use his long range to your advantage), if/when your opponent drops Cyclopes, start dropping all OM's on Zemo.
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Re: The C3G Cave - Hangout
No prob. I had to doublecheck both cards to see, but that’s my understanding of it.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: The C3G Cave - Hangout
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I originally was targeting Archangel, but I'm using Nightcrawler 230 in that capacity. Even with a bonus +3 from Destiny to his D20 roll, Archangel's odds of inflicting an auto wound are less than Nightcrawler's, and NC is 30 points less. I like the Baron Zemo idea, as another team does have Cap 240. |
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Re: The C3G Cave - Hangout
I haven't played the new Nightcrawler enough to comment much on him, but I think you are underestimating just how often you can roll the d20 for Archangel. The odds on a single roll are not great, but he rolls dice in such a high volume that as a result he is fairly reliable for some auto-wounds whenever I play him.
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Re: The C3G Cave - Hangout
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I've never used the new Nightcrawler, but I have used Archangel before. IMO, the math favors NC. With a +3 from Destiny Archangel has roughly a 1/3 chance of inflicting a wound on up to 3 figures during his movement phase. Nightcrawler's movement is limited to island hopping so to speak but he can move 3 spaces on each teleport and may teleport 3 times. NC will roll an attack die which gives him a 1/2 chance on inflicting an unblockable, and if the defending figure only has one life left, he may roll another unblockable attack die, potentially giving him the ability to roll two unblockable attack die against 3 different figures with a 1/2 chance on each roll. |
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Re: The C3G Cave - Hangout
Didn't know NC got to use his auto-wound power after all 3 of his Bamp! moves. Thought it was just one per move phase. That seems really strong.
*edit* Looked at the card again, yeah he can use the power 3 times during a normal move, but he can only use it once per figure and must be adj. Still in a 2000 point game I don't see how the adj. or once per figure requirement are going to be a problem for you. He should be getting you at least 1 auto-wound every time he moves normally, if not 2-3. |
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