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  #49  
Old February 24th, 2011, 01:10 PM
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Re: Heroscape: The Lost Scenarios!

The file has been updated.

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  #50  
Old February 24th, 2011, 06:52 PM
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Re: Heroscape: The Lost Scenarios!

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Originally Posted by theGuru View Post
The file has been updated.
I thought that I saw a note that ruins needed to be added to this map, but now I can not find where I read that?

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  #51  
Old February 24th, 2011, 07:48 PM
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Re: Heroscape: The Lost Scenarios!

Yes,I was wondering the same thing. Guru can you tell us where the ruins go?

Did you decide not to put in ruins?

Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon.
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  #52  
Old February 24th, 2011, 08:32 PM
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Re: Heroscape: The Lost Scenarios!

Sorry, meant to mention that.

Mark (R˙chean) designed this battlefield for us, and he was the one that reminded me that he had included ruins. After he had a chance to take a look at it without the ruins last night he PM'd me back and said it looked better without them, so I left them off.

To be honest, I don't think we included them when we tested it. So, no ruins!

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  #53  
Old February 24th, 2011, 08:41 PM
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Re: Heroscape: The Lost Scenarios!

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Originally Posted by theGuru View Post
Sorry, meant to mention that.

Mark (R˙chean) designed this battlefield for us, and he was the one that reminded me that he had included ruins. After he had a chance to take a look at it without the ruins last night he PM'd me back and said it looked better without them, so I left them off.

To be honest, I don't think we included them when we tested it. So, no ruins!
Good, I am not losing my mind. Thanks again, for getting these maps out to us. I'll proably use this one two Sundays from now.

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  #54  
Old February 24th, 2011, 09:41 PM
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Re: Heroscape: The Lost Scenarios!

Ok,thanks Guru. I have the map set up in my room. Haven't got the chance to play it yet.

Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon.
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  #55  
Old February 25th, 2011, 01:27 PM
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Re: Heroscape: The Lost Scenarios!

I can't wait to read about the games. If you post any battle reports on the new maps, link them in this thread please!

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  #56  
Old February 25th, 2011, 02:15 PM
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Re: Heroscape: The Lost Scenarios!

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Originally Posted by theGuru View Post
I can't wait to read about the games. If you post any battle reports on the new maps, link them in this thread please!
I'd love to, if you'd get me another Ticalla Jungle.

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  #57  
Old February 26th, 2011, 10:32 PM
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Re: Heroscape: The Lost Scenarios!

Well I am not going to make a full report on The Song of the Pillars,but the whole game lasted 2 rounds. Both armies set up around each glyph on the first 2 levels. The very first 2 glyphs reviled were the Branadars. Both on the south part of the map. From there the battle was for those 2 only. The units in the north part of the map did not play.

Armies were the following.

Good Side:
Migol Ironwill 110
x1 Quasatch Hunters 210 (First game they have been in)
x1 Mohican River Tribe 280
x1 Axegrinders of Burning Forge 350
Otonashi 360
Moriko 470
x1 Water Elemental 500

Evil Team:
Taelord 180
x1 Blade Gruts 220
x1 Arrow Grunts 260
x4 Death Knights of Valkrill 500

The good team (me) won. A dwarf and a Mohican took the pillars.

Valhalla's Darkest Hour: Custom Wave 3 and March of Shadows: Custom Large Expansion 1 coming soon.
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  #58  
Old February 27th, 2011, 09:27 AM
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Re: Heroscape: The Lost Scenarios!

The map is up on the table, and I'm preparing a three player solitaire. Next week kolakoski will be over to play live, and we'll discuss the possibilities for a four player version for the whole gang (add on more terrain or play as is?)
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  #59  
Old February 27th, 2011, 01:54 PM
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Re: Heroscape: The Lost Scenarios!

Quote:
Originally Posted by iceman3317 View Post
Well I am not going to make a full report on The Song of the Pillars,but the whole game lasted 2 rounds. Both armies set up around each glyph on the first 2 levels. The very first 2 glyphs reviled were the Branadars. Both on the south part of the map. From there the battle was for those 2 only. The units in the north part of the map did not play.

Armies were the following.

Good Side:
Migol Ironwill 110
x1 Quasatch Hunters 210 (First game they have been in)
x1 Mohican River Tribe 280
x1 Axegrinders of Burning Forge 350
Otonashi 360
Moriko 470
x1 Water Elemental 500

Evil Team:
Taelord 180
x1 Blade Gruts 220
x1 Arrow Grunts 260
x4 Death Knights of Valkrill 500

The good team (me) won. A dwarf and a Mohican took the pillars.
It's funny when it ends up being the first 2 you check. I'm surprised it only lasted 2 rounds though. Did you note that the figures have to be unengaged on both at the end of the Round to "use" the glyphs? Even on those games when the first ones ended up being Brandar, it ended up lasting a while because of the hordes descending on the glyph.

Quote:
Originally Posted by chas View Post
The map is up on the table, and I'm preparing a three player solitaire. Next week kolakoski will be over to play live, and we'll discuss the possibilities for a four player version for the whole gang (add on more terrain or play as is?)
Depends on the type of players you play with. If you really wanted to, you can lock down a lot of the battlefield with your figures because of the placement rules. I would say keep some extra terrain handy and add it to the lower level if you are starting to get cramped for space.

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  #60  
Old February 27th, 2011, 06:02 PM
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Re: Heroscape: The Lost Scenarios!

Yeah, I was just looking into trying smaller sized armies to allow for a fourth player (we play a lot of games around 350 points, since we have some younger players in the house and attention spans wander...). I don't suppose you have any thoughts on adjusting the map to allow for 4 based on point totals, perhaps from previous map testing you've done.
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