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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#541
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Re: Super Hero Draft Cards...
Do people use these lists on a fairly regular basis? If so we've released a lot of new units since the last army was added so we could go about putting together some new options if people do use them.
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#542
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Re: Super Hero Draft Cards...
I do. I strayed a bit trying to work up a thematic & synergistic list in the other thread as I wanted an alternative to the mish mash teams this list became. It's a fun project though and I've printed several of these.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#543
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Re: Super Hero Draft Cards...
Quote:
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#544
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Re: Super Hero Draft Cards...
Good point on this being a good play testing armies resource. I'll throw together a few new 800 & 1000 point armies then later tonight while watching the Brewers play. I know a bunch of the cards I want to include are unreleased though.
*edit* Actually I just saw that we skipped over 800 points here so I'll work on those first. |
#545
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Re: Super Hero Draft Cards...
A few to get started with.
800 Points Titan Trauma: Nightwing 200 + Raven 190 + Starfire 210 + Wonder Girl 140 + Aqualad 60 Fight Clubbing: Luke Cage 190 + Wolverine 280 + Tigra 170 + Swordsman 160 Wrecking Crew: Wrecker 230 + Pilerdriver 190 + Thunderball 190 + Bulldozer 230 Crime Wave: Intergang Agents x3 360 + Penguin II 140 + Black Tarantula 300 Criminally Insane: Two Face II 170 + Black Mask II 150 + Green Goblin 230 + Firefly 120 + Harley Quinn 130 Framed: Kingpin II 230 + Spider-Man 250 + Merlyn 160 + Shocker 160 1000 Points Union Jack Hammer: Capt. Britain 285 + Psylocke 250 + Meggan 205 + Colossus 260 |
#546
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Re: Super Hero Draft Cards...
A few more.
800 Points X-Domination: Cyclopes II 240 + Beast 170 + Iceman 150 + Silver Samurai 240 Enchanted Dopes: Enchantress II 330 + Awesome Android 250 + Rhino 220 Enduring Enchantment: Enchantress II 330 + Enchant Spell 20 + Healing Energy Spell 20 + Lizard 200 + Venom 230 Gifted Guardians: Star-Lord 250 + Bug 200 + Punisher 180 + Tigra 170 Water Park Warriors: Hydro-Man 190 + Tempest 210 + Sub-Mariner 250 + Abe Sapien 150 Arrow Time: Hawkeye II 160 + Hawkeye (Kate) 140 + Green Arrow (Ollie) 150 + Red Arrow (150) + Conan 200 1000 Points X-Barrage: Cyclopes II 240 + Archangel 260 + Domino 225 + Cable 275 Mystical Mayhem: Enchantress II 330 + Enchant Spell 20 + Executioner 370 + Mandarin 280 1200 Points Guardian Gunplay: Star-Lord 250 + Capt. America 240 + Fantomex 260 + Domino 225 + Gorilla Grodd 225 |
#547
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Re: Super Hero Draft Cards...
How did Conan make it to Arrow Time?
He is.awesome with a bow, though he rarely uses one. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#548
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Re: Super Hero Draft Cards...
After the 4 archers totaled 600 points with lots of cross synergy, I needed someone for Hawkeye II to send off into the enemies front line and keep them away from the archers for a little while. Battle-Hardened helps Conan stick around, and you can't afford to ignore him due to his SA, so he was my pick to fill that 200 point role. Plus I just wanted to work him into an army build somewhere since I may start using some of these armies for my own testing. So after hitching a ride from Hawkeye, he points his sword out in front of him and charges the enemy as a human arrow.
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#550
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Re: Super Hero Draft Cards...
It's been a while since someone posted in this topic, but I actually use this idea for my games as well and people asked me to post the teams I made. (I don't own all figures, so I only used figures that I actually have)
They didn't say "post it in this topic", but I thought it would be a good place for it. Not all teams have been played with yet, so I can't order them in strong or weak. Instead, I've decided if they would be easy to play or hard. (some people like thinking more then others ). 1 being easy, 5 being hard. The teams(all 1.000 point teams): Green Destruction difficulty 1 (1.000): Incredible Hulk (Hasbro) Abominiation (Hasbro) SHE-hulk Society of shadows difficulty 3(950): Ra's al Ghul (I) Kirigi Lady Shiva Hand Ninja X3 Hand Mystics Team Titans difficulty 4(970): Nightwing (I) Arsenal Starfire Aqualad(II) Cyborg (I) Iron Man difficulty 1(990): Iron Man (mark 3) Iron Man (mark 4) Iron Man (mark 5) Iron Man (Hasbro) TMNT difficulty 3(930): Raphael Michelangelo Leonardo Donatello Master Splinter Mutant Fastball difficulty 2(990): Marrow Beast Jubilee Colossus Wolverine Skrull infestation difficulty 2(1000): Super-skrull (KL'RT) Skrull Warriors X4 Captain America (Hasbro) Fantastic 4 difficulty 3(1000): Invisible Woman The Thing Human Torch Mister Fantastic The X-Men difficulty 4(990): Cyclops (II) Blob Sage Shadowcat Dazzler Strong Guy Terrorrists difficulty 2(970): Viper Deathstroke Baron von Strucker Madame HYDRA HYDRA Agents X2 Telepaths difficulty 4(1000): SC-Celeste Cuckoo SC-Phoebe Cuckoo Jean Grey Cyclops (I) Professor Xavier Psyloche Waterworld difficulty 2(1000): Aquaman Tempest Hydro-Man Submariner Mystic Flames (spell) Temporal Inversion (spell) Lightning Bolt (spell) Criminally Insane difficulty 3(995): Joker Green Goblin Harley Quinn Deadpool Poison Ivy Bob, Agent of Hydra Mutated Creatures difficulty 2(980): Leader Lizard Morbius Mister Hyde Guardians of the Galaxy difficulty 4(960): Star-Lord Rocket Raccoon(I) Baby Groot Captain America (C3G) Jack Flag Agents of Shield? difficulty 3(1000): Nick Fury Black Widow Skrull Infiltrator X9 Rogue S.H.I.E.L.D. Agents X2 Wrecking Crew Criminals difficulty 2(940): Piledriver Bulldozer Wrecker Wizard Thunderball 2 Big Guns difficulty 1(1000): Red Skull (Hasbro) Hulk (C3G) Thor Speed difficulty 2(965): Flash (Wally West) Quicksilver Silver Surfer (Hasbro) Techno Suicide Squad difficulty 2(1000): Amanda Waller Bane Rhino Deadshot Catman trapster batfamily difficulty 3(950): Batman Robin (I) Catwoman (II) Batgirl Bruce Wayne Daredevil (I) Kingpin's Empire difficulty 3(985): Kingpin (I) Winter Soldier Hobgoblin Absorbing Man JLA Trinity difficulty 2(1000): Batman (III) Superman (III) Wonder Woman (III) King of the underworld difficulty 3(995): Kingpin (II) Elite League Assassins Vulture Grey Gargoyle Bullseye Venom Wizards of DOOM! difficulty 4(1000): Doctor Doom (sorcerer) Doombot (X3) Daimon Hellstrom Spells: Hellfire: Fire Line (2X), Hellfire: Fireball (2X), Hellfire: Ignition (2X), Final Ruin, Temporal Inversion, Waking Nightmare, Vapors of Valtorr, Condemn Magneto's forces difficulty 4(980): Magneto (II) Mystique (II) Spider-Girl Destiny Toad Pyro Last edited by EggCitizen; August 26th, 2020 at 07:14 AM. |
#551
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Re: Super Hero Draft Cards...
That Batman (III), Wonder Woman (III), Superman (III) JLA Trinity army for 1,000 points is one I use a ton. I find it's most effective to sit back and burn JL Markers with Wonder Woman, lead with Superman to rough up as much of the enemy as possible before he falls, then use Batman's contingencies to rescue Superman's JL Markers when he falls and put them on Wonder Woman to continue the stat boost. Then run up Batman and transfer his JL Markers to Wonder Woman when he falls so she can continue the stat boost as a closer.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#552
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Re: Super Hero Draft Cards...
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Sadly that's one of the teams I haven't seen in action yet. But sounds fun to try out some time . |
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