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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #1  
Old February 5th, 2010, 01:21 PM
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Best Thread Library - Theory, Strategy, Meta, etc.

The following is an Extensive list of articles that are not unit specific but talk about broader ideas of heroscape. Most are very well writen and have lots to think about. In reality they are unlikey to make you a better Heroscaper, but they ar fun reads for those of us with with too much time between games.

Reason for MetaGaming and TheoryScape:
Sisyphus' Probability Tables By Sisyphus
Heroscape Power Rankings By spider_poison
What's in an Order Marker? By Jexik
Synergy in Heroscape...Visually By Ryougabot

TheoryScape:
The Top 11 Most Frequently Overlooked (yet [ab]used) Rules by Jexik[/B]
Physics Terminology puts Order Marker Activation in Context By mccombju
Pre-Game Evaluation: Army Speed and Map Control By XSI Addict 32
Much Ado About Nothing - Moving/Rolling Zero By BurnyFlame
Strategy Guides in light of typical start zones by Taeblewalker
How to counter Turtle/steamroll/blitz armies by Oh Yeah! I’m Here
The Chess Game Played Within The Battle By Oh Yeah! I'm Here
Yes! Melee can beat the feared Firestorm By Matthias Maccabeus
Potential Power vs. Realistic Capabilities By 'Scaper94
The cost of order marker management? by Tai-Pan
Thoughts on Competitive Unit Pricing By Jexik
Visual Demo of Kyrie created auras by Chief
Overview on double spaced figures by airdroppers
Consistancy Vs. Variance in Ability By The X-MArker
Three Army Archetypes in HS? By Jexik
Why You Should Have a Plan By killercactus
The Power of the First Strike By Tai-Pan
Is that unit worth its points? By Wriggz
Squadscape vs. Heroscape By Jexik
Efficient Play Wins the Day By Jexik
General Specific Strategy By Chimpy
Categorization of Figures by Dredd Stev
Taking on Marvelscape by Tai-Pan
"Tempo" in Heroscape by oracle92
Selecting Targets by KCU Master 2007
The Threat by airdroppers

Sub Catagory: Posts in 100% Theoryscape
Fundamental principles of dictating battleground location (by mccombju)
Theroyscape: The Competitive Resistance Threshold
Theroyscape: Competative ranking
Theoryscape: Ranged strenght
Theoryscape: Going On tilt
Theoryscaoe: Accelerators
Theoryscape: Player types
Theoryscape: D-20 Powers
Theoryscape: Flexiblity
Theroyscape: Sacrifice
Theoryscape: Overkill

Sub Catagory: Jexik's OM Series
OM II Dude, where's your X?
OM III Roles and Holes in HS- How OM affect Design
OM IV How order marker roles change
OM V Defense Wins Championships
OM VI What's in a Swarm?
OM VII What's in a Control Army?

Sub Category: UranusPChicago Strategy Series
In Game Point Value
Order Markers
Don't Forget to move!
To Disengage or Not Disengage

Sub Category: The True Value of... By wriggz
True Value of Boosting Attack and Defense
True Value of Phases: The Opening
True Value of Phases: The Middlegame
True Value of Phases: The Endgame
True value of Common Squads.
True value of the Assassin
True Value of Placement
True value of Range
In-Game Strategy: Tempo

Sub Catagory: Multi Player Games
A Guide to "Free for All" Heroscape by Sir Dendrik
The Dynamics of a Free-For-All By Dredd Stev
Theory of Left Activity by SpartanNinja

MathScape:
Maximum number of attacks/dice per order marker activation By Hogg
D20 Powers... The "Not-So-Irrational" Irrational Fear by Snotwalker 8000
To Drain or not to Drain; A Comprehensive Analysis by Lightning-X
Heroscape Magic Number / Sweet Spot Compilation By mccombju
Tactical Survival and Point Economy Rankings By mccombju
Card Price Calculator: The Philosphers Stone By wriggz
The Average Survival of Heroscape Figures by Kroc
Best use of attacks against squad figures By Kroc
The great myth of Skulls versus Shields. By Kroc
Why high variance can be a good thing by padlock
Beating the Dice at Their Own Game By Spiteofthedice
Feeling lucky? D20 by percentage By Aldin
Variance and Power- At Odds? By Jexik
3 and X on the same card? by dok
Points per "Lifense" Dice By killercactus
Adding to the d20 by Clarissimus
Dice Probability By El_T Steff

Warscape:
Principles of War: Objective, a Battle Plan for the Win By MKSentinel
Centers of Gravity and Critical Vulnerabilities. by Yaish
The Art of War- And How it Relates to Heroscape by Bothi
SUN-TZU's Wisdom Applied To Heroscape. by Faartknocker
Military Intelligence applied to Heroscape By Yaish
Sun Tzu, The Art of War, and HeroscapeBy Yaish
The Principles of War and Heroscape By TnT2
Sun Tzu's Terrain By Einar Gen.

Player Psychological Strategy:
Ten Tips to Take down Tourneys by Jexik
Jokerism, the art of mindgames By zcythe
Thoughts on Aggressive Play By Onion Knight
What would you do to win?by rdhight
Mind Games By Soul Shackle

Strategies:
Strategic Maneuvers/Tips and Tricks Index by Tai-Pan
Strategic Maneuvers By Tai-Pan

MetaGame:
Metagame Evolution II: The Zelrig and Jungle Effects by Jexik
Units that Really Aren't Much Good at Anything By The Deadliest Warrior
5 Important Changes in Horizontal Heroscape By spiteofthedice
How often will a Master beat a Novice? By Kroc
The age of abundant special attacks? by dok
New powers challenge old paradigms? By Aldin
Thoughts on Old Armies and New by Revdyer
Embrace the Suck (MUST READ) By rdhight
Speaking of Power Creep... By wriggz
What Makes a Unit "Bad" By Mr Migraine
What Makes A Unit Elite By killercactus
The Meta-meta-game By Revdyer
Metagame Evolution By Jexik
THE metagame By Dredd Stev

Army Building:
A Melee Perspective on the HeroScape Power Rankings By Matthias Maccabeus
The Impact of Glyphs: In Depth Analysis and Tips by fireemblemrox
"The Perfect Game" the correct way to play test By chief
The Idiot's Guide to Making a Competitive Army By gamjuven
The Breakdown of a Competitive Army Part II By KCU Master 2007
The Breakdown of a Competitive Army Part I By KCU Master 2007
Determining the Best Use of Units: Artillery by gambl009
Determining the Best Use of Units: Infantry by gambl009
Determining the Best Use of Units: Cavalry by gambl009
Collection Guide: Fielding Multiple Commons By Toad Rocket
Power Rankings - Another Scaper's Opinion by killercactus
Cookie Cutter Army Discussion and Tiers by Jexik
Heroscape Competitive Rules of Thumb by gamjuven
Low-cost Counters to Heavy Hitters By Soul Shackle
Too many cards: a very bad thing by rdhight
The 10 Best-Playing Units of HS By Jexik
What Bonding Squad fits you? by Matthias Maccabeus
Army Point "Sweet Spot". By wriggz
General Dominance by kroc
Glyph Grabbing! by Jexik

Sub Catagory: Drafting
Surveying the Landscape: Terrain and the Draft by spiteofthedice
Draft choices based on map terrain By Soul Shackle
Competitive Drafting Strategy By Elginb
Counter-Drafting Notes By Rdhight

Unit and Army How-To:
The following is a list of articles explaining how to use various units. These are not to be confused with the Unit Strategy Reviews. They are not as detailed, however can still be of great use.

Units:
How best to play the Mohicans: A mathemical investigation by Clarissimus
Case Study - Stingers versus 'Squad Killing' Heroes by padlock
In Depth Post in The Book of The Deepwyrm Drow by flameslayer93
DŁnd: The how to; An attempt to save the Doggin! By The X Marker
The Dilemma Strategy with DŁnd as a Menacer by Clarissimus
Some thought on how to effectively use Vikings By Lyrgard
How to use the 4th Massachusetts Line by Jexik
Ashigaru: A Closer Look (How to use) by Creationist
Marvel figure overview: Spider-Man by The Silver Surfer
How to kill rats for 90 points or less by Filthy the Clown
Torin: Utgar Ranged Pod Analyses by Ivellius
Unit Overview: Agent Carr by gorthan313
Raelin or Deathreavers? By gamjuven
Krug. A Brief how-to by The_X_Marker
MAJOR Q9 : Analysis by Faartknocker
Let's talk about Raelin by Jexik
Raelin Solutions By Aldin

Sub Category: Un-listed USR
Unit Strategy Review: Saylind the Kyrie Warrior
Unit Strategy Review: Raelin the Kyrie Warrior (SotM)
Unit Strategy Review: Erevan Sunshadow
Unit Strategy Review: Greater Ice Elemental
Unit Strategy Review: How to use the Greenscale Warriors

Sub Category: Codex USR
Unit Strategy Review Unit: Anubian Wolves by Scytale
Unit Strategy Review Unit: Horned Skull Brutes by Dysole
Unit Strategy Review Unit: Goblin Cutters by Dysole
Unit Strategy Review Unit: Ashigaru Harquebus, Ashigaru Yari, Kato Katsuro by Dysole

Sub Category: Units from Rˇchean's Blog
Tagawa Samurai: Bloodlusting or a Bloodletting
Airborne Elite: Living Life by the Drop
Agent Skahen: Quality in Cover Fire
Krav Magna Agents: Kill the Krav
Marro Warriors: Hold the Clone
Nikita Agents: Power Puff Girls

Sub Category: Guard Class by Filthy the Clown
Examining the Guard Class in Heroscape Part 1
Examining the Guard Class in Heroscape Part 2: Blastatrons
Examining the Guard Class in Heroscape Part 3: ZG and D
Examining the Guard Class in Heroscape Part 4: Gurei-Oni
Examining the Guard Class in Heroscape Part 5: Rock Warriors
Examining the Guard Class in Heroscape Part 6: Chainfighter

Sub Category: Armies
Early Wyrmling Strategy Musings - More than meets the eye? by killercactus
How to use and choose elf army by Eckels
The Lineage of the Samurai by tyguy94920
Your Elementals and You by BassistofDoom

Sub Category: Factions in Review by Dredd Stev
The Orcish Hoard
Marro (Marro Swarm)
Horror (Legion Of Horror)

Other:
Genre and the Metagame: The Place of Sci-Fi/Historical Units by 1Mmirg
The Ancient Chinese Elements and the Heroscape Generals By DocHex
Geek is NOT a Bad Word – A Little Advice on Girls & Scape by Dredd Stev
Unit Biology: A Theory of Why Who looks like What By The X Marker
Technology and Metallurgy of the Generals By DocHex
Heroscape: A Reflection of Our Culture By HSisforcoolkids
Some Action in the Faction Section by IAmBatman
The Importance of HeroScape By Revdyer
Greek Heroscape Connection By shadow_111
HeroScape Color Theory By teekay
The Tao of HeroScape By obsidianguard
Before Heroscape By Aeston

If you feel a thread is missing (whether you are the author or not) please add a link below. Happy Reading.


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Last edited by wriggz; December 29th, 2016 at 12:50 PM.
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  #2  
Old February 5th, 2010, 09:52 PM
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Re: Best Thread List: TheoryScape, MathScape, and The Meta G

I'm sad that none of mine are on here. That's a good list though!

Oh! Roll more skulls! Why didn't I think of that?
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  #3  
Old March 16th, 2010, 08:13 PM
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wriggz wriggz is offline
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Re: Best Thread List: TheoryScape, MathScape, and The Meta G

Updated with a few more good reads. Don't forget to post links to your best Treads that discuss the theory/math/stratagy behind our favorite game.


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  #4  
Old March 16th, 2010, 08:20 PM
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Re: Best Thread List: TheoryScape, MathScape, and The Meta G

The Average Survival of Heroscape Figures by Kroc would be a good addition to the Mathscape section.

Some Action in the Faction Section by IAmBatman would be a good addition to the Other section.

117-87-0 (4/13/09-2/22/15)
32-16-0 (10/17/09-7/21/12)

Last edited by Killometer; March 16th, 2010 at 08:27 PM.
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  #5  
Old March 16th, 2010, 08:39 PM
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wriggz wriggz is offline
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Re: Best Thread List: TheoryScape, MathScape, and The Meta G

They have both been added!

I wanted to add IAmBatman's thread but couldn't remember the title.

Kroc's artical is an awsome addition, Thanks!


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  #6  
Old April 29th, 2010, 09:13 PM
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Re: Best Thread List: TheoryScape, MathScape, and The Meta G

I just trolled (as in fishing) through ALL the treads from the general discussion, competitive army, and strategy sections.

I have added even more articles for the best thread list. If you have not checked them out you really should, you might find it improves your game (or at least gives you something to talk about round the scape table).

Happy Reading


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  #7  
Old April 30th, 2010, 11:41 PM
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Re: Best Thread Library: Theoryscape, Strategy, MetaGame & M

Nice thread wriggz, I could loose a lot time in here.
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  #8  
Old May 1st, 2010, 12:03 AM
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Gulp Gulp is offline
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Re: Best Thread Library: Theoryscape, Strategy, MetaGame & M

I second this as one of the more useful threads I've seen in a while. And don't just trust me, trust my signature!

Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library

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  #9  
Old May 1st, 2010, 12:46 AM
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Re: Best Thread Library: Theoryscape, Strategy, MetaGame & M

Gary's Heroscape Site should probably be listed under Tools. Great compilation thread.

~Aldin, categorically

He either fears his fate too much
or his desserts are small
That dares not put it to the touch
to gain or lose it all
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  #10  
Old May 1st, 2010, 02:24 AM
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Re: Best Thread Library: Theoryscape, Strategy, MetaGame & M

Howabout the two collection guides?

http://www.heroscapers.com/community...ad.php?t=13259


and

http://www.heroscapers.com/community...llection+guide

"I wish my iPad would stop trying to autocorrect all the heroscape names for me."

Good Trades I have had.

Collection Guide for Recommended Quantities.
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  #11  
Old May 1st, 2010, 09:59 AM
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wriggz wriggz is offline
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Re: Best Thread Library: Theoryscape, Strategy, MetaGame & M

Quote:
Originally Posted by Toad Rocket View Post
The spirit of this thread is for Theoryscape, General stratagy and Themes, so I don't plan on adding a section fore storage, collecting, map building, custom stuff or other aspect of heroscape (not really my bag). However your collecting article is an excellent breakdown of feilding multiple commons so its in!


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  #12  
Old May 5th, 2010, 10:40 AM
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Re: Best Thread Library: Theoryscape, Strategy, MetaGame & M

Great thread, you really had to do some digging to pull out some of these threads.

Good work!

(ps: Thanks for including mine )
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