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Official Units Discussion of official HeroScape units |
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#25
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Re: The Book of Knights of Weston
I played with the KoW for the first time last night. I have to say, they are much better than I could have guessed. I can tell, though, that any argument about whether they can be killed by Isamu (or any other figure) misses the point.
Their attack and defense stats are respectable, but what makes them good is the three magic words, Human Champion Bonding. I drafted a mostly Valliant army, and was able to bond them with all three Viking "spirit" champions, as well as Sir Denrick. However, they seemed to be at their best when bonding with Alastair MacDirk, allowing up to 6 attacks from one order marker, totaling up to 22 attack dice! Truly, truly sick. |
#26
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Re: The Book of Knights of Weston
Jazzman,
And that 22 dice is without height, too! Don't miss the defense component, either. Four defense is a magic number in HS. It means that you have decent survivability vs. three attack. Of the four figure common squads, only the KoW and the Rats have four defense. You'll note that both are very highly rated units. ~Aldin, writing at Knight He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#27
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Re: The Book of Knights of Weston
If you can track him down, Sir Gilbert is also very potent with the Knights. He gives them extra often unpredictable movement, which can help them close the distance much easier, or even move figures from the rear lines that you won't activate. I'd say he's the best of the Human Champions, at least for the Knights.
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#28
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Re: The Book of Knights of Weston
My current favorite army is...
070~KoW X3 075~10th Reg X3 105~Gilbert 110~Migol Ironwill ___________________________ 650~27 figures~27 spaces Or we could remove Migol and add in Hawthorne, plus the little red ninja that could. ~Bladethorne My sig would like to say that it is a sig. Let's all wave hi to the sig. Can't find what your looking for? Try the Index.
Last edited by Bladethorne; December 28th, 2009 at 10:30 AM. Reason: Can't forget Hawthorne! |
#29
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Re: The Book of Knights of Weston
Too bad there haven't been any tournaments allowing that large an army, so far.
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#30
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Re: The Book of Knights of Weston
Quote:
My sig would like to say that it is a sig. Let's all wave hi to the sig. Can't find what your looking for? Try the Index.
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#31
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Re: The Book of Knights of Weston
I recently have gotten another pack of this for christmas. I am loving them! A pretty decent and fun army is...
2 KoW Sir Hawthorne Sir Dupius Airborne Elite Ten point filler (most likely isamu) 500 With Sir Hawthorne The KoW can end up having 5+ attacks. |
#32
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Re: The Book of Knights of Weston
You do know that they don't bond with duplius, right. Sounds like a fun army though.
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#33
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Re: The Book of Knights of Weston
That's probably why he didn't mention bonding with him. However, he is an awesome hero killer when near the knights.
Now through May 28th, the Louisville region is in desperate need of platelets - call the Red Cross if you are interested in donating! |
#34
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Re: The Book of Knights of Weston
Yes, I do know that they don't bond with dupius. He is awesome support though incase I run into a brickwall that the knights of weston might have trouble with.
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#35
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Re: The Book of Knights of Weston
One fun army to use with the knights:
Knights x3 210 Gilbert 105 Dupuis 150 Eldgrim 30 Total 495 Send the knights out with Gilbert, and as soon as Gilbert gets killed, send Eldgrim out on a suicide mission, killing everything he can before he dies. Clean up with 3-4 knights and Dupuis. Gotta love them knights. |
#36
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Re: The Book of Knights of Weston
Is it worth it to buy a squad for $10? I don't have any and I have an offer for $10 plus $5 for shipping. Sorry if this is in the wrong place.
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