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  #3121  
Old January 17th, 2019, 12:39 PM
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Re: The Pre-SoV Workshop

What figure is the Shadow Fiend?
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  #3122  
Old January 17th, 2019, 02:16 PM
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Re: The Pre-SoV Workshop

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Originally Posted by Tornado View Post
What figure is the Shadow Fiend?
It’s a Reaper mini called “Shadow Demon”

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  #3123  
Old January 17th, 2019, 02:19 PM
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Re: The Pre-SoV Workshop

Cool figure. Thanks.
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  #3124  
Old January 17th, 2019, 07:10 PM
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Re: The Pre-SoV Workshop

Leader's Reprisal is unclear when reading it again. If he rolls and fails, does he get to use it again that same turn? It's not clear if he can roll until it works, or only gets one chance to roll. (The former is hard to word.)
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  #3125  
Old January 17th, 2019, 07:27 PM
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Re: The Pre-SoV Workshop

If the intent is to be able to roll until you succeed (which I don't particularly like), just make it say "Once per turn, if you roll a 9 or higher..."

Otherwise, I'd slap a "Once per turn..." at the beginning and get rid of the last sentence.

The name of the power also needs an apostrophe.
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  #3126  
Old January 17th, 2019, 08:26 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Leader's Reprisal is unclear when reading it again. If he rolls and fails, does he get to use it again that same turn? It's not clear if he can roll until it works, or only gets one chance to roll. (The former is hard to word.)
Quote:
Originally Posted by superfrog View Post
If the intent is to be able to roll until you succeed (which I don't particularly like), just make it say "Once per turn, if you roll a 9 or higher..."

Otherwise, I'd slap a "Once per turn..." at the beginning and get rid of the last sentence.

The name of the power also needs an apostrophe.
Oof. That’s a good catch. I think I’d want it to only SUCCEED once per turn but be allowed to roll for it again if it failed. It would be a pretty useless power to only roll for it ONCE and potentially have it do nothing. That’s a 40% chance of failure, but keeps the tension for every attack performed by the opponent. That, and the opponent still can shoot outside the range 5 and kill a Kyrie, so this power is actually going to take some setup to pull of, which is originally why I wanted it to activate more than once (which I may change to twice per turn depending on playtesting)

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  #3127  
Old January 17th, 2019, 09:37 PM
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My Stab

LEADER'S REPRISAL
Whenever a Common Kyrie figure you control is attacked by a normal attack from an opponent's figure that is within 5 clear sight spaces of Kuahtan and receives at least one wound, you may roll the 20-sided die. If you roll a 9 or higher, you may place Kuahtan adjacent to the attacking figure. If you do, ignore all wounds from the attack and if the attacking figure is small or medium, it receives 1 wound and you may not use Leader's Reprisal again this turn.

Not sure if that does what you want, but I believe it works for a once per turn with multiple attempts. I think you just change it to ... may not use Leader's Reprisal again this turn if you have had it twice, if you want a multi activation per turn

~Dysole, thinking it's really best to try to not make it a twice per turn thing as that will be both hard to word and also be super OP with sentinels or minions
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  #3128  
Old January 17th, 2019, 10:06 PM
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Re: The Pre-SoV Workshop

Letting the player roll multiple times per turn is very significant for the better Kyrie Squads, and 5 spaces does give a good amount of leeway in positioning. You're already looking at a 60% chance of success on the first roll, which increases to 84% on two attacks and 93.6% on three attacks (four man squads who can't escape the aura find themselves at a 2.66% chance of Leader's Reprisal not triggering that turn). Against most squads, players are basically guaranteed to lose at least one figure when even attempting to attack the Kyries, and against the Sentinels, they'll still struggle to be able to kill anything.

I could see an argument being made for letting Leader's Reprisal roll again after a failure if it was exclusive to Einar Kyries instead of just to any Kyrie, but I don't think that the power lends itself very well to multiple attempts in the first place, especially when it can be paired with hard to kill units like Sentinels or Minions.

Edit: On the topic of it being useless if the player can't roll again, I have to respectfully disagree. It's a very powerful effect (both saving a pricy squad figure and wounding an enemy), and there should be a good element of risk to it. The power still has an intrinsic value in deterring opponents from attacking the Kyries for fear of a Reprisal, after all (either having to play around Kuahtan's aura or targeting him first).
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  #3129  
Old January 17th, 2019, 10:15 PM
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Re: The Pre-SoV Workshop

At what point did the ignore wounds part get added to Kuahtan's power? I think it was a better card without that. It loses the revenge/reprisal theme that it's had in previous versions.
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  #3130  
Old January 17th, 2019, 10:37 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by superfrog View Post
At what point did the ignore wounds part get added to Kuahtan's power? I think it was a better card without that. It loses the revenge/reprisal theme that it's had in previous versions.
Agreed. That's both more interesting and easier to balance.
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  #3131  
Old January 17th, 2019, 11:16 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by superfrog View Post
At what point did the ignore wounds part get added to Kuahtan's power? I think it was a better card without that. It loses the revenge/reprisal theme that it's had in previous versions.
Agreed. That's both more interesting and easier to balance.
Considering he works with all kyrie, I think you might be right. It doesn't help out the Imperium as much that way, but it does keep him from being OP with the other Kyrie, while still being versatile with all

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  #3132  
Old January 18th, 2019, 10:24 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Leader's Reprisal is unclear when reading it again. If he rolls and fails, does he get to use it again that same turn? It's not clear if he can roll until it works, or only gets one chance to roll. (The former is hard to word.)
The solution I came up with for my Doctor Doom (and others) was "If you haven't already rolled X or higher this turn, roll the 20-sided die..."


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