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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #157  
Old September 23rd, 2016, 10:31 AM
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Re: C3G FAQ and Errata

I'm still in favor either way for sure! Just thought I would bring it out here to see if the guy who actually rewrote them had any input on the discussion.
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  #158  
Old September 23rd, 2016, 10:35 AM
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Re: C3G FAQ and Errata

I'm not a fan of cutting the "unless destroyed" bit. I think it risks creating confusion for pretty minimal gain; we're only trimming four words, and I really hope we don't find ourselves with a design down the road that's so wordy that those four words are pushing it over.

C3G: Taking Superheroes to a Whole New Level!
C3V: The Legacy of Classic 'Scape!
Viegon & Family's Classic Customs, Maps, and Battlefield Videos.

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  #159  
Old September 23rd, 2016, 10:37 AM
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Re: C3G FAQ and Errata

Cool. For the record, I considered dropping the "unless destroyed" bit, but it seemed pretty harmless left in. It's not strictly necessary, but I thought it wouldn't hurt to be extra-clear. Plus, for the most part, these are really short powers and the space isn't a big issue.
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  #160  
Old September 23rd, 2016, 04:35 PM
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Re: C3G FAQ and Errata

Yeah, I also forgot which thread the original discussion was in. As I posted in the OS, I'm in favor.

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  #161  
Old January 21st, 2018, 05:49 PM
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Re: C3G FAQ and Errata

We're overdue for an update here - haven't been updating this regularly since October 2016, per the third post.

Would somebody be willing to, if not completely take over the thread (though I wouldn't mind that either), run through the units that have been released since the last update and collect any new FAQs? I've got a bunch of other bookkeeping stuff keeping me busy these days.
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  #162  
Old January 21st, 2018, 07:46 PM
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Re: C3G FAQ and Errata

Quote:
Originally Posted by Ronin View Post
We're overdue for an update here - haven't been updating this regularly since October 2016, per the third post.

Would somebody be willing to, if not completely take over the thread (though I wouldn't mind that either), run through the units that have been released since the last update and collect any new FAQs? I've got a bunch of other bookkeeping stuff keeping me busy these days.
If it’s just verifying that things here match the current books and add any new FAQs from 2016 on, I should be able to handle that. I’ll probably just do a little bit each day but if it’s ok with you I don’t mind doing it.
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  #163  
Old January 21st, 2018, 08:14 PM
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Re: C3G FAQ and Errata

Quote:
Originally Posted by Xael Raymand View Post
Quote:
Originally Posted by Ronin View Post
We're overdue for an update here - haven't been updating this regularly since October 2016, per the third post.

Would somebody be willing to, if not completely take over the thread (though I wouldn't mind that either), run through the units that have been released since the last update and collect any new FAQs? I've got a bunch of other bookkeeping stuff keeping me busy these days.
If it’s just verifying that things here match the current books and add any new FAQs from 2016 on, I should be able to handle that. I’ll probably just do a little bit each day but if it’s ok with you I don’t mind doing it.
Yeah, just tracking the new FAQs would be great (anything post-SSE49 and Captain Britain). No need to get it all done at once. Thanks for helping out!
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  #164  
Old January 30th, 2018, 09:01 PM
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Re: C3G FAQ and Errata

General Question FAQ
Q: Can C3G be used with Classic Heroscape?

A: Yes, but it is not recommended. There are some figures and powers that, in our opinion do not mix well. One example of this is the Death Knights of Valkrill's Relentless Bonding. The ability to bond with Wolverine, for example, is something that C3G doesn't suggest doing, but this is a game and you can play it how you see fit.

Q: Is C3G compatible with the red and blue attack and defense dice from the first edition Rise of the Valkyrie Master Set?

A: Many C3G figures reference the number of blanks rolled on combat dice. These powers are designed to be played with the white combat dice found in the second edition of Rise of the Valkyrie Master set, Swarm of the Marro Master Set, Marvel Heroscape Master Set and Dungeons and Dragons Master Set and are fully compatible only with this set of combat dice. When using different dice, house rules are necessary to ensure full compatibility.

Q: Why are there two names on the cards?

A: C3G uses Secret Identities that function as a figure's "real" name, thus allowing you to field more than one Unique figure with the same name but a different Secret Identity. For example, Batman (Bruce Wayne) and Batman (Terry McGinnis) can be used in the same army, but Robin (Dick Grayson) and Nightwing (Dick Grayson) cannot. For details, look here.

Q: What are the symbols at the bottom of the card?

A: Along with the Super Strength Symbol from the Official Superscape cards, C3G has created a Flying Symbol. The reason for this is that in the world of comic books there are many characters that have the power of flight, and the use of the symbol frees up space on the card for other power text.

Special Rules FAQ
Spoiler Alert!


Unit FAQ
Spoiler Alert!



I'm just going to leave this here while I continue working on it
(will clean up formatting and spacing after)

#-H: Complete 1/30/18
I: Complete 2/01/18
J: Complete 2/3/18
K-L: Complete 2/4/18
M-R: Complete 2/10/18
S-Z: Complete 2/11/18

Last edited by Xael Raymand; February 13th, 2018 at 08:12 AM.
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  #165  
Old June 3rd, 2021, 04:54 PM
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Re: C3G FAQ and Errata

Added the ruling on Castle Wall pieces and if they count as obstacles or terrain.
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  #166  
Old June 3rd, 2021, 04:56 PM
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Re: C3G FAQ and Errata

Perhaps this thread should be merged with the C3G Book of Rules.

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