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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: Lightning Lad- Design Phase
SP updated.
Would the SA be too complicated if we added: Quote:
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#14
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Re: Lightning Lad- Design Phase
I wouldn't say it is "too complicated" but I would say it is unnecessarily complicated since it isn't adding anything interesting or thematic to the design IMO.
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#16
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Re: Lightning Lad- Design Phase
I think though it is more thematic, as if you are adjacent to the defending figure you are going to have less time to "charge". This would also give him a weakness that can be exploited to keep his cost down & not make him too uber.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#17
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Re: Lightning Lad- Design Phase
Quote:
Quote:
Conversely, if he rolls 2 less attack when adjacent. The opponent can make a beeline to get adjacent to him and nerf him somewhat. Definitely should have that line in there. Nice call Tickle Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#18
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Re: Lightning Lad- Design Phase
I like Tickle's suggested line.
I don't like A3n's suggested line. (I swear I am not picking on you mate) I don't see the theme very clearly - It makes it too easy to nerf him as Hahma points out - and with Tickles line added, A3n's line really becomes too much text for the power IMO. |
#19
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Re: Lightning Lad- Design Phase
Quote:
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#21
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Re: Lightning Lad- Design Phase
You could always make the special attack only work on non-adjacent figures. That seems like a cleaner way to nerf the power if needed. That way if LL disengages it weakens the attack some and he has to risk wound(s) from disengage.
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#22
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Re: Lightning Lad- Design Phase
That might be a good idea there GP. Otherwise once he's engaged, he would get his full attack and possibly more and have no reason to ever use his normal attack. It adds some in game choices where there's a risk/reward element. Make it really tense when he has one life left and is engaged to an opponent that may have a high defense or little life left. Do you attack normally and risk missing or risk taking last wound to blast them with 5 attack special and mayb more. I guess it depends on whether his cost should be closer to 200 or closer to 150
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#23
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Re: Lightning Lad- Design Phase
No way. If GARTH RANZZ isn't shooting a powerful ranged attack, he isn't Garth Ranzz. What we have, with Tickle's suggestion of adding in the resistance line is solid IMO.
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#24
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Re: Lightning Lad- Design Phase
Quote:
That said, I kind of like GP's suggestion, but as more of a "keep it in our back pockets" thing if he doesn't feel right in the initial playtest. C3G can be played with official Heroscape, but it's not recommended.
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