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  #1  
Old April 11th, 2018, 02:01 PM
Infinitum3D Infinitum3D is offline
 
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Why are Marro Warriors a UNIQUE squad?

I love the water clone ability. I always choose the marro warriors even though my SO always chooses marro stingers for the drain ability.

Nagrubs, stingers, drudge are all COMMON squads and so my SO can play with three sets of them.

Why are Warriors UNIQUE?

Thanks!
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  #2  
Old April 11th, 2018, 02:20 PM
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Re: Why are Marro Warriors a UNIQUE squad?

They are unique because all of the original RotV units were unique. That’s really the long and short of it.

But, be glad they are unique, since being able to ressurect 4+ figures in a turn would be wicked overpowered.

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  #3  
Old April 11th, 2018, 05:25 PM
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Re: Why are Marro Warriors a UNIQUE squad?

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Originally Posted by flameslayer93 View Post
They are unique because all of the original RotV units were unique. That’s really the long and short of it.

But, be glad they are unique, since being able to ressurect 4+ figures in a turn would be wicked overpowered.

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This is a big part of why they are unique. To rein in the power, the power text would have to include a cap on the number of figures drafted, and the cost would have to go up to compensate for having a potentially unkillable squad. No cap and they aren't just overpowered, they are approaching broken. They would be one of the few 4 unit common squads. I think the master set unique packaging might have driven the decision to go unique, but if the cost for them as commons was fair, they might approach undraftable.
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  #4  
Old April 11th, 2018, 02:34 PM
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Re: Why are Marro Warriors a UNIQUE squad?

They wouldn’t be hard to edit as a common squad. I kind of did it as a custom. But yeah it’s mainly because they couldnt, at the time, reasonably expect people to buy multiple master sets and get useless copies of uniques in order to get at least two common squads. That’s why SOTM has commons - because there’s already two squads of each in the box.
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Old April 11th, 2018, 02:41 PM
Infinitum3D Infinitum3D is offline
 
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Re: Why are Marro Warriors a UNIQUE squad?

Well that makes sense. I have to convince my SO to house rules then as common now.

Thanks!
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Old May 1st, 2018, 06:02 PM
King_Buyer King_Buyer is offline
 
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Re: Why are Marro Warriors a UNIQUE squad?

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Originally Posted by Pumpkin_King View Post
it’s mainly because they couldnt, at the time, reasonably expect people to buy multiple master sets and get useless copies of uniques in order to get at least two common squads.
Wow that's a really beautiful way of spinning the narrative "capitalist fatcats be greedy"... no the reason is because they wanted people to buy a few extra master sets (for the terrain - which manufacturers didn't sell outside the master set) but NOT let them have enough goodies to reduce/prevent future purchases of small fig expansions.

Solution: buy enough master sets to get a few squads of Syvarises (or Syvari as we call them) to proxy as Aubrien Archers... my Zettis are Blastatrons, my Vikings are Knights of Weston, my KMAs are Microcorps and my Raelins got painted to all different Kyrie Hero colors.
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  #7  
Old May 1st, 2018, 06:15 PM
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Re: Why are Marro Warriors a UNIQUE squad?

Quote:
Originally Posted by King_Buyer View Post
Quote:
Originally Posted by Pumpkin_King View Post
it’s mainly because they couldnt, at the time, reasonably expect people to buy multiple master sets and get useless copies of uniques in order to get at least two common squads.
Wow that's a really beautiful way of spinning the narrative "capitalist fatcats be greedy"...
Dude? Are you ok? I didn’t get get anything about capitalism in that post.

The designers really only expected people to buy 1 master set. Even the common sets for the first wave or two were really only balanced around 1x or 2x commons. The competitive players defined the meta of squadscape, and they were also the ones who were building those awesome display maps you’ll find on the internet from time to time.

Besides, Hasbro is in the market for volume and not niche.

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Old May 1st, 2018, 07:53 PM
King_Buyer King_Buyer is offline
 
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Re: Why are Marro Warriors a UNIQUE squad?

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Originally Posted by flameslayer93 View Post
Dude? Are you ok? I didn’t get get anything about capitalism in that post.

The designers really only expected people to buy 1 master set. Even the common sets for the first wave or two were really only balanced around 1x or 2x commons. The competitive players defined the meta of squadscape, and they were also the ones who were building those awesome display maps you’ll find on the internet from time to time.

Besides, Hasbro is in the market for volume and not niche.
None of us are okay unless we're among the top 1%. None of us will be okay until we adopt a Star Trek like utopian form of Socialism. Did anyone buy one master set and keep buying dozens of WAVES of expansions? When the game designers invented rules for EXTREME falls did they expect us to get those types of heights from one set of the castle expansion? Really? The only people I know who bought only one master set got real sick of the game real fast! With the rules for mirror armies established, why would anyone think 1 set of a common squad would be ideal for a game? Competitive tourneys are not possible for large scale players because of the overwhelming time commitment, so the fact that some great 500pt armies contain only 1 set of commons is strictly based on the limited total pts... no competitive player would say they'd rather have one set of Marro Drones than 14 sets (My Marro Warriors often proxy as Drones) if total point value was limitless.

Yes, I totally agree that Hasbro is lazer-focused on volume, hence my point that selling common squads in the set that contains the terrain would not fit a smart business plan.

On the topic of socialism, would anyone like a digital copy of my 3D scans of all the Heroscape figures so my fellow comrades can easily print their own copies of Zelrig and other overpriced figs? My scans aren't complete yet but I expect to have them done by next December.
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  #9  
Old May 1st, 2018, 07:06 PM
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Re: Why are Marro Warriors a UNIQUE squad?

Quote:
Originally Posted by King_Buyer View Post
Quote:
Originally Posted by Pumpkin_King View Post
it’s mainly because they couldnt, at the time, reasonably expect people to buy multiple master sets and get useless copies of uniques in order to get at least two common squads.
Wow that's a really beautiful way of spinning the narrative "capitalist fatcats be greedy"...
Hey, I'm the first person to bash capitalism, my friend.
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  #10  
Old April 11th, 2018, 03:14 PM
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Re: Why are Marro Warriors a UNIQUE squad?

Directly House ruling them as commons is a little tricky. When I made my Marro Stock Clones custom, I simplified the power a bit.
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  #11  
Old April 11th, 2018, 06:18 PM
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Re: Why are Marro Warriors a UNIQUE squad?

I'm 90% sure they'd be the strongest squad in the game if they were common (though common Krav Maga Agents, among others, would be terrifying too).
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  #12  
Old April 11th, 2018, 10:04 PM
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Re: Why are Marro Warriors a UNIQUE squad?

I came to the party late so didn't catch on that the warriors were a unique squad and we had two squads worth through random eBay purchases. My son loved to play the two squads worth as a common squad and routinely beat me...It wasn't until later we realized they were unique that we understood why they seemed so powerful.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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