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Official Units Discussion of official HeroScape units |
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#13
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#14
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Thanks, Nether. I just wanted some clarification because if that was possible, it would be pretty awesome. Turn 1 with Ornak and move Cyprien and Grimnak (or whatever). Turn 2 with Blade Gruts, go to Ornak, move both heroes again, then move Gruts. Repeat turn 2 for turn 3. Whoa. Two chomps without wasting an order marker would be pretty sweet though. Add 2 more sets of Blade Gruts and that would be a pretty sweet 500 pt army. Dang, now I really wish that it was possible
11 RotV - 5 RttFF - 5 FotA - 5 VW - 5 TT- 5 MS Full Waves 1,2,4,5,6,7 |
#15
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Heres an army with orcs and some range.
Ornak-100 Grimnak-220 Heavy Gruts-290 Zetians-360 DW9K-500 Ornak can still have Grimnak and DW9K move first. Then use the bonding by the heavies to move grimank up and fill his belly. DW9K can supply range. The Zettians can be backup or glyph grabbers if needed. DeadEye |
#16
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I've had some success with the following army: 100 Ornak 120 Grimnak 020 Marcu Esenwein 140 Deathwalker 9000 120 Blade Gruts x3 500 TOTAL |
#17
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For those with good experience using Ornak, how hard is it to keep this guy alive?
Weak defense and low life may make him an easy target to a ranged rush... And if moving him up to the frontline with his complimentary guard of heavy gruts, it just doesn't seem that he would live long enough to really give his orc warriors many opportunities to use the Orc Battle Cry Aura. Obviously, Ornak should try to "lead from behind" as much as possible, and hopefully the 1st turn / 2 hero activations can assist in keeping hostile figs at a safe distance from Ornak himself, but since he needs to stay within 8 spaces of those heroes for the next turn 1 activation, he has to necessarily place himself in harm's way. I recently picked this guy up and am looking forward to seeing what he can do, but any helpful tips on how to most effectively use him and keep him alive would be appreciated from those experienced in playing this guy! Thanks much! (FYI, we usually do 400 - 550 pt armies...) "The Democracy will cease to exist when you take away from those who are willing to work and give to those who would not." ~ Thomas Jefferson |
#18
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with a squad of heavies using ornak as their champion you can kill alot. |
#19
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This was mentioned in another thread, but what about using Ornak to take a turn with the Hive?
Here's what I have in mind: Activate Ornak. Take a turn with the Hive using Red Flag of Fury. With the Hive's turn, activate the Drones, rolling an 18, and moving & attacking with 9 Drones. Next, attack adjacent enemy unit with the Hive. Roll 15 to Marro Rebirth a previously destroyed Common Marro Squad figure. Next Red Flag of Fury Activation is Iskra. Move Iskra, attack any adjacent units. Roll 17 to Summon the Rechets of Bogdan. Deploy Rechets. Move and Attack with Rechets. If my calculations are correct, that's 14 possible attacks in one turn. I'm aware of the fact that the likes of DW8, Laglor, and the Vipers have the opportunities to have infinite attacks, but the variety of different attacks and abilities using Ornak makes this possibility unique. I'm also aware that you need a lot of good D20 rolls. No signature here. Just keep moving on. |
#20
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The Hive cannot use Hive Mind when activated by Ornak. Read it again. It says "After revealing an order marker...". Natch. The user formerly known as Bloody the Marro Stinger! |
#21
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Bloody wrote:
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No signature here. Just keep moving on. |
#22
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#23
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The user formerly known as Bloody the Marro Stinger! |
#24
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I'd dissagree. If you only field heavies they don't hit as fast as a swarm of blades. What they lack in speed is made up for in attack and defence though. and I don't get how waiting to ambush something is a waste. It is the total opposite. If you are waiting to ambush you are usually hidden behind a wall, safe from attacks unless they decide to hit you first. I've killed Kaemon Awa (With Thorgrim's spirit) with an ambush with Ornak and 4 heavies in one turn. It's devatating. That was definately not a morale booster for my friend. and nerak has 8 move, right? what other orc squad has 8 move? range usually has 3-ish attack. 3 defence is good for that. |