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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


View Poll Results: Do these cards look and feel right
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ehh, maybe 6 30.00%
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  #253  
Old November 10th, 2018, 10:11 PM
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Re: Trex's customs:SW, God of War 11/10/18

revised

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  #254  
Old November 17th, 2018, 11:02 PM
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Re: Trex's customs:New Card PDF's 11/10/18

revised

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  #255  
Old November 17th, 2018, 11:22 PM
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Re: Trex's customs:Big Foot 11/17/18

revised

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Last edited by TREX; August 2nd, 2021 at 05:05 AM.
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  #256  
Old November 18th, 2018, 11:13 AM
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Re: Trex's customs:Big Foot 11/17/18

I really like this idea! It’s cool he’s so much bigger than the Quasatchs. My only small niggle is with the class of Champion.
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  #257  
Old November 18th, 2018, 12:11 PM
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Re: Trex's customs:Big Foot 11/17/18

Quote:
Originally Posted by MrNobody View Post
I really like this idea! It’s cool he’s so much bigger than the Quasatchs. My only small niggle is with the class of Champion.
There are absolutely no synergies or personal attachments with the class of champion.I actually thought of making it Legend after Id posted the card. What do you think about him being a quasatch legend? Or id be happy to see what you have in mind.

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  #258  
Old November 18th, 2018, 12:32 PM
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Re: Trex's customs:Big Foot 11/17/18

Legend sounds fun. Enigma maybe?
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  #259  
Old November 18th, 2018, 12:37 PM
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Re: Trex's customs:Big Foot 11/17/18

Awesome. You're not representing his ability to appear blurry in photographs, though.

Quote:
NEVER IN FOCUS
Big Foot cannot be targeted for a non-adjacent attack by a Soulborg.
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  #260  
Old November 18th, 2018, 12:39 PM
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Re: Trex's customs:Big Foot 11/17/18

Quote:
Originally Posted by TREX View Post
Quote:
Originally Posted by MrNobody View Post
I really like this idea! It’s cool he’s so much bigger than the Quasatchs. My only small niggle is with the class of Champion.
There are absolutely no synergies or personal attachments with the class of champion.I actually thought of making it Legend after Id posted the card. What do you think about him being a quasatch legend? Or id be happy to see what you have in mind.
It is good that someone made a quasatch hero, he might need legend to be his class or something. This hero has Throw and with Primal Rage, he can use Throw twice. I wonder what your going to think of next.
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  #261  
Old November 18th, 2018, 01:24 PM
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Re: Trex's customs:Big Foot 11/17/18

I like the idea of the Quasatchs getting a hero, and the simplicity is appealing. I think that the wording on Primal Rage is a little off, though. Perhaps something along these lines could work?
Quote:
PRIMAL RAGE
Instead of attacking normally, Big Foot may use Primal Rage. When using Primal Rage, Big Foot may use either his normal attack or Throw 14 up to three times. Big Foot cannot attack or use Throw 14 on the same figure more than once per turn with Primal Rage.
I'm not sure if you were intending for the power to be able to flip back and forth between attacking and throwing in the middle of a turn or not, so if it was intended, then this might make it a little bit clearer. Making it an "instead of attacking normally" power might also make the effects clearer, especially when compared with a "before attacking" power like Throw 14 (speaking of, were you intending for him to be able to use Throw four times in one turn?).

Also, I'm not sure if Throw actually mechanically "targets" any figures or not. Someone else might know more on that front.
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  #262  
Old November 18th, 2018, 01:42 PM
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Re: Trex's customs:Big Foot 11/17/18

I’m digging Big Foot.

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  #263  
Old November 18th, 2018, 01:48 PM
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Re: Trex's customs:Big Foot 11/17/18

Thanks @Tornado . Yeah, I think I'll go with Legend. Enigma is cool and mysterious until he's smashing them and throwing them around.
Thanks @Heroscaper 101 , sometimes just putting a simple spin on an already panned out idea on a classic card is good for a custom. Especially if you can see the theme in it.
Awesome. You're not representing his ability to appear blurry in photographs, though. @Astroking112 , my intention was to be able to use throw 14, attack normally, then have the option to throw or attack 2 additional times. Though I would settle to just allow him to attack or throw one additional time making it a total of 3 similar to the quasatch hunters but being able to pick one additional throw, or one additional attack. I'm going to try to use your wording with a little modification to make it come through with a total of 1 throw, 1 attack, and/or one additional throw or attack.
Quote:
NEVER IN FOCUS
Big Foot cannot be targeted for a non-adjacent attack by a Soulborg. @Ronin This is funny. I immediately thought of a giant soulborg in the shape of a 90's camcorder trying to get footage of him.

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  #264  
Old November 18th, 2018, 01:52 PM
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Re: Trex's customs:Big Foot 11/17/18

Hows this look for Primal Rage? It allows the throw before the attack, then states you can do one of your choice one additional time.
Throw 14
After moving and before attacking, choose one small or medium non-flying figure adjacent to Bigfoot. Roll the 20-sided die. If you roll a 14 or higher, you may throw the figure by placing it on an empty space within 4 clear sight spaces of Big Foot. The figure must land within clear sight of Big Foot. After the figure is placed, roll the 20 sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown on a level higher than the height of Big Foot or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks.


What are you guys thoughts on taking away the restriction of allowing Big Foot to attack the same target twice, or try to throw them twice?

Primal Rage
After attacking Normally with Big Foot, you may attack or use Throw 14 one additional time. Big Foot may not target the same figure more than once per turn.

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