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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#49
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Re: SuperHeroScape™: Wave 1, Invisible Woman 12/4
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That's also a really good point about him being a genius billionaire paranoid strategist (not to be confused with a genius billionaire playboy philanthropist). That's something that often gets overlooked on cards in favor of more combat-centered powers, which is why I like having Negotiation on Beast as a fourth power. Perhaps I'll roll the Boots/Armor into one kinetic absorption power and come up with a new power for this aspect of his character (but then would I have to do the same for Tony? Hmm...). (Incidentally, just these last few days I've been brainstorming World's Greatest Detective ideas for Batman [if I ever get around to DC universe...] because that's always skipped on him as well.) Quote:
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Glad everyone is liking the simplicity of the grey hit zone! And I really appreciate the insightful feedback. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#50
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Re: SuperHeroScape™: Wave 1, Invisible Woman 12/4
Sort of out of order alphabetically (he's going by his sub-name, which you may have noticed I'm using; I don't really have plans for doing multiple versions of the same characters, but it may come in handy at some point). Super Skrull is an all-around monster. High stats, ranged special attack, Flying, situationally powerful defense, and more utility. He's (obviously) a variation on the Fantastic Four's powers. In fact, similar to Invisible Woman, Super Skrull's hit zone is all grey except his head (like the Zombies). So Sue gives him (partial) invisibility and Flying; Johnny donates the other half of Flying and the special attack; Thing is most of the stats, Super Strength, and Rock Wall; and Reed is mostly just Elastic Wrap. Remember that powers by default are optional unless otherwise stated, so he can release you from Wrap whenever he's ready to knock you back with 6 dice. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#52
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Re: SuperHeroScape™: Wave 1, Super Skrull 12/7
I did, but didn't feel it really added anything next to two special attacks of 4 at 5 Range.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#54
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Re: SuperHeroScape™: Wave 1, Super Skrull 12/7
Went with the Iron Man style representation of an arsenal by using the simple Double Attack. We may not know much about the official figures, but we do know Punisher came with a white marker, so here's my take on that (it could've just been a grenade, but I feel like we had confirmation somewhere it wasn't). He can be quite powerful in revenge mode against certain figures at a time. I worded it so it works against Squads, and in fact he probably works best with Squads as well, since they'll be destroyed more often. Can create some interesting counterplay for your opponent deciding when and where to attack. Very solid, but otherwise unremarkable stats. Punisher's points end in 5 for his anti-hero nature. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#56
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Re: SuperHeroScape™: Wave 1, Punisher 12/9
Here's a shot of my re-based Silver Surfer (next to the official Cap and a Human Torch). My crappy little camera doesn't want to focus for anything, but even beyond that I don't think it does him justice. He really looks at home on it in person.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#57
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Re: SuperHeroScape™: Wave 1, Punisher 12/9
[Metallica intensifies]
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#58
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Re: SuperHeroScape™: Wave 1, Punisher 12/9
I'm kind of a Punisher nut, and had to check out your punisher. Its sweet and simple, and I love the punishment ability. I've been checking in here periodically to see what you have been up to. Great work. I look forward to what else you come up with.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#59
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Re: SuperHeroScape™: Wave 1, Punisher 12/9
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=============== Ok, so he's not quite as exciting as all that. Reach is self-explanatory (and I think the art pairs pretty well ). Sand Body and Water Soluble are more-or-less opposites. His weakness can be fun (for his opponent) with Knockback if you can dunk him in some water! Otherwise he can pack quite a punch (in the right place) for the price. Speaking of, that part is somewhat exciting! Sandman is by far one of the cheapest heroes. It's nice to have filler sometimes, or at least another (sand) body to pair with a heavy hitter instead of two middlin' heroes. Due to his niche nature, his points end up ending in 5. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
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