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  #13  
Old March 1st, 2024, 08:01 PM
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Re: Kame House (public testing)

Overall Look: Looks Great, I don't know the back story of the map, but it looks good at first sight without any glaring issues.

Stability: Played on TTS but can't see where any issues would be.

Build difficulty: Looks very straightforward.

Size: Looks to be a smaller map.

Unit types positively affected: As its a smaller map, melee figures and slower figures will like it.

Unit types negatively affected: Harder for figures that like to kite.

Key areas on the Map: & hex height is a key area to control. Inside of the house for the Command Hub.

Areas not used much or at all: I found that whatever side the battle started on it stayed ther, not really a negative though.

Game 1:
Spoiler Alert!


Game 2:
Spoiler Alert!


Final Thoughts: I like how the map played. I don't see any need for a change. I did wonder how the map would play if the house was rotated 90 degrees? It's not needed just curious. Pretty happy where this map is at and could see it being a playtesting staple.
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  #14  
Old March 1st, 2024, 09:38 PM
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Re: Kame House (public testing)

Thanks Eric! Just messing around with it, it looks like we could rotate the house 90 degrees with no problem. I'm cool with making that change if you'd like. I don't think it changes a whole lot.
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  #15  
Old March 1st, 2024, 10:29 PM
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Re: Kame House (public testing)

Quote:
Originally Posted by Arch-vile View Post
Thanks Eric! Just messing around with it, it looks like we could rotate the house 90 degrees with no problem. I'm cool with making that change if you'd like. I don't think it changes a whole lot.
Mostly just a thought. It does balance out each start zone side so they each have an entrance, and then you have one either facing north or south.

I can try my next playtesting game that way to try it out?
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  #16  
Old March 1st, 2024, 10:43 PM
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Re: Kame House (public testing)

Makes sense! And that works for me. Thanks!
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  #17  
Old March 3rd, 2024, 03:15 PM
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Re: Kame House (public testing)

Played 2 more games on Kame House. I played them rotating the house in each direction. Both games played fine. Unfortunately in both games I didn't have a need to go in the house and grab the Command Hub. I think whatever way fits your aesthetic will work fine on the map.
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  #18  
Old March 4th, 2024, 02:19 AM
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Re: Kame House (public testing)

Thanks Eric! I kinda like turning the house 90 degrees. I'll update the TTS mod tomorrow. I also need to rebuild the map to move the map more centrally.
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  #19  
Old March 4th, 2024, 09:51 AM
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Re: Kame House (public testing)

Quote:
Originally Posted by Arch-vile View Post
Thanks Eric! I kinda like turning the house 90 degrees. I'll update the TTS mod tomorrow. I also need to rebuild the map to move the map more centrally.
Definitely let me know when you have it updated! Planning on using this for Skeletor initials (which I plan to work on setting up today and probably playing later this week).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #20  
Old March 5th, 2024, 01:58 PM
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Re: Kame House (public testing)

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by Arch-vile View Post
Thanks Eric! I kinda like turning the house 90 degrees. I'll update the TTS mod tomorrow. I also need to rebuild the map to move the map more centrally.
Definitely let me know when you have it updated! Planning on using this for Skeletor initials (which I plan to work on setting up today and probably playing later this week).
Bit later than planned, but the TTS mod is updated! Just rotated the house, but I also noticed one of the bushes was asymmetrical so I fixed that.
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  #21  
Old March 5th, 2024, 04:26 PM
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Re: Kame House (public testing)

Nice! Behind on working on my own map, so I get it. And I hadn't gotten a chance to set anything up yet either, so great timing for me, actually!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #22  
Old March 5th, 2024, 10:15 PM
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Re: Kame House (public testing)

have you created/updated a VS file yet or are you waiting to make sure this version is the final?

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #23  
Old March 5th, 2024, 10:18 PM
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Re: Kame House (public testing)

I only have a Mac so I will need help on the VS file.
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  #24  
Old March 9th, 2024, 05:01 PM
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Re: Kame House (public testing)

Overall Look: Love the look of it

Stability: Played on TTS

Build difficulty: Played on TTS

Size: Feels like one of our smaller maps, but not so small that start zone bombing felt too concerning.

Unit types positively affected: Probably good for blocking figures that like creating choke points.

Unit types negatively affected: Lots of line of sight blocking gave this a good balance between range and melee.

Key areas on the Map: Mostly the hills of the highest height.

Areas not used much or at all: I didn't use the water at all, but I might've if I'd had a water based unit

Game 1:
Spoiler Alert!


Game 2:
Spoiler Alert!


Game 3:
Spoiler Alert!


Final Thoughts: It's a map that gets into the battle round one, but the house placement stops anything from being a wide open shooting gallery. I like having a smaller map that gets in the action fast and the look and theme of the map was fun. Going in the house or not will depend on the team construction. Other than that, most action was on the hills.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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