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C3G2.0 Cartographers This is the forum where we Discuss, Create, and Display all our Maps. |
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#13
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Re: Kame House (public testing)
Overall Look: Looks Great, I don't know the back story of the map, but it looks good at first sight without any glaring issues.
Stability: Played on TTS but can't see where any issues would be. Build difficulty: Looks very straightforward. Size: Looks to be a smaller map. Unit types positively affected: As its a smaller map, melee figures and slower figures will like it. Unit types negatively affected: Harder for figures that like to kite. Key areas on the Map: & hex height is a key area to control. Inside of the house for the Command Hub. Areas not used much or at all: I found that whatever side the battle started on it stayed ther, not really a negative though. Game 1:
Spoiler Alert!
Game 2:
Spoiler Alert!
Final Thoughts: I like how the map played. I don't see any need for a change. I did wonder how the map would play if the house was rotated 90 degrees? It's not needed just curious. Pretty happy where this map is at and could see it being a playtesting staple. |
#14
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Re: Kame House (public testing)
Thanks Eric! Just messing around with it, it looks like we could rotate the house 90 degrees with no problem. I'm cool with making that change if you'd like. I don't think it changes a whole lot.
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#15
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Re: Kame House (public testing)
Quote:
I can try my next playtesting game that way to try it out? |
#16
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Re: Kame House (public testing)
Makes sense! And that works for me. Thanks!
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#17
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Re: Kame House (public testing)
Played 2 more games on Kame House. I played them rotating the house in each direction. Both games played fine. Unfortunately in both games I didn't have a need to go in the house and grab the Command Hub. I think whatever way fits your aesthetic will work fine on the map.
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#18
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Re: Kame House (public testing)
Thanks Eric! I kinda like turning the house 90 degrees. I'll update the TTS mod tomorrow. I also need to rebuild the map to move the map more centrally.
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#19
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Re: Kame House (public testing)
Definitely let me know when you have it updated! Planning on using this for Skeletor initials (which I plan to work on setting up today and probably playing later this week).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#20
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Re: Kame House (public testing)
Quote:
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#21
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Re: Kame House (public testing)
Nice! Behind on working on my own map, so I get it. And I hadn't gotten a chance to set anything up yet either, so great timing for me, actually!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#22
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Re: Kame House (public testing)
have you created/updated a VS file yet or are you waiting to make sure this version is the final?
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#23
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Re: Kame House (public testing)
I only have a Mac so I will need help on the VS file.
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#24
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Re: Kame House (public testing)
Overall Look: Love the look of it
Stability: Played on TTS Build difficulty: Played on TTS Size: Feels like one of our smaller maps, but not so small that start zone bombing felt too concerning. Unit types positively affected: Probably good for blocking figures that like creating choke points. Unit types negatively affected: Lots of line of sight blocking gave this a good balance between range and melee. Key areas on the Map: Mostly the hills of the highest height. Areas not used much or at all: I didn't use the water at all, but I might've if I'd had a water based unit Game 1:
Spoiler Alert!
Game 2:
Spoiler Alert!
Game 3:
Spoiler Alert!
Final Thoughts: It's a map that gets into the battle round one, but the house placement stops anything from being a wide open shooting gallery. I like having a smaller map that gets in the action fast and the look and theme of the map was fun. Going in the house or not will depend on the team construction. Other than that, most action was on the hills. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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