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Heroes of Star Wars Scape The place for all your Star Wars customs needs. |
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The Holocron of Jar Jar Binks
The Design Holocron of Jar Jar Binks Small Expansion 8 Liberation of Naboo art card: figure card: Rectangular cards:
Spoiler Alert!
The figure used for this unit is a Star Wars figure from the Knights of the Old Republic set. Its model number and name are 27/Jar Jar Binks. ______________________________________________________________ Character Bio - Jar Jar Binks was an outcast from Gungan society due to his clumsiness, causing chaos wherever he went. He regained favor with his people by helping secure an alliance between the Gungan Boss Nass and Queen Padmé Amidala of Naboo, an alliance vital in ending the Trade Federation's invasion of their shared home world. ______________________________________________________________ -Rulings and Clarifications- • N/A ______________________________________________________________ -Combinations and Synergies- Synergy Benefits Received: Classic: • N/A HoSS: • N/A C3V, SoV & Marvel: • N/A Synergy Benefits Offered: Classic: • N/A HoSS: • N/A C3V, SoV & Marvel: • N/A ______________________________________________________________ -Strategy, Tactics and Tips- • TBA -Power Rankings- • TBA -Heroscapers Community Contributions- • Playtesters: Splash, Porkins, Lucace • Art by: mac122 Last edited by mac122; January 1st, 2021 at 04:25 AM. |
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Jar Jar Binks
Galactic Republic Gungan Unique Hero Outcast Clumsy Medium 5 Life 3 Move 6 Range 1 Attack 1 Defense 2 Points 35 MESA YOUR HUMBLE SERVANT At the start of the game, choose a small or medium Unique Hero you control to be Jar Jar Binks' Rescuer. After taking a turn with the chosen figure, if Jar Jar was adjacent to the chosen figure at the start of that turn, you may move Jar Jar up to 6 spaces. BOMBAD PRESENCE Whenever an opponent rolls attack dice for a normal attack against Jar Jar Binks or any friendly figure adjacent to Jar Jar, you must roll the 20-sided die. If you roll 1-6, add one automatic skull to your opponent's attack roll. If you roll 7-19, add 1 automatic shield to your defense roll. If you roll a 20, ignore the attack and the attacking figure receives 1 wound. OUT OF THE DEEP Jar Jar does not have to stop his movement when entering a water space. While Jar Jar Binks is on a water space, add 2 to his Defense. |
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