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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#1
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LOS and Moving Question
Let's say I reveal an order marker on the Krav, and I would like to attack my opponent's Raelin, who is hiding behind Nilfheim. Is it legal to place a marker of some kind on the Krav's space, put the figure on the space to which you would like to move and check the LOS before actually moving the figure? If there is no LOS, can the Krav figure move to another space?
I guess it's a timing question - can you check LOS before you choose to end your move? Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#2
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Why not?
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#3
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~Aldin, who says the move isn't over until you take your fingers off the fig (and mebbe not even then with a kind opponent) He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#5
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Depends on the situation. In a friendly game, it shouldn't matter that much but in a tournament environment I would just use some common courtesy to mitigate any issues. Until you start rolling attack dice, the active figures can be moved to different locations within their move distance. It is best (and courteous) to mark your starting position if you will be trying multiple locations so you don't forget where the figure started. You should also inform your opponent that you want to try out a few different locations as a courtesy.
I don't think removing your hand should mark the end of that figure's move since this game relies on targeting from the figures viewpoint (unlike Chess) and your hand might interfere with that. As long as you inform your opponent of your intentions, it should be fine. If your opponent gives your grief, just poke him/her in the eye. Newb. |
#6
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I've played that your moves don't become official until dice are rolled. If a swipe, engagement strike, frenzy roll, berzerker charge, etc. happens, you can't rewind back past it. Other than that, at my table it's usually your first attack that locks in your move, not taking your hand off the figure.
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#7
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Plus, as soon as you start to move any figure with bonding, you lose that bonding. |
#8
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Let's say your friend starts moving a figure and he didn't see or notice that he moved adjacent to one of your figures during his move.
What do you do then? You just say 'ow wait I can throw a dice for leaving an engagement'? Probably the other one will just say 'ow wait I'll move differently' so you can't throw a dice. Disadvantage. Or you wait until he rolls attack dice and then you throw your dice for leaving an engagement? The thing is, I don't really know when you throw for leaving engagement. After move or after attack? Anyway this would be in your advantage. My map creations "Bravery calls my name In the sound of the wind in the night My sword will drink blood And I will fight, Yes I will fight In the dawn of battle" |
#9
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On the other hand, if I actually do roll a skull and then you see a different, better move... sorry, too late. Your figure isn't less dead because it was operator error. |
#10
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this is one of the issues we have in our games consistently. common courtesy obviously applies but when it's every other turn it gets old quick. I consider picking up the attack dice as the end of movement.
If you call out who you are attacking and pick up attack dice then I will undoubtedly say wait i have to roll the leaving engagement strike. If you say oh I didn't see that I say tough you ended your movement when you picked up the attack dice and implied the beginning of the attack phase of your turn. As for the LOS thought I would suggest that you take time into consideration. It's not illegal to move your figures around and check los as you go it is just a common courtesy thing to not spend a half hour doing it. Wouldn't a chess clock be an interesting way to play this game? There is no reason to chastise me. I will beat myself with a stick later. |
#11
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I agree it would be interesting, but make the time limit too aggressive, and it starts favoring some units over others in a way that I'm not sure is fair. |
#12
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yeah.... I haven't quite worked out the kinks for it at all. Maybe someone who has access to a chess clock should try some play testing and let us know how it went.
There is no reason to chastise me. I will beat myself with a stick later. |
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